Game version
Hero Trade Mail artwork from Ragnarok Online
RENEWAL / ITEMS

Hero Trade Mail [1]

#15096Armor

Hero_Trade_Mail

TypeArmor
Equipment positionArmor
GenderBoth
Weight50
Buy price10 z
Sell price5 z
DEF100
Slots1
Required level160
Armor level1

Description

Honorable armor given to those who defeated Satan Morroc. It can empower strength, stamina and spirit to higher levels. Class: Armor Defense: 100 Weight: 50 Requires Level: 160 Usable By: Mechanic, Geneticist Max HP + 5% Max SP + 5% ATK + 10 MATK + 10 Mdef + 5 Str + 1 per 2 upgrade levels of the item, if the user's base Str is 90 or higher. Agi + 1 per 2 upgrade levels of the item, if the user's base Agi is 90 or higher. Vit + 1 per 2 upgrade levels of the item, if the user's base Vit is 90 or higher. Int + 1 per 2 upgrade levels of the item, if the user's base Int is 90 or higher. Dex + 1 per 2 upgrade levels of the item, if the user's base Dex is 90 or higher. Luk + 1 per 2 upgrade levels of the item, if the user's base Luk is 90 or higher. Adds a chance of inflicting Stun, Silence, Curse, and Poison per upgrade level of the armor on the target when performing a physical attack. Set Bonus Brooch of Hero [1] Hero Trade Mail [1] All Stats + 2 per upgrade level of the armor. Adds an additional chance of inflicting Stun, Silence, Curse, and Poison per upgrade level of the armor on the target when performing a physical attack.

English Renewal client description · iRO. Numeric server data above takes precedence when the client text differs.

Item details

Gender
Both
Equipment position
Armor
Jobs
Alchemist
Yes
Blacksmith
Yes
Merchant
Yes
Classes
Upper
Yes
All Third
Yes
Fourth
Yes
Refineable
Yes
Trade

Item effect script

bonus bMaxHPrate,5;
bonus bMaxSPrate,5;
bonus bMatk,10;
bonus bBaseAtk,10;
.@r = getrefine();
if (readparam(bStr) >= 90)
   bonus bStr,.@r/2;
if (readparam(bInt) >= 90)
   bonus bInt,.@r/2;
if (readparam(bAgi) >= 90)
   bonus bAgi,.@r/2;
if (readparam(bVit) >= 90)
   bonus bVit,.@r/2;
if (readparam(bDex) >= 90)
   bonus bDex,.@r/2;
if (readparam(bLuk) >= 90)
   bonus bLuk,.@r/2;
.@c = (.@r+1)*30;
bonus2 bAddEff,Eff_Stun,.@c;
bonus2 bAddEff,Eff_Silence,.@c;
bonus2 bAddEff,Eff_Curse,.@c;
bonus2 bAddEff,Eff_Poison,.@c;
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