Gloves that bring out potential capabilities of the wearer.
Adds +1 ATK and MATK based on refine level.
Increase ranged physical attack by 3%.
When refined to +7 or higher, increase ranged physical attack by additional 3%.
When refined to +9 or higher, increase ranged physical attack by additional 4%.
SET BONUS
Aimed Shadow Earring
Aimed Shadow Weapon
Aimed Shadow Pendant
Increase damage of Aimed Bolt as a percentage that is equivalent to sum of its refine rates.
SET BONUS
Aimed Shadow Weapon
Ranger Shadow Shield
Ignores physical armor of all race except players by 40%, additionally ignores physical armor as a percentage that is equivalent to sum of refine rates of Aimed Shadow Weapon/Ranger Shadow Shield.
Location: Weapon Weight: 0
A glove that is mounted on the hand of hold the weapon to elicit potential abilities of the wearer.
Only for Arch Bishop classes
Add Duple Light 20% damage.
Each refine rate addtionally 5% of Duple Light.
Location : Weapon Weight : 0
A glove worn to enhance critical attacks.
ATK + 10
Additional ATK + 1 per upgrade level of the item.
If upgrade level is +7 or higher,
Increases critical damage on targets by 1%.
Set Bonus
Critical Shadow Armor
Critical Shadow Weapon
ATK + 1 per upgrade level of Critical Shadow Armor and Critical Shadow Weapon.
If the combined upgrade levels of Critical Shadow Armor and Critical Shadow Weapon are +15 or higher,
Increases critical damage on targets by 1%.
A glove worn to enhance dexterity.
Dex + 1
ATK + 1 per upgrade level of the item.
MATK + 1 per upgrade level of the item.
Hit + 1 per upgrade level of the item.
Set Bonus
Dexterous Shadow Armor
Dexterous Shadow Weapon
Dex + 1
A glove that is mounted on the hand of hold the weapon to elicit potential abilities of the wearer.
Only for Doram.
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5% reduction in variable casting time
Each refine rate additionally reduce 1% in casting time
[Spirit of Land] Learned the skill, reduced fixed casting by 0.1 seconds
[Spirit of Sea] Learned the skill, reduced SP consumption 3% reduction
Refine +7 over, add MATK +5%
Refine +9 over, add MATK +5%
Location : Weapon Weight : 0
A glove that is mounted on the hand of hold the weapon to elicit potential abilities of the wearer.
Only for Doram.
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Each refine rate additionally Range Physical Attack 1%
[Spirit of Land] Learned the skill, add ASPD +1.
Refine +7 over, add Perfect Dodge +2.
Refine +9 over, add Perfect Dodge +3.
Location : Weapon Weight : 0
Gloves mounted on arms-bearing hands to elicit the potential abilities of the wearer.
Max HP + 100
For every 2 refine levels, increases Max HP by 150.
Elegant Shadow (Weapon, Earring, Pendant)
1% chance of recovering 100 HP per 1 sec for 5 secs when performing a magical attack.
If the sum of the refine rate of the set is 15 or higher, the chance is increased by an additional 1%.
If the sum of the refine rate of the set is 25 or higher, increases the recovered HP by an additional 150 per 1 sec.
Gloves mounted on arms-bearing hands to elicit the potential abilities of the wearer.
Max SP + 10
For every 2 refine levels, increases Max SP by an additional 15.
Enchanting Shadow (Weapon, Earring, Pendant)
1% chance of Recovering 10 SP per 1 sec for 5 secs when attacking with magic.
If the sum of the refine rate of the set is 15 or higher, the chance is increased by 1%.
If the sum of the refine rate of the set is 25 or higher, increases Recovery SP amount by 20 per 1 sec.
Gloves to bring out the wearer's potential ability by putting it on hands before wearing a weapon.
Ignores defense of demihuman (except player) and undead race monsters by 5%.
Ignores defense of demihuman (except player) and undead race monsters by additional 1% per 2 refine rate.
When Executioner Holy Water Shadow Weapon, Penetration Shadow Earring and Penetration Shadow Pendant are equipped together, ATK + 5.
If the sum of refine rate is 25 or higher, Ignores defense of demihuman (except player) and undead race monsters by 100%.
Gloves to bring out the wearer's potential ability by putting it on hands before wearing a weapon.
Ignores defense of demon and angel race monsters by 5%.
Ignores defense of demon and angel race monsters by additional 1% per 2 refine rate.
When Exorcist Corrupt Shadow Weapon, Penetration Shadow Earring and Penetration Shadow Pendant are equipped together, ATK + 5.
If the sum of refine rate is 25 or higher, Ignores defense of demon and angel race monsters by 100%.
Gloves that bring out the potential ability of the wearer.
Increase physical ranged attack by 3%.
When refined to +7 or higher, additional physical damage dealt by 3%.
When refined to +9 or higher, additional physicald damage dealt by 4%.
When equipped with Firebreath Weapon/Pendant/Earring Shadow,
Increase MHP/MSP % equivalent to the sum of refine rates.
When equipped with Runeknight Shadow Shield,
Increase dragon damage % equivalent to the sum of Firebreath Shadow Weapon/Runeknight Shadow Shield's refine rates.
