Game version
Vibrating Shadow Weapon artwork from Ragnarok Online
RENEWAL / ITEMS

Vibrating Shadow Weapon

#24509Shadow Gear

S_Reverberation_Weapon

Item stats

Weight
0
Buy price
0 z
Sell price
0 z

Usage & restrictions

Type
Shadow Gear
Equipment position
Shadow weapon
Gender
Both
Required level
99+
Jobs
Bard Dancer
Class tiers
All Third, Fourth
Refineable
Yes
Trading & storage
No restrictions

Vibrating Shadow Weapon description & effects

Gloves that bring out potential capabilites of the wearer. Increase neutral property magic damage by 3%. When refined to +7 or higher, increase neutral property magic damage by additional 3%. When refined to +9 or higher, increase neutral property magic damage by additional 4%. SET BONUS Reverberation Shadow Weapon Reverberation Shadow Pendant Reverberation Shadow Earring Increase damage of Reverberation as a percentage that is equivalent to half the sum of its refine rate. SET BONUS Wanderer/Maestro Shadow Shield Reverberation Shadow Weapon Ignores physical/magical defense by 40% for all race except players, ignores physical/magical defense by additional percentage that is equivalent to sum of Reverberation Shadow Weapon and Wanderer/Maestro Shadow Shield refine rate. Type : Shadow Gear Location: Weapon Weight: 0 Required level: 99 Class: Maestro Type, Wanderer Type
Item effect script
.@r = getrefine();
bonus bBaseAtk,.@r;
bonus bMatk,.@r;
if (.@r>=9) {
   bonus2 bMagicAtkEle,Ele_Neutral,10;
}
else if (.@r>=7) {
   bonus2 bMagicAtkEle,Ele_Neutral,6;
}
else {
   bonus2 bMagicAtkEle,Ele_Neutral,3;
}

Equipment sets

Set 1

Set effect

.@sum = getequiprefinerycnt(EQI_SHADOW_WEAPON)+getequiprefinerycnt(EQI_SHADOW_SHIELD);
bonus2 bIgnoreDefRaceRate,RC_All,40+.@sum;
bonus2 bIgnoreDefRaceRate,RC_Player_Human,-40-.@sum;
bonus2 bIgnoreDefRaceRate,RC_Player_Doram,-40-.@sum;
bonus2 bIgnoreMdefRaceRate,RC_All,40+.@sum;
bonus2 bIgnoreMdefRaceRate,RC_Player_Human,-40-.@sum;
bonus2 bIgnoreMdefRaceRate,RC_Player_Doram,-40-.@sum;

Set 2

Set effect

.@sum = getequiprefinerycnt(EQI_SHADOW_WEAPON)+getequiprefinerycnt(EQI_SHADOW_SHIELD);
bonus2 bIgnoreDefRaceRate,RC_All,40+.@sum;
bonus2 bIgnoreDefRaceRate,RC_Player_Human,-40-.@sum;
bonus2 bIgnoreDefRaceRate,RC_Player_Doram,-40-.@sum;
bonus2 bIgnoreMdefRaceRate,RC_All,40+.@sum;
bonus2 bIgnoreMdefRaceRate,RC_Player_Human,-40-.@sum;
bonus2 bIgnoreMdefRaceRate,RC_Player_Doram,-40-.@sum;

Set 3

Set effect

.@sum = getequiprefinerycnt(EQI_SHADOW_WEAPON)+getequiprefinerycnt(EQI_SHADOW_ACC_L)+getequiprefinerycnt(EQI_SHADOW_ACC_R);
bonus2 bSkillAtk,"WM_REVERBERATION",.@sum/2;
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