Mummy
Combat details
- Attack Range
- 1 cells
- Skill Range
- 10 cells
- Chase Range
- 12 cells
- Walk Speed
- 300 ms
- Attack Delay
- 1772 ms
- Attack Motion
- 72 ms
- Damage Motion
- 384 ms
- Ai
- 4
- Class
- Normal
Base ATK and base MATK are database inputs. Final combat damage also depends on stats and Renewal formulas.
Behavior & elements
Elemental damage received
Undead 2 defenseNormal-attack HIT and FLEE targets above exclude skills, status changes and mobbing penalties. Element values are damage multipliers before other modifiers.
Item drops
Using your server rates| Item | Base chance | Your chance | Notes |
|---|---|---|---|
GloveArmor · 2604 | 0.01% | 0.01% | |
MementoMiscellaneous · 934 | 2.75% | 2.75% | |
Mummy CardCard · 4106 | 0.01% | 0.01% | Cannot be stolen |
PanaceaRestorative · 525 | 1.25% | 1.25% | |
Rotten BandageMiscellaneous · 930 | 45% | 45% | |
Rough OrideconMiscellaneous · 756 | 0.5% | 0.5% | |
Silver RingArmor · 2611 | 0.05% | 0.05% | |
Yellow HerbRestorative · 508 | 4.25% | 4.25% |
Each row is a separate drop slot. Multipliers are estimates; server caps and bonuses may apply.
Where to find Mummy
4 static spawns| Map | Amount | Respawn delay | Position | Reference |
|---|---|---|---|---|
Inside Pyramid B1Town & interior · moc_pryd05 | 13 | 5 s | Map-wide | Source ↗ |
Inside Pyramid F2Town & interior · moc_pryd02 | 31 | 5 s | Map-wide | Source ↗ |
Inside Pyramid F3Town & interior · moc_pryd03 | 70 | 5 s | Map-wide | Source ↗ |
Inside Pyramid F4Town & interior · moc_pryd04 | 31 | 5 s | Map-wide | Source ↗ |
Scripted encounters 53 declarations
These encounters depend on quest branches, events or instance stages. Repeated declarations can belong to different branches and should not be added together.
Static entries follow the active rAthena scripts. Coordinates are spawn centers. Actual positions and minimum respawn delays depend on server settings.
Monster skills
6| Skill | Level | Chance | Cast / delay | State & target | Condition |
|---|---|---|---|---|---|
| EmotionNone · 197 | 1 | 2% | No added delay5 s recast | chaseself · cancelable: yes | always0 · 19 |
| EmotionNone · 197 | 1 | 20% | No added delay5 s recast | idleself · cancelable: yes | always0 · 9 |
| EmotionNone · 197 | 1 | 2% | No added delay5 s recast | followself · cancelable: yes | always0 · 19 |
| Multi-stage AttackWeapon · 171 | 1 | 5% | 0.7 s5 s recast | attacktarget · cancelable: no | always0 |
| Multi-stage AttackWeapon · 171 | 1 | 5% | 0.7 s5 s recast | angrytarget · cancelable: no | always0 |
| Undead Element AttackWeapon · 347 | 1 | 20% | No added delay5 s recast | attacktarget · cancelable: yes | always0 |
Chance is checked when the skill’s state and condition are satisfied. It is not the chance per normal attack.



















