
RENEWAL / ITEMS
Icefall Dress
#15420Armor
Icefall_Dress
TypeArmor
Equipment positionArmor
GenderBoth
Weight40
Buy price10 z
Sell price5 z
DEF120
Required level90
Armor level1
Description
A blue dress made from icy rivers. It is said it contains powers to create ice that cannot be melted for eternity.
Class: Armor
Defense: 120
Property: Water
Weight: 40
Requires Level: 90
Usable By: All Jobs
Prevents the user from being knocked back.
This item is indestructible in battle.
If upgrade level is +5 or higher,
Increases physical and magical damage on Formless and Demi-Human race targets by 10%.
Increases physical and magical damage on Doram Player and Human Player race targets by 10%.
Increases physical and magical damage on Fire and Water property targets by 10%.
If upgrade level is +7 or higher,
Increases physical and magical damage on Formless and Demi-Human race targets by an additional 15%.
Increases physical and magical damage on Doram Player and Human Player race targets by an additional 15%.
Increases physical and magical damage on Fire and Water property targets by an additional 15%.
If upgrade level is +9 or higher,
Increases physical and magical damage on Formless and Demi-Human race targets by an additional 15%.
Increases physical and magical damage on Doram Player and Human Player race targets by an additional 15%.
Increases physical and magical damage on Fire and Water property targets by an additional 15%.
Disabled during WoE TE
English Renewal client description · iRO. Numeric server data above takes precedence when the client text differs.
Item details
- Gender
- Both
- Equipment position
- Armor
- Jobs
- All
- Yes
- Classes
- All
- Yes
- Refineable
- Yes
- Trade
Item effect script
.@r = getrefine();
bonus bNoKnockback;
bonus bUnbreakableArmor;
bonus bDefEle,Ele_Water;
if (.@r>8)
.@a = 40;
else if (.@r>6)
.@a = 25;
else if (.@r>=5)
.@a = 10;
bonus2 bAddEle,Ele_Fire,.@a;
bonus2 bAddEle,Ele_Water,.@a;
bonus2 bMagicAddEle,Ele_Fire,.@a;
bonus2 bMagicAddEle,Ele_Water,.@a;
bonus2 bAddRace,RC_DemiHuman,.@a;
bonus2 bAddRace,RC_Formless,.@a;
bonus2 bMagicAddRace,RC_DemiHuman,.@a;
bonus2 bMagicAddRace,RC_Formless,.@a;
bonus2 bAddRace,RC_Player_Human,.@a;
bonus2 bMagicAddRace,RC_Player_Human,.@a;
bonus2 bAddRace,RC_Player_Doram,.@a;
bonus2 bMagicAddRace,RC_Player_Doram,.@a;