Game version
Arrow Vulcan Shadow Weapon artwork from Ragnarok Online
RENEWAL / ITEMS

Arrow Vulcan Shadow Weapon

#24503Shadow Gear

S_Arrowvulcan_Weapon

Item stats

Weight
0
Buy price
0 z
Sell price
0 z

Usage & restrictions

Type
Shadow Gear
Equipment position
Shadow weapon
Gender
Both
Required level
99+
Jobs
Bard Dancer
Class tiers
All Third, Fourth
Refineable
Yes
Trading & storage
No restrictions

Arrow Vulcan Shadow Weapon description & effects

A weapon that awakens the wearer's potential. ATK + 1 per 1 refine level. MATK + 1 per 1 refine level. Increase physical ranged damage by 3%. When refined to +7 or higher, increase physical ranged damage by additional 3%, When refined to +9 or higher, increase physical ranged damage by additional 4%, SET BONUS Arrow Vulcan Shadow Weapon Arrow Vulcan Shadow Pendant Arrow Vulcan Shadow Earrings Increase damage of Arrow Vulcan as a percentage that is equivalent to sum of its refine rate. SET BONUS Arrow Vulcan Shadow Weapon Maestro/Wanderer Shadow Shield Ignores all race's physical defense by 40% except players, ignores additional physical defense as a percentage that is equivalent to sum of its refine rate. Type : Shadow Equipment Location: Weapon Weight: 0 Required Level: 99 Class: Maestro Type, Wanderer Type
Item effect script
.@r = getrefine();
bonus bBaseAtk,.@r;
bonus bMatk,.@r;
if (.@r>=9) {
   bonus bLongAtkRate,10;
}
else if (.@r>=7) {
   bonus bLongAtkRate,6;
}
else {
   bonus bLongAtkRate,3;
}

Equipment sets

Set 1

Set effect

.@sum = getequiprefinerycnt(EQI_SHADOW_WEAPON)+getequiprefinerycnt(EQI_SHADOW_SHIELD);
bonus2 bIgnoreDefRaceRate,RC_All,40+.@sum;
bonus2 bIgnoreDefRaceRate,RC_Player_Human,-40-.@sum;
bonus2 bIgnoreDefRaceRate,RC_Player_Doram,-40-.@sum;

Set 2

Set effect

.@sum = getequiprefinerycnt(EQI_SHADOW_WEAPON)+getequiprefinerycnt(EQI_SHADOW_SHIELD);
bonus2 bIgnoreDefRaceRate,RC_All,40+.@sum;
bonus2 bIgnoreDefRaceRate,RC_Player_Human,-40-.@sum;
bonus2 bIgnoreDefRaceRate,RC_Player_Doram,-40-.@sum;

Set 3

Set effect

.@sum = getequiprefinerycnt(EQI_SHADOW_WEAPON)+getequiprefinerycnt(EQI_SHADOW_ACC_L)+getequiprefinerycnt(EQI_SHADOW_ACC_R);
bonus2 bSkillAtk,"CG_ARROWVULCAN",.@sum;
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