
RENEWAL / ITEMS
Fafnir Breath [1]
#480084Armor
Fafnir_Manteau
TypeArmor
Equipment positionGarment
GenderBoth
Weight10
Buy price0 z
Sell price0 z
DEF12
Slots1
Required level100
Armor level1
Description
Reduce incoming damage from fire and water element attacks by 10%.
Reduce incoming damage from players by 5%
Reduce delay after attack by 3%.
When refined to 9 or higher,
reduce incoming damage from fire and water element attacks by additional 20%.
Increase ranged damage dealt to all enemies by 10%
Reduce delay after attack by 5%.
When refined to 11 or higher,
reduce incoming damage from fire and water element attacks by additional 20%.
Increase ranged damage dealt to all enemies by 10%
Reduce delay after attack by 7%.
When Dragon Training skill Lv5, MaxHP + 20%, MaxSP + 20%
When Dragon Breath - Water Lv10, can use Deluge Lv5.
Increase damage of Dragon's Breath by 20% per 1 Dragon Howling learned, increase Dragon Breath - Water damage by 20%
When Dragon Breath Lv10, can use Volcano Lv5.
Type: Garment Defense: 12
Weight: 10
Required Level: 100
Class: All
English Renewal client description · iRO. Numeric server data above takes precedence when the client text differs.
Item details
- Gender
- Both
- Equipment position
- Garment
- Jobs
- All
- Yes
- Classes
- All
- Yes
- Refineable
- Yes
- Trade
Item effect script
.@r = getrefine();
bonus bAspdRate,3;
bonus2 bSubEle,Ele_Fire,10;
bonus2 bSubEle,Ele_Water,10;
bonus2 bSubRace,RC_Player_Human,5;
bonus2 bSubRace,RC_Player_Doram,5;
bonus2 bSkillAtk,"RK_DRAGONBREATH",getskilllv("RK_DRAGONHOWLING")*20;
bonus2 bSkillAtk,"RK_DRAGONBREATH_WATER",getskilllv("RK_DRAGONHOWLING")*20;
if (getskilllv("RK_DRAGONTRAINING") == 5) {
bonus bMaxHPrate,20;
bonus bMaxSPrate,20;
}
if (getskilllv("RK_DRAGONBREATH_WATER") == 10)
skill "SA_DELUGE",5;
if (getskilllv("RK_DRAGONBREATH") == 10)
skill "SA_VOLCANO",5;
if (.@r>=7) {
bonus bAspdRate,5;
bonus bLongAtkRate,10;
bonus2 bSubEle,Ele_Fire,20;
bonus2 bSubEle,Ele_Water,20;
}
if (.@r>=9) {
bonus bAspdRate,7;
bonus bLongAtkRate,10;
bonus2 bSubEle,Ele_Fire,20;
bonus2 bSubEle,Ele_Water,20;
}