
RENEWAL / ITEMS
Garuda Wings [1]
#480278Armor
Huse_Luk_R_Wing
TypeArmor
Equipment positionGarment
GenderBoth
Weight10
Buy price0 z
Sell price0 z
DEF10
Slots1
Required level70
Armor level1
Description
MDEF +15.
For every 2 refine level, ATK and MATK + 8.
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For every 4 refine level, EXP gained from monster + 3%.
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When refined to +7 or higher,
ATK + 4%, MATK + 4%.
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When refined to +9 or higher,
Increases melee/ranged physical damage by 7%,
increase all property magical damage by 7%.
------------------------
When refined to +13 or higher,
ignore defense and magical defense of normal monster by 10%.
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When equipped by a 'Dancer, Monk, Rogue, or Assassin' class,
all refinement bonus effect above is doubled.
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Class : Garment
Def : 10
Weight : 10
Armor Level: 1
Required Level : 70
Jobs : All Jobs
English Renewal client description · iRO. Numeric server data above takes precedence when the client text differs.
Item details
- Gender
- Both
- Equipment position
- Garment
- Jobs
- All
- Yes
- Classes
- All
- Yes
- Refineable
- Yes
- Trade
Item effect script
.@r = getrefine();
bonus bMdef,15;
if (BaseJob == Job_Dancer || BaseJob == Job_Rogue || BaseJob == Job_Monk || BaseJob == Job_Assassin) {
bonus bBaseAtk,16*(.@r/2);
bonus bMatk,16*(.@r/2);
bonus2 bExpAddRace,RC_All,6*(.@r/4);
if (.@r>=7) {
bonus2 bAddClass,Class_All,8;
bonus bMatkRate,8;
if (.@r>=9) {
bonus bShortAtkRate,14;
bonus bLongAtkRate,14;
bonus2 bMagicAtkEle,Ele_All,14;
if (.@r>=13) {
bonus2 bIgnoreDefClassRate,Class_Normal,20;
bonus2 bIgnoreMdefClassRate,Class_Normal,20;
}
}
}
}
else {
bonus bBaseAtk,8*(.@r/2);
bonus bMatk,8*(.@r/2);
bonus2 bExpAddRace,RC_All,3*(.@r/4);
if (.@r>=7) {
bonus2 bAddClass,Class_All,4;
bonus bMatkRate,4;
if (.@r>=9) {
bonus bShortAtkRate,7;
bonus bLongAtkRate,7;
bonus2 bMagicAtkEle,Ele_All,7;
if (.@r>=13) {
bonus2 bIgnoreDefClassRate,Class_Normal,10;
bonus2 bIgnoreMdefClassRate,Class_Normal,10;
}
}
}
}
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Original iRO and kRO character and equipment sprites. The preview shows appearance; equipment requirements are listed in the item details.
Some additional particle effects use the game client’s internal renderer and are not included in this preview.
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