Game version
Guillotine Cross Shadow Shield artwork from Ragnarok Online
RENEWAL / ITEMS

Guillotine Cross Shadow Shield

#24307Shadowgear

S_Guillotine_Shield

Item stats

Weight
0
Buy price
10 z
Sell price
5 z

Usage & restrictions

Type
Shadowgear
Equipment position
Shadow shield
Required level
99+
Trading & storage
No restrictions

Guillotine Cross Shadow Shield description & effects

An additional defense effect can be obtained with a small shield that can be attached to the arm. Can be used singly, but has less defense effect. Only for Guillotine Cross Classes. Reduces Dark claw cool down time for 10 seconds. Each refine rate additionally reduces Dark claw cool down time for 2 seconds. ------------- With Guillotine Cross Shadow Weapon, can get additional effect. Add Dark Illusion 20% damage, Black Claw 1Lv activated with a certain probability during a physical attack. ------------- With the all of Thief Shadow 2type, Assassin Shadow 2type, Guillotine Cross Shadow 2type, can get the below effect. All State + 10, MaxHP + 5%, MaxSP + 5%. Ignores 50% of normal enemy's physical and magic defense. Type : Shadow Equipment Location : Shield Weight : 0 Required Level : 99 Jobs : Guillotine Cross Classes Attack: 0 Weight: 0 Weapon Level: 0
Item effect script
.@r = getrefine();
bonus bMaxHP,.@r*10;
bonus2 bSkillCooldown,"GC_DARKCROW",-(10000+(2000*.@r));

Equipment sets

Set 1

Set effect

bonus bAllStats,10;
bonus bMaxHPrate,5;
bonus bMaxSPrate,5;
bonus2 bIgnoreDefClassRate,Class_Normal,50;
bonus2 bIgnoreMDefClassRate,Class_Normal,50;

Set 2

Set effect

bonus2 bSkillAtk,"GC_DARKILLUSION",20;
bonus3 bAutoSpell,"GC_DARKCROW",1,10;

Set 3

Set effect

.@sum = getequiprefinerycnt(EQI_SHADOW_WEAPON)+getequiprefinerycnt(EQI_SHADOW_SHIELD);
bonus2 bIgnoreDefRaceRate,RC_All,40+.@sum;
bonus2 bIgnoreDefRaceRate,RC_Player_Human,-40-.@sum;
bonus2 bIgnoreDefRaceRate,RC_Player_Doram,-40-.@sum;

Set 4

Set effect

.@sum = getequiprefinerycnt(EQI_SHADOW_WEAPON)+getequiprefinerycnt(EQI_SHADOW_SHIELD);
bonus2 bIgnoreDefRaceRate,RC_All,40+.@sum;
bonus2 bIgnoreDefRaceRate,RC_Player_Human,-40-.@sum;
bonus2 bIgnoreDefRaceRate,RC_Player_Doram,-40-.@sum;
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