
RENEWAL / ITEMS
Mechanic Shadow Shield
#24303Shadowgear
S_Mechanic_Shield
Item stats
- Weight
- 0
- Buy price
- 10 z
- Sell price
- 5 z
Usage & restrictions
- Type
- Shadowgear
- Equipment position
- Shadow shield
- Required level
- 99+
- Trading & storage
- No restrictions
Mechanic Shadow Shield description & effects
An additional defense effect can be obtained with a small shield that can be attached to the arm. Can be used singly, but has less defense effect.
Only for Mechanic Classes.
Add Flame Launcher 20% damage.
Each refine rate additionally Flame Launcher 5%.
-------------
With Mechanic Shadow Weapon, can get additional effects.
Add Vulcan Arm 20% damage, reduces Flame Launcher SP consumption 20%
-------------
With the all of Merchant Shadow 2type, Blacksmith Shadow 2type, Mechanic Shadow 2type, can get the below effect.
All State + 10, MaxHP + 5%, MaxSP + 5%.
Ignores 50% of normal enemy's physical and magic defense.
Type : Shadow Equipment
Location : Shield Weight : 0
Required Level : 99
Jobs : Mechanic Classes
Attack: 0
Weight: 0
Weapon Level: 0
Item effect script
.@r = getrefine();
bonus bMaxHP,.@r*10;
bonus2 bSkillAtk,"NC_FLAMELAUNCHER",20+.@r*5;
Equipment sets
Set 1
Set effect
bonus bAllStats,10;
bonus bMaxHPrate,5;
bonus bMaxSPrate,5;
bonus2 bIgnoreDefClassRate,Class_Normal,50;
bonus2 bIgnoreMDefClassRate,Class_Normal,50;
Set 2
Set effect
bonus2 bSkillAtk,"NC_VULCANARM",20;
bonus2 bSkillUseSPrate,"NC_FLAMELAUNCHER",20;
Set 3
Set effect
.@r = getequiprefinerycnt(EQI_SHADOW_WEAPON) + getequiprefinerycnt(EQI_SHADOW_SHIELD);
if (.@r >= 2)
bonus bVariableCastrate,-.@r/2;
Set 4
Set effect
.@sum = getequiprefinerycnt(EQI_SHADOW_WEAPON)+getequiprefinerycnt(EQI_SHADOW_SHIELD);
bonus2 bIgnoreDefRaceRate,RC_All,40+.@sum;
bonus2 bIgnoreDefRaceRate,RC_Player_Human,-40-.@sum;
bonus2 bIgnoreDefRaceRate,RC_Player_Doram,-40-.@sum;





