
RENEWAL / ITEMS
Vibrating Shadow Weapon
#24509Shadow Gear
S_Reverberation_Weapon
Item stats
- Weight
- 0
- Buy price
- 0 z
- Sell price
- 0 z
Usage & restrictions
- Type
- Shadow Gear
- Equipment position
- Shadow weapon
- Gender
- Both
- Required level
- 99+
- Jobs
- Bard Dancer
- Class tiers
- All Third, Fourth
- Refineable
- Yes
- Trading & storage
- No restrictions
Vibrating Shadow Weapon description & effects
Gloves that bring out potential capabilites of the wearer.
Increase neutral property magic damage by 3%.
When refined to +7 or higher,
increase neutral property magic
damage by additional 3%.
When refined to +9 or higher,
increase neutral property magic
damage by additional 4%.
SET BONUS
Reverberation Shadow Weapon
Reverberation Shadow Pendant
Reverberation Shadow Earring
Increase damage of Reverberation
as a percentage
that is equivalent to half
the sum of its refine rate.
SET BONUS
Wanderer/Maestro Shadow Shield
Reverberation Shadow Weapon
Ignores physical/magical defense by 40%
for all race except players, ignores
physical/magical defense by additional
percentage that is equivalent to sum of
Reverberation Shadow Weapon and
Wanderer/Maestro Shadow Shield refine rate.
Type : Shadow Gear
Location: Weapon Weight: 0
Required level: 99
Class: Maestro Type, Wanderer Type
Item effect script
.@r = getrefine();
bonus bBaseAtk,.@r;
bonus bMatk,.@r;
if (.@r>=9) {
bonus2 bMagicAtkEle,Ele_Neutral,10;
}
else if (.@r>=7) {
bonus2 bMagicAtkEle,Ele_Neutral,6;
}
else {
bonus2 bMagicAtkEle,Ele_Neutral,3;
}
Equipment sets
Set 1
Set effect
.@sum = getequiprefinerycnt(EQI_SHADOW_WEAPON)+getequiprefinerycnt(EQI_SHADOW_SHIELD);
bonus2 bIgnoreDefRaceRate,RC_All,40+.@sum;
bonus2 bIgnoreDefRaceRate,RC_Player_Human,-40-.@sum;
bonus2 bIgnoreDefRaceRate,RC_Player_Doram,-40-.@sum;
bonus2 bIgnoreMdefRaceRate,RC_All,40+.@sum;
bonus2 bIgnoreMdefRaceRate,RC_Player_Human,-40-.@sum;
bonus2 bIgnoreMdefRaceRate,RC_Player_Doram,-40-.@sum;
Set 2
Set effect
.@sum = getequiprefinerycnt(EQI_SHADOW_WEAPON)+getequiprefinerycnt(EQI_SHADOW_SHIELD);
bonus2 bIgnoreDefRaceRate,RC_All,40+.@sum;
bonus2 bIgnoreDefRaceRate,RC_Player_Human,-40-.@sum;
bonus2 bIgnoreDefRaceRate,RC_Player_Doram,-40-.@sum;
bonus2 bIgnoreMdefRaceRate,RC_All,40+.@sum;
bonus2 bIgnoreMdefRaceRate,RC_Player_Human,-40-.@sum;
bonus2 bIgnoreMdefRaceRate,RC_Player_Doram,-40-.@sum;
Set 3
Set effect
.@sum = getequiprefinerycnt(EQI_SHADOW_WEAPON)+getequiprefinerycnt(EQI_SHADOW_ACC_L)+getequiprefinerycnt(EQI_SHADOW_ACC_R);
bonus2 bSkillAtk,"WM_REVERBERATION",.@sum/2;




