
RENEWAL / ITEMS
Ghost Whisper [1]
#400396Armor
Ghost_Whisper
TypeArmor
Equipment positionHeadgear (Top)
GenderBoth
Weight50
Buy price0 z
Sell price0 z
DEF10
Slots1
Required level100
Armor level1
Description
A beautiful demon horn.
It's decorated with ornamental ribbons.
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ASPD + 10%.
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For every base level, increase Meteor Assault damage by 1%, up to level 210.
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For every refine level, reduce after cast delay by 3%, up to refine level +12.
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When refined to +11 or higher, increase Soul Destroyer damage by 1% and Meteor Assault damage by additional 1% per base level, up to level 210.
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When refined to +12 or higher, increase Soul Destroyer and Meteor Assault damage by additional 1% per base level, up to level 210.
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When learned Weapon Blocking Lv 5, reduce after cast delay by 20%.
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When learned Weapon Crush Lv 5, increase physical damage against all property enemies by 25%.
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When learned Counter Slash Lv 10, ATK + 25%
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When learned Hallucination Walk Lv 5, reduce damage taken from normal and boss monsters by 20%.
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Type : Headgear
Def : 10
Location : Upper
Weight : 50
Required Level : 100
Class : All Jobs
English Renewal client description · iRO. Numeric server data above takes precedence when the client text differs.
Item details
- Gender
- Both
- Equipment position
- Headgear (Top)
- Jobs
- All
- Yes
- Classes
- All
- Yes
- Refineable
- Yes
- Trade
Item effect script
.@r = getrefine();
.@b = BaseLevel;
if (.@r>=9) {
.@b *=3;
bonus2 bSkillAtk,"ASC_BREAKER",BaseLevel*2;
}
else if (.@r>=7) {
.@b *=2;
bonus2 bSkillAtk,"ASC_BREAKER",BaseLevel;
}
bonus bMdef,10;
bonus bAspdRate,10;
bonus bDelayrate,-3*.@r;
bonus2 bSkillAtk,"ASC_METEORASSAULT",.@b;
if (getskilllv("GC_WEAPONCRUSH") == 5)
bonus2 bAddEle,Ele_All,25;
if (getskilllv("GC_WEAPONBLOCKING") == 5)
bonus bDelayrate,-20;
if (getskilllv("GC_COUNTERSLASH") == 10)
bonus bWeaponAtkRate,25;
if (getskilllv("GC_HALLUCINATIONWALK") == 5) {
bonus2 bSubClass,Class_Normal,20;
bonus2 bSubClass,Class_Boss,20;
}
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Original iRO and kRO character and equipment sprites. The preview shows appearance; equipment requirements are listed in the item details.
Some additional particle effects use the game client’s internal renderer and are not included in this preview.
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