
RENEWAL / ITEMS
Arrow Vulcan Shadow Weapon
#24503Shadow Gear
S_Arrowvulcan_Weapon
Item stats
- Weight
- 0
- Buy price
- 0 z
- Sell price
- 0 z
Usage & restrictions
- Type
- Shadow Gear
- Equipment position
- Shadow weapon
- Gender
- Both
- Required level
- 99+
- Jobs
- Bard Dancer
- Class tiers
- All Third, Fourth
- Refineable
- Yes
- Trading & storage
- No restrictions
Arrow Vulcan Shadow Weapon description & effects
A weapon that awakens the wearer's potential.
ATK + 1 per 1 refine level.
MATK + 1 per 1 refine level.
Increase physical ranged damage by 3%.
When refined to +7 or higher, increase physical ranged damage by additional 3%,
When refined to +9 or higher, increase physical ranged damage by additional 4%,
SET BONUS
Arrow Vulcan Shadow Weapon
Arrow Vulcan Shadow Pendant
Arrow Vulcan Shadow Earrings
Increase damage of Arrow Vulcan as a percentage that is equivalent to sum of its refine rate.
SET BONUS
Arrow Vulcan Shadow Weapon
Maestro/Wanderer Shadow Shield
Ignores all race's physical defense by 40% except players, ignores additional physical defense as a percentage that is equivalent to sum of its refine rate.
Type : Shadow Equipment
Location: Weapon Weight: 0
Required Level: 99
Class: Maestro Type, Wanderer Type
Item effect script
.@r = getrefine();
bonus bBaseAtk,.@r;
bonus bMatk,.@r;
if (.@r>=9) {
bonus bLongAtkRate,10;
}
else if (.@r>=7) {
bonus bLongAtkRate,6;
}
else {
bonus bLongAtkRate,3;
}
Equipment sets
Set 1
Set effect
.@sum = getequiprefinerycnt(EQI_SHADOW_WEAPON)+getequiprefinerycnt(EQI_SHADOW_SHIELD);
bonus2 bIgnoreDefRaceRate,RC_All,40+.@sum;
bonus2 bIgnoreDefRaceRate,RC_Player_Human,-40-.@sum;
bonus2 bIgnoreDefRaceRate,RC_Player_Doram,-40-.@sum;
Set 2
Set effect
.@sum = getequiprefinerycnt(EQI_SHADOW_WEAPON)+getequiprefinerycnt(EQI_SHADOW_SHIELD);
bonus2 bIgnoreDefRaceRate,RC_All,40+.@sum;
bonus2 bIgnoreDefRaceRate,RC_Player_Human,-40-.@sum;
bonus2 bIgnoreDefRaceRate,RC_Player_Doram,-40-.@sum;
Set 3
Set effect
.@sum = getequiprefinerycnt(EQI_SHADOW_WEAPON)+getequiprefinerycnt(EQI_SHADOW_ACC_L)+getequiprefinerycnt(EQI_SHADOW_ACC_R);
bonus2 bSkillAtk,"CG_ARROWVULCAN",.@sum;




