Shared crafting toolsRenewal & Pre-Renewal
RENEWAL & PRE-RENEWAL · CRAFTING

Create Deadly Poison calculator

Calculate Poison Bottle success and the ingredients for each attempt. Calculate success chances and materials for Ragnarok Online Renewal and Pre-Renewal.

Recipes 1

Poison Bottle

Create Deadly Poison Lv. 1Renewal & Pre-RenewalItem details

Your crafter

Stats used for crafting

Use your total stats, including equipment and active bonuses.

Add Blessing / Gloria

Only add these if they are not already included above.

Your batch

Materials are consumed on success and failure.

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AVERAGE SUCCESS CHANCE79.40%79.40% minimum - 79.40% maximum
Expected output79.40from 100 attempts
79.4%
Expected failures 20.60At least one success 100.00%

An average is an estimate, not a guaranteed outcome.

Effective DEX 99 · LUK 99

Materials for your batch

MaterialPer tryTotalUnit price (Zeny)
Venom Canine1100
Cactus Needle1100
Bee Sting1100
Poison Spore1100
Karvodailnirol1100
Berserk Potion1100
Empty Bottle1100
Add unit prices to estimate your material cost.

Have in your inventory · not consumed

No reusable item required.

How this calculator works

Create Deadly Poison has a success chance of 20% + 0.4 × DEX + 0.2 × LUK, capped at 100%. DEX and LUK are your final values after the optional Blessing and Gloria bonuses. Job level and the potion production rate do not modify this recipe.

You need Create Deadly Poison level 1. All seven ingredients are consumed per attempt, including failed attempts. A failed cast also damages the caster by 25% of maximum HP in the selected rAthena rules.

Formula & data sources

Probabilities follow rAthena skill_produce_mix (e985006171). Recipe sources: Renewal production database, Pre-Renewal production database. Integer rounding and the 0.01% lower chance limit follow the emulator. Private server modifications can change these results.

MAKE IT YOURS

Your server. Your rates.

See experience and drop chances adjusted to your server.

Drop chances are capped at 100%. These are base-rate estimates; server caps, level penalties, VIP and event bonuses can change the final result. MVP reward drops have their own multiplier.

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