Game version
Magic Compression artwork from Ragnarok Online
RENEWAL / ITEMS

Magic Compression [1]

#480317Armor

Magic_Compression

TypeArmor
Equipment positionGarment
GenderBoth
Weight30
Buy price0 z
Sell price0 z
DEF12
Slots1
Required level100
Armor level1

Description

A coat that compresses the power of the spirits and contains magic power in every fiber. ------------------------ ASPD + 5%, ASPD + 5. ------------------------ MATK + 30%. ------------------------ Reduce damage taken from Normal and Boss enemies by 5%. ------------------------ Reduce damage taken from Human and Doram Player by 5%. ------------------------ For every level of Spirit Sympathy learned, INT + 5, After Cast Delay -5%. ------------------------ For every level of Striking learned, increase Fire Bolt, Cold Bolt, Lightning Bolt, and Earth Spike damage by 20%. ------------------------ When learned Psychic Wave Lv. 5, there's a chance to cast Fire Bolt, Cold Bolt, Lightning Bolt, Earth Spike, and Psychic Wave when performing physical attack. (Skill level is based on learned level.) ------------------------ When learned Spell Fist Lv. 10, there's a chance to cast Safety Wall Lv. 3 when performing physical attack. (If a higher Safety Wall skill level is available, it will be cast instead of Lv. 3.) ------------------------ When refined to +7 or higher, additional ASPD + 5%, MATK + 5%. ------------------------ When refined to +9 or higher, additional ASPD + 10%, MATK + 10%. ------------------------ Type : Garment Def : 12 Weight : 30 Required Level : 100 Class : All Jobs

English Renewal client description · iRO. Numeric server data above takes precedence when the client text differs.

Item details

Gender
Both
Equipment position
Garment
Jobs
All
Yes
Classes
All
Yes
Refineable
Yes
Trade

Item effect script

.@r = getrefine();
.@a = getskilllv("SO_EL_SYMPATHY");
.@b = getskilllv("SO_STRIKING");
bonus bAspdRate,5;
bonus bMatkRate,5;
bonus2 bSubClass,Class_Boss,5;
bonus2 bSubClass,Class_Normal,5;
bonus2 bSubRace,RC_Player_Human,5;
bonus bInt,5*.@a;
bonus bDelayrate,-5*.@a;
bonus2 bSkillAtk,"MG_FIREBOLT",20*.@b;
bonus2 bSkillAtk,"MG_COLDBOLT",20*.@b;
bonus2 bSkillAtk,"MG_LIGHTNINGBOLT",20*.@b;
bonus2 bSkillAtk,"WZ_EARTHSPIKE",20*.@b;
if (getskilllv("SO_SPELLFIST")>=10)
   bonus3 bAutoSpell,"MG_SAFETYWALL",max(getskilllv("MG_SAFETYWALL"),3),20;
if (getskilllv("SO_PSYCHIC_WAVE")>=5) {
   bonus3 bAutoSpell,"MG_FIREBOLT",getskilllv("MG_FIREBOLT"),20;
   bonus3 bAutoSpell,"MG_COLDBOLT",getskilllv("MG_COLDBOLT"),20;
   bonus3 bAutoSpell,"MG_LIGHTNINGBOLT",getskilllv("MG_LIGHTNINGBOLT"),20;
   bonus3 bAutoSpell,"WZ_EARTHSPIKE",getskilllv("WZ_EARTHSPIKE"),20;
   bonus3 bAutoSpell,"SO_PSYCHIC_WAVE",getskilllv("SO_PSYCHIC_WAVE"),20;
}
if (.@r>=7) {
   bonus bAspdRate,5;
   bonus bMatkRate,5;
}
if (.@r>=9) {
   bonus bAspdRate,10;
   bonus bMatkRate,10;
}
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