
RENEWAL / ITEMS
Hero Trade Mail [1]
#15096Armor
Hero_Trade_Mail
TypeArmor
Equipment positionArmor
GenderBoth
Weight50
Buy price10 z
Sell price5 z
DEF100
Slots1
Required level160
Armor level1
Description
Honorable armor given to those who defeated Satan Morroc. It can empower strength, stamina and spirit to higher levels.
Class: Armor
Defense: 100
Weight: 50
Requires Level: 160
Usable By: Mechanic, Geneticist
Max HP + 5%
Max SP + 5%
ATK + 10
MATK + 10
Mdef + 5
Str + 1 per 2 upgrade levels of the item, if the user's base Str is 90 or higher.
Agi + 1 per 2 upgrade levels of the item, if the user's base Agi is 90 or higher.
Vit + 1 per 2 upgrade levels of the item, if the user's base Vit is 90 or higher.
Int + 1 per 2 upgrade levels of the item, if the user's base Int is 90 or higher.
Dex + 1 per 2 upgrade levels of the item, if the user's base Dex is 90 or higher.
Luk + 1 per 2 upgrade levels of the item, if the user's base Luk is 90 or higher.
Adds a chance of inflicting Stun, Silence, Curse, and Poison per upgrade level of the armor on the target when performing a physical attack.
Set Bonus
Brooch of Hero [1]
Hero Trade Mail [1]
All Stats + 2 per upgrade level of the armor.
Adds an additional chance of inflicting Stun, Silence, Curse, and Poison per upgrade level of the armor on the target when performing a physical attack.
English Renewal client description · iRO. Numeric server data above takes precedence when the client text differs.
Item details
- Gender
- Both
- Equipment position
- Armor
- Jobs
- Alchemist
- Yes
- Blacksmith
- Yes
- Merchant
- Yes
- Classes
- Upper
- Yes
- All Third
- Yes
- Fourth
- Yes
- Refineable
- Yes
- Trade
Item effect script
bonus bMaxHPrate,5;
bonus bMaxSPrate,5;
bonus bMatk,10;
bonus bBaseAtk,10;
.@r = getrefine();
if (readparam(bStr) >= 90)
bonus bStr,.@r/2;
if (readparam(bInt) >= 90)
bonus bInt,.@r/2;
if (readparam(bAgi) >= 90)
bonus bAgi,.@r/2;
if (readparam(bVit) >= 90)
bonus bVit,.@r/2;
if (readparam(bDex) >= 90)
bonus bDex,.@r/2;
if (readparam(bLuk) >= 90)
bonus bLuk,.@r/2;
.@c = (.@r+1)*30;
bonus2 bAddEff,Eff_Stun,.@c;
bonus2 bAddEff,Eff_Silence,.@c;
bonus2 bAddEff,Eff_Curse,.@c;
bonus2 bAddEff,Eff_Poison,.@c;