Game version
Minstrel Shadow Shield artwork from Ragnarok Online
RENEWAL / ITEMS

Minstrel Shadow Shield

#24312Shadowgear

S_Minstrel_Shield

Item stats

Weight
0
Buy price
10 z
Sell price
5 z

Usage & restrictions

Type
Shadowgear
Equipment position
Shadow shield
Required level
99+
Trading & storage
No restrictions

Minstrel Shadow Shield description & effects

An additional defense effect can be obtained with a small shield that can be attached to the arm. Can be used singly, but has less defense effect.. Only for Minstrel Classes. MaxSP + 3%. Each refine additionally MDEF+1 for every 5 point of only-Maestro performance skill Echo Song, Harmonize, Windmill Rush ------------- With Maestro Shadow Weapon, can get the additional effect. Every 2 point of MaxHP + 2%, MaxSP + 2%, Dance Lessons, add Ranged Physical Attack 1%. ------------- With the all of Archer Shadow 2type, Bard Shadow 2type, Minstrel Shadow 2type, can get the below effect. All State + 10, MaxHP + 5%, MaxSP + 5%. Ignores 50% of normal enemy's physical and magic defense. Type : Shadow Equipment Location : Shield Weight : 0 Required Level : 99 Jobs : Maestro Classes Attack: 0 Weight: 0 Weapon Level: 0
Item effect script
.@r = getrefine();
bonus bMaxHP,.@r*10;
bonus bMaxSPrate,3;
bonus bMdef,.@r*(getskilllv("MI_HARMONIZE")+getskilllv("MI_RUSH_WINDMILL")+getskilllv("MI_ECHOSONG"))/5;

Equipment sets

Set 1

Set effect

bonus bAllStats,10;
bonus bMaxHPrate,5;
bonus bMaxSPrate,5;
bonus2 bIgnoreDefClassRate,Class_Normal,50;
bonus2 bIgnoreMDefClassRate,Class_Normal,50;

Set 2

Set effect

bonus bMaxHPrate,2;
bonus bMaxSPrate,2;
bonus bLongAtkRate,getskilllv("WM_LESSON")/2;

Set 3

Set effect

.@sum = getequiprefinerycnt(EQI_SHADOW_WEAPON)+getequiprefinerycnt(EQI_SHADOW_SHIELD);
bonus2 bIgnoreDefRaceRate,RC_All,40+.@sum;
bonus2 bIgnoreDefRaceRate,RC_Player_Human,-40-.@sum;
bonus2 bIgnoreDefRaceRate,RC_Player_Doram,-40-.@sum;

Set 4

Set effect

.@sum = getequiprefinerycnt(EQI_SHADOW_WEAPON)+getequiprefinerycnt(EQI_SHADOW_SHIELD);
bonus2 bIgnoreDefRaceRate,RC_All,40+.@sum;
bonus2 bIgnoreDefRaceRate,RC_Player_Human,-40-.@sum;
bonus2 bIgnoreDefRaceRate,RC_Player_Doram,-40-.@sum;
bonus2 bIgnoreMdefRaceRate,RC_All,40+.@sum;
bonus2 bIgnoreMdefRaceRate,RC_Player_Human,-40-.@sum;
bonus2 bIgnoreMdefRaceRate,RC_Player_Doram,-40-.@sum;
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