Shoes that can be worn over regular footwear. They can be used alone, but their effect is limited.
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Dawn Break damage +5%.
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For every 2 refine levels, ATK + 10.
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For every 3 refine levels, Damage of Dawn Break additionally increased by 1%.
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Location: Shoes
Armor worn over armor for additional defensive effects. Can be used alone, but defensive effects are small.
Damage of Dawn Break increased by 5%.
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For every 2 Refine Levels, ATK + 10.
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For every 3 Refine Levels, Damage of Dawn Break additionally increased by 1%.
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Set Bonus:
Dawn Break Shadow Armor
Dawn Break Shadow Shoes
ATK + 2%, P.ATK + 2,
If the sum of refine levels is 15 or higher, Increased physical damage to all size enemies by 7%,
If the sum of refine levels is 18 or higher, Ignores 50% physical defense of all races (excluding players).
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Set Bonus:
Dawn Break Shadow Armor
Dawn Break Shadow Shoes
Master Shadow Shield
Increase physical damage of all properties by 3%, P.ATK + 2.
When total refine level of set is 27 or higher,
Ignore physical resistance of all race enemies (except players) by 10%.
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Location: Armor
All talent status +10.
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Every 2 refine level, ATK and MATK +10.
Every 3 refine level, POW, SPL, CON +2.
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When refine +7 or higher,
increases melee/ranged physical damage by 12%,
increases all property magical damage by 12%.
When refine +9 or higher,
decreases after cast delay by 8%.
When refine +11 or higher,
reduces fixed casting time by 0.7 seconds.
When refine +13 or higher,
increases physical/magical damage to all race enemies by 12%.
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Set Bonus:
Astrologer's Dawn Boots [1]
Star Cluster of Power Lv2
When physically attacking, has 3% chance to increase STR by 100 for 10 seconds.
when Shoes [C grade], POW +7,
When Shoes [A grade], additional POW +12, and Perfect Hit +8%.
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Set Bonus:
Astrologer's Dawn Boots [1]
Star Cluster of Stamina Lv2
When physically attacking, has 3% chance to increase VIT by 120 for 10 seconds.
when Shoes [C grade], MHP +8%, P.ATK +10,
When Shoes [A grade], additional MHP +15%, P.ATK +15,
and increases physical damage all sizes enemies by 25%.
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Set Bonus:
Astrologer's Dawn Boots [1]
Star Cluster of Wisdom Lv2
When magically attack, has 3% chance to increase MATK by 30% for 10 seconds.
when Shoes [C grade], reduces variable casting time by 20%, S.MATK +10.
When Shoes [A grade], reduces variable casting time by additional 35%, S.MATK +15,
and increases magical damage to all sizes enemies by 25%.
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Set Bonus:
Astrologer's Dawn Boots [1]
Star Cluster of Spell Lv2
When magically attack, has 3% chance to increase INT by 120 for 10 seconds.
when Shoes [C grade], SPL +10.
When Shoes [A grade], additional SPL +20, and reduces fixed casting time by 0.2 seconds.
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Set Bonus:
Astrologer's Dawn Boots [1]
Star Cluster of Concentration Lv2
When physically attacking, has 3% chance to increase DEX by 150 for 10 seconds.
when Shoes [C grade], CON +10.
When Shoes [A grade], additional CON +20, and increases ranged physical damage by 8%.
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Set Bonus:
Astrologer's Dawn Boots [1]
Star Cluster of Creative Lv2
When physically attacking, has 3% chance to increase ATK by 20% for 10 seconds.
when Shoes [C grade], CRI +7.
When Shoes [A grade], additional CRT +12, and C.RATE +10.
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Set Bonus:
Astrologer's Dawn Boots [1]
Star Cluster of Power Lv3
When physically attacking, has 3% chance to increase STR by 120 for 10 seconds.
when Shoes [C grade], POW +10,
When Shoes [A grade], additional POW +18, and Perfect Hit +15%.
