Assassin Job Change
Identify the real targets, cross the survival room and keep the necklace needed for the final Assassin promotion.
Pack for the whole quest
- Thief at Job Level 40 or higher.
- Spend all remaining skill points. Job Level 50 gives you the full first-job skill pool.
- Healing supplies for the survival room. No initial material collection.
- Change to Assassin.
One step at a time
Click a location to copy its command, then paste it into the game chat.
Enter the Assassin Guild
Cross moc_fild16 · Sograt Desert F16 to the guild and apply to the entrance Guildsman. Enter the next room, then approach the second Guildsman and finish his interview.
Locations in this step
3 locations · 2 maps-
Guild entrance1 moc_fild16
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Entrance Guildsman2 in_moc_16 · Guildsman
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Second Guildsman3 in_moc_16 · Guildsman
Map preview moc_fild16
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1. Guild entrancemoc_fild16 · 205, 296
Open full mapPass the hidden examiner’s quiz
Walk forward to reveal the examiner. Aim for at least nine correct answers. Identify the question set by its first topic, then use that column below. Repeat the test if he does not grant access to the practical exam.
| No. | Skills set | Monster set | Thief set |
|---|---|---|---|
| 1 | Right-hand Mastery 2 | Desert Wolf | 30 |
| 2 | Poison | Martin | Andre |
| 3 | Recover 90% | Blacksmith | Katar + Main Gauche |
| 4 | Red Gemstone | Gladius | Morocc |
| 5 | Venom Dust | Water | Whisper Card |
| 6 | Cloaking | Roda Frog | Excellent dodge ability |
| 7 | Red Gemstone | Hammer Goblin | 10 |
| 8 | Elder Willow | Infiltrator | Helm |
| 9 | Passive; 0 SP | Ghostring | Orange Net or Orange Gooey Mushroom |
| 10 | Wind Main Gauche | Spore | Elder Willow Card |
Locations in this step
1 locationMap preview in_moc_16
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1. Hidden examinerin_moc_16 · 19, 154
Open full mapKill only the six exact targets
Join the waiting room. In the test, kill only monsters named exactly “Job change target”: three Porings, one Drops, one Lunatic and one Poporing. You have three minutes.
Read the displayed name before every attack. Similar names are decoys, even when the monster sprite is identical. Killing a decoy or falling into a trap fails the round.
Locations in this step
1 locationMap preview in_moc_16
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1. Test Guidein_moc_16 · 21, 165
Open full mapCross the Mummy and Hydra room
Use the opened passage and run through the next chamber to its far-end NPC. You need to survive and reach the exit, not clear the room. Heal while moving past the Mummies and Hydras.
Locations in this step
1 locationMap preview in_moc_16
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1. Barcardi - end of survival roomin_moc_16 · 87, 48
Open full mapReach the Guildmaster through the hidden maze
Continue through the connecting rooms, then navigate the invisible walls. Use short clicks on walkable tiles; a blocked tile does not show the normal movement cursor. Reach the Guildmaster and finish his interview.
Locations in this step
1 locationMap preview in_moc_16
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1. Guildmasterin_moc_16 · 149, 80
Open full mapCollect the weapon and Necklace of Oblivion
Take the weapon reward and Necklace of Oblivion. Keep the necklace in your inventory. The Guildmaster’s reward does not itself change your class; the entrance Guildsman needs this proof.
Become a Assassin
Return to the entrance Guildsman and hand over the Necklace of Oblivion. Finish his dialogue to become an Assassin.
Locations in this step
1 locationMap preview in_moc_16
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1. Entrance Guildsmanin_moc_16 · 19, 33
Open full mapAssassin promotion complete
Your profession changes during this conversation. You can now train the new class.