
RENEWAL / ITEMS
Minstrel Shadow Shield
#24312Shadowgear
S_Minstrel_Shield
Item stats
- Weight
- 0
- Buy price
- 10 z
- Sell price
- 5 z
Usage & restrictions
- Type
- Shadowgear
- Equipment position
- Shadow shield
- Required level
- 99+
- Trading & storage
- No restrictions
Minstrel Shadow Shield description & effects
An additional defense effect can be obtained with a small shield that can be attached to the arm. Can be used singly, but has less defense effect..
Only for Minstrel Classes.
MaxSP + 3%.
Each refine additionally MDEF+1 for every 5 point of only-Maestro performance skill
Echo Song, Harmonize, Windmill Rush
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With Maestro Shadow Weapon, can get the additional effect.
Every 2 point of MaxHP + 2%, MaxSP + 2%, Dance Lessons, add Ranged Physical Attack 1%.
-------------
With the all of Archer Shadow 2type, Bard Shadow 2type, Minstrel Shadow 2type, can get the below effect.
All State + 10, MaxHP + 5%, MaxSP + 5%.
Ignores 50% of normal enemy's physical and magic defense.
Type : Shadow Equipment
Location : Shield Weight : 0
Required Level : 99
Jobs : Maestro Classes
Attack: 0
Weight: 0
Weapon Level: 0
Item effect script
.@r = getrefine();
bonus bMaxHP,.@r*10;
bonus bMaxSPrate,3;
bonus bMdef,.@r*(getskilllv("MI_HARMONIZE")+getskilllv("MI_RUSH_WINDMILL")+getskilllv("MI_ECHOSONG"))/5;
Equipment sets
Set 1
Set effect
bonus bAllStats,10;
bonus bMaxHPrate,5;
bonus bMaxSPrate,5;
bonus2 bIgnoreDefClassRate,Class_Normal,50;
bonus2 bIgnoreMDefClassRate,Class_Normal,50;
Set 2
Set effect
bonus bMaxHPrate,2;
bonus bMaxSPrate,2;
bonus bLongAtkRate,getskilllv("WM_LESSON")/2;
Set 3
Set effect
.@sum = getequiprefinerycnt(EQI_SHADOW_WEAPON)+getequiprefinerycnt(EQI_SHADOW_SHIELD);
bonus2 bIgnoreDefRaceRate,RC_All,40+.@sum;
bonus2 bIgnoreDefRaceRate,RC_Player_Human,-40-.@sum;
bonus2 bIgnoreDefRaceRate,RC_Player_Doram,-40-.@sum;
Set 4
Set effect
.@sum = getequiprefinerycnt(EQI_SHADOW_WEAPON)+getequiprefinerycnt(EQI_SHADOW_SHIELD);
bonus2 bIgnoreDefRaceRate,RC_All,40+.@sum;
bonus2 bIgnoreDefRaceRate,RC_Player_Human,-40-.@sum;
bonus2 bIgnoreDefRaceRate,RC_Player_Doram,-40-.@sum;
bonus2 bIgnoreMdefRaceRate,RC_All,40+.@sum;
bonus2 bIgnoreMdefRaceRate,RC_Player_Human,-40-.@sum;
bonus2 bIgnoreMdefRaceRate,RC_Player_Doram,-40-.@sum;





