
RENEWAL / ITEMS
Metallic Shadow Shield
#24507Shadow Gear
S_Metalic_Shield
Item stats
- Weight
- 0
- Buy price
- 0 z
- Sell price
- 0 z
Usage & restrictions
- Type
- Shadow Gear
- Equipment position
- Shadow shield
- Gender
- Both
- Required level
- 99+
- Jobs
- Bard Dancer
- Class tiers
- All Third, Fourth
- Refineable
- Yes
- Trading & storage
- No restrictions
Metallic Shadow Shield description & effects
Increase neutral property magical damage by 3%.
------------------------
If refine rate is 7 or higher, increase neutral property magical damage by 3%.
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If refine rate is 9 or higher, increase neutral property magical damage by 4%.
------------------------
Set Bonus:
Metallic Shadow Weapon
Metallic Shadow Armor
Metallic Shadow Shield
Increase Metallic Sound damage as percentage equal to the sum of refine rate of set.
------------------------
Set Bonus:
Metallic Shadow Shield
Maestro Shadow Weapon
------------------------
Metallic Shadow Shield
Wanderer Shadow Weapon
Ignores magical defense rate of all race monsters (except players) by 40%.
Additionally, ignores magical defense rate equal to the sum of refine rate of set.
------------------------
Class: Shadow Equipment
Location: Shield
Weight: 0
Required Level: 99
Jobs: Maestro and Wanderer
Item effect script
.@r = getrefine();
bonus bMaxHP,.@r*10;
if (.@r>=9) {
bonus2 bMagicAtkEle,Ele_Neutral,10;
}
else if (.@r>=7) {
bonus2 bMagicAtkEle,Ele_Neutral,6;
}
else {
bonus2 bMagicAtkEle,Ele_Neutral,3;
}
Equipment sets
Set 1
Set effect
.@sum = getequiprefinerycnt(EQI_SHADOW_SHIELD)+getequiprefinerycnt(EQI_SHADOW_WEAPON);
bonus2 bIgnoreMdefRaceRate,RC_All,40+.@sum;
bonus2 bIgnoreMdefRaceRate,RC_Player_Human,-40-.@sum;
bonus2 bIgnoreMdefRaceRate,RC_Player_Doram,-40-.@sum;
Set 2
Set effect
.@sum = getequiprefinerycnt(EQI_SHADOW_SHIELD)+getequiprefinerycnt(EQI_SHADOW_WEAPON);
bonus2 bIgnoreMdefRaceRate,RC_All,40+.@sum;
bonus2 bIgnoreMdefRaceRate,RC_Player_Human,-40-.@sum;
bonus2 bIgnoreMdefRaceRate,RC_Player_Doram,-40-.@sum;
Set 3
Set effect
.@sum = getequiprefinerycnt(EQI_SHADOW_SHIELD)+getequiprefinerycnt(EQI_SHADOW_ARMOR)+getequiprefinerycnt(EQI_SHADOW_SHOES);
bonus2 bSkillAtk,"WM_METALICSOUND",.@sum;