Location: Weapon Weight: 0
Gloves to bring out the wearer's potential ability by putting it on hands before wearing a weapon.
Ignores defense of fish and insect race monsters by 5%.
Ignores defense of fish and insect race monsters by additional 1% per 2 refine rate.
When Fishing Insect Shadow Weapon, Penetration Shadow Earring and Penetration Shadow Pendant are equipped together, ATK + 5.
If the sum of refine rate is 25 or higher, Ignores defense of fish and insect race monsters by 100%.
This box will upgrade equipment from Illusion of Frozen that has refine rate as 4 or more to 7~10 randomly.
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[Target Item]
Illusion Huuma Fluttering Snow,
Illusion Combo Battle Glove,
Illusion Cap,
Illusion Survivor Manteau,
Illusion Sacred Mission,
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Gloves that bring out the potential ability of the wearer.
HIT + 5. Reduce SP consumption by 2%.
When refined to +7 or higher,
reduce sp consumption by additional 1%.
SET BONUS
Gemstone Shadow Armor
Gemstone Shadow Shield
Gemstone Shadow Shoes
Gemstone Shadow Weapon
Gemstone Shadow Earring II
Gemstone Shadow Pendant
All Stats + 1.
Reduces the amount of gems required for skills by 1.
When sum of refine rate is 45 or higher,
using skill does not consume any gemstone.
But SP consumption of skills is increased by 100%.
When using skills,
SP consumption is reduced by percentage equivalent to sum of refine rate.
SET BONUS
Gemstone Shadow Shield II
Gemstone Shadow Weapon II
Gemstone Shadow Earring II
All Stats + 1.
Reduces the amount of gems required for skills by 1.
When sum of refine rate is 25 or higher,
using skill does not consume any gemstone.
But SP consumption of skills is increased by 70%.
When using skills,
SP consumption is reduced by percentage equivalent to sum of refine rate.
Location : Weapon Weight : 0
A glove that is mounted on the hand of hold the weapon to elicit potential abilities of the wearer.
Only for Geneticist Classes.
Add Cart tornado 20% damage.
Each refine rate addtionally 5% of Cart Tornado Damage.
Location : Weapon Weight : 0
A glove that is mounted on the hand of hold the weapon to elicit potential abilities of the wearer.
Only for Guillotine Cross Classes.
Reduces 20% SP consumption for Dark Illusion.
Each refine rate additionally reduce SP consumption 3%.
Location : Weapon Weight : 0
A glove that is mounted on the hand of hold the weapon to elicit potential abilities of the wearer.
Only for Gunslinger Classes.
ASPD +1
Ignores 3% of the enemy's physical defense based on the skill level of [Snake Eyes].
For every upgrade level of Gunslinger Shadow Weapon, ignores 3% of the enemy's physical defense.
If upgrade level is +7, ASPD +1, Ranged Physical Attack 3%
If upgrade level is +9, ASPD +1, Ranged Physical Attack 5%
A glove worn to enhance healing.
MATK + 10
Additional MATK + 1 per upgrade level of the item.
If upgrade level is +7 or higher,
Increases the recovery rate of recovery skills by 5%.
A glove that brings out the potential abilities of the wearer by attaching it to the hand that wields the weapon.
When physically attacking, adds a chance to autocast Ignition Break lv3 (If you have learned a higher level, it will activate at the level you have learned).
When refined to +7 or higher, adds additional 1% chance to autocast Ignition Break.
When refined to +9 or higher, adds additional 2% chance to autocast Ignition Break.
SET BONUS
Ignition Shadow Weapon
Ignition Shadow Pendant
Ignition Shadow Earring
Increase damage of Ignition Break as a percentage equivalent to sum of its refine rates.
SET BONUS
Runeknight Shadow Shield
Ignores defense of all race by 40% except players, ignores additional physical defense equivalent to sum of refine rates of Ignition Shadow Weapon/Runeknight Shadow Shield.
Location: Weapon Weight: 0
A glove worn to enhance long ranged attacks.
ATK + 10
Additional ATK + 1 per upgrade level of the item.
If upgrade level is +7 or higher,
Increases long-ranged damage on targets by 1%.
Set Bonus
Ancient Shadow Armor
Kingbird's Shadow Weapon
ATK + 1 per upgrade level of Ancient Shadow Armor and Kingbird's Shadow Weapon.
If the combined upgrade levels of Ancient Shadow Armor and Kingbird's Shadow Weapon are +15 or higher,
Increases long-ranged damage on targets by 1%.
A glove worn to enhance luck.
Luk + 1
ATK + 1 per upgrade level of the item.
MATK + 1 per upgrade level of the item.
If upgrade level is +7 or higher,
Additional Luk + 1
If upgrade level is +9 or higher,
Additional Luk + 1
Set Bonus
Lucky Shadow Armor
Lucky Shadow Weapon
Luk + 1
A glove that is mounted on the hand of hold the weapon to elicit potential abilities of the wearer.
Only for Maestro Classes.
MaxHP + 3%.
DEF increases by multiplying the refine degree and the skill points used for the Maestro-only performance skill.
Echo Song, Harmonize, Windmill Rush
Location : Weapon Weight : 0