RENEWAL / MONSTERS
Mummy
UndeadMediumUndead 2
Elemental damage received Undead 2 defense
- NeutralNeu
- 100%
- WaterWat
- 100%
- EarthEar
- 100%
- FireFir
- 150%
- WindWin
- 100%
- PoisonPoi
- 50%
- HolyHol
- 150%
- DarkDar
- 0%
- GhostGho
- 125%
- UndeadUnd
- 0%
- Level
- 55
- HP
- 1,899
- Base EXP
- 512
- Job EXP
- 390
Combat
- ATK
- 209–260
- MATK
- 70–83
- DEF
- 95
- MDEF
- 3
- 100% HIT
- 259
- 95% FLEE
- 268
Attributes
- STR
- 54
- AGI
- 4
- VIT
- 14
- INT
- 1
- DEX
- 68
- LUK
- 0
Mummy drops
Your ratesEach entry is a separate drop slot.
More combat details
- SP
- 1
- Attack Range
- 1 cells
- Skill Range
- 10 cells
- Chase Range
- 12 cells
- Walk Speed
- 300 ms
- Attack Delay
- 1772 ms
- Attack Motion
- 72 ms
- Damage Motion
- 384 ms
- Ai
- 4
- Class
- Normal
ATK and MATK ranges include level and attributes, before skills, buffs and target defenses.
HIT and FLEE targets exclude skills, status changes and mobbing penalties. Element values are damage multipliers before other modifiers.
Where to find Mummy
4 static spawns| Map | Amount | Respawn delay | Position |
|---|---|---|---|
Inside Pyramid B1Town & interior · moc_pryd05 | 13 | 5 s | Map-wide |
Inside Pyramid F2Town & interior · moc_pryd02 | 31 | 5 s | Map-wide |
Inside Pyramid F3Town & interior · moc_pryd03 | 70 | 5 s | Map-wide |
Inside Pyramid F4Town & interior · moc_pryd04 | 31 | 5 s | Map-wide |
Scripted encounters 53 declarations
These encounters depend on quest branches, events or instance stages. Repeated declarations can belong to different branches and should not be added together.
Coordinates are spawn centers. Actual positions and minimum respawn delays depend on server settings.
Mummy skills
6| Skill | Level | Chance | Cast / delay | State & target | Condition |
|---|---|---|---|---|---|
| EmotionNone · 197 | 1 | 2% | No added delay5 s recast | chaseself · cancelable: yes | always0 · 19 |
| EmotionNone · 197 | 1 | 20% | No added delay5 s recast | idleself · cancelable: yes | always0 · 9 |
| EmotionNone · 197 | 1 | 2% | No added delay5 s recast | followself · cancelable: yes | always0 · 19 |
| Multi-stage AttackWeapon · 171 | 1 | 5% | 0.7 s5 s recast | attacktarget · cancelable: no | always0 |
| Multi-stage AttackWeapon · 171 | 1 | 5% | 0.7 s5 s recast | angrytarget · cancelable: no | always0 |
| Undead Element AttackWeapon · 347 | 1 | 20% | No added delay5 s recast | attacktarget · cancelable: yes | always0 |
Chance is checked when the skill’s state and condition are satisfied. It is not the chance per normal attack.






















