
RENEWAL / ITEMS
Maestro Shadow Weapon
#24299Shadowgear
S_Minstrel_Weapon
Item stats
- Weight
- 0
- Buy price
- 10 z
- Sell price
- 5 z
Usage & restrictions
- Type
- Shadowgear
- Equipment position
- Shadow weapon
- Required level
- 99+
- Trading & storage
- No restrictions
Maestro Shadow Weapon description & effects
A glove that is mounted on the hand of hold the weapon to elicit potential abilities of the wearer.
Only for Maestro Classes.
MaxHP + 3%.
DEF increases by multiplying the refine degree and the skill points used for the Maestro-only performance skill.
Echo Song, Harmonize, Windmill Rush
Type : Shadow Equipment
Location : Weapon Weight : 0
Required Level : 99
Jobs : Maestro Classes
Attack: 0
Weight: 0
Weapon Level: 0
Item effect script
.@r = getrefine();
bonus bBaseAtk,.@r;
bonus bMatk,.@r;
bonus bMaxHPrate,3;
bonus bDef,.@r*(getskilllv("MI_HARMONIZE")+getskilllv("MI_RUSH_WINDMILL")+getskilllv("MI_ECHOSONG"));
Equipment sets
Set 1
Set effect
bonus bAllStats,10;
bonus bMaxHPrate,5;
bonus bMaxSPrate,5;
bonus2 bIgnoreDefClassRate,Class_Normal,50;
bonus2 bIgnoreMDefClassRate,Class_Normal,50;
Set 2
Set effect
bonus bMaxHPrate,2;
bonus bMaxSPrate,2;
bonus bLongAtkRate,getskilllv("WM_LESSON")/2;
Set 3
Set effect
.@sum = getequiprefinerycnt(EQI_SHADOW_SHIELD)+getequiprefinerycnt(EQI_SHADOW_WEAPON);
bonus2 bIgnoreDefRaceRate,RC_All,40+.@sum;
bonus2 bIgnoreDefRaceRate,RC_Player_Human,-40-.@sum;
bonus2 bIgnoreDefRaceRate,RC_Player_Doram,-40-.@sum;
Set 4
Set effect
.@sum = getequiprefinerycnt(EQI_SHADOW_SHIELD)+getequiprefinerycnt(EQI_SHADOW_WEAPON);
bonus2 bIgnoreMdefRaceRate,RC_All,40+.@sum;
bonus2 bIgnoreMdefRaceRate,RC_Player_Human,-40-.@sum;
bonus2 bIgnoreMdefRaceRate,RC_Player_Doram,-40-.@sum;