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Set Bonus:
Astrologer's Dawn Boots [1]
Star Cluster of Stamina Lv3
When physically attacking, has 3% chance to increase VIT by 150 for 10 seconds.
when Shoes [C grade], MHP +10%, P.ATK +10,
When Shoes [A grade], additional MHP +20%, P.ATK +15,
and increases physical damage all sizes enemies by 30%.
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Set Bonus:
Astrologer's Dawn Boots [1]
Star Cluster of Wisdom Lv3
When magically attack, has 3% chance to increase MATK by 35% for 10 seconds.
when Shoes [C grade], reduces variable casting time by 25%, S.MATK +10.
When Shoes [A grade], reduces variable casting time by additional 45%, S.MATK +15,
and increases magical damage to all sizes enemies by 30%.
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Set Bonus:
Astrologer's Dawn Boots [1]
Star Cluster of Spell Lv3
When magically attack, has 3% chance to increase INT by 150 for 10 seconds.
when Shoes [C grade], SPL +12.
When Shoes [A grade], additional SPL +27, and reduces fixed casting time by 0.3 seconds.
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Set Bonus:
Astrologer's Dawn Boots [1]
Star Cluster of Concentration Lv3
When physically attacking, has 3% chance to increase DEX by 200 for 10 seconds.
when Shoes [C grade], CON +12.
When Shoes [A grade], additional CON +27, and increases ranged physical damage by 15%.
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Set Bonus:
Astrologer's Dawn Boots [1]
Star Cluster of Creative Lv3
When physically attacking, has 3% chance to increase ATK by 25% for 10 seconds.
when Shoes [C grade], CRI +8.
When Shoes [A grade], additional CRT +17, and C.RATE +12.
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[Grade Bonus]
[Grade D] MHP and MSP +5%.
[Grade C] ATK and MATK +7%.
[Grade B] Reduced fixed casting time by 0.3 seconds.
[Grade A] Increases physical/magical damage to all class enemies by 10%.
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Def : 20
A helm that resembles the horns of a goat. The wearer will feel immensely proud as people will undoubtedly be impressed by their majestic look.
Granted to those who have opened a new level for themselves.
Location: Upper Weight: 0
A rifle that does not lose its light until the final battle.
ATK + 5%, CON + 2.
Spiral Shooting damage +5%.
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When refine level 5 or more, Spiral Shooting damage +10%.
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When refine level 7 or more, Ranged physical damage +5%.
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When refine level 9 or more, Spiral Shooting damage +10% additional.
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When refine level 10 or more, CRI + 10.
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When refine level 11 or more, Spiral Shooting damage +5% additional, Only One Bullet damage +15%.
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[Bonus by Grade]
[Grade D] Ranged physical damage +10%.
[Grade C] Physical damage to all size enemies +10%.
[Grade B] Physical damage to all race enemies +10%.
[Grade A] Physical damage to all property enemies +10%.
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A tree branch where a divine messenger is said to reside.
The great raven is said to roam the world at dawn and return once night falls.
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Location : Garment
Crown imbued with the power of good and evil.
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For every 3 refinement levels, Increases physical damage against all races enemies by 5%.
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For every 4 refinement levels, Increases long ranged physical damage by 7%.
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When refined to +7 or higher, RES + 50.
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When refined to +9 or higher, reduces global cooldown by 5%, increases attack speed (reduces delay after attack by 5%).
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When refined to +11 or higher, Atk + 5%, reduces fixed casting time by 0.3 seconds.
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Set Bonus:
Crown of Good and Evil (Night Watch - Rifle) [1]
Screaming Rifle [2]
For every 3 weapon refinements, increases Hasty Fire in the Hole damage by 4% and Grenades Dropping damage by 5%,
When weapon grade is B or higher, Increases Hasty Fire in the Hole damage by additional 10%.
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Set Bonus:
Crown of Good and Evil (Night Watch - Rifle) [1]
Screaming Rifle [2]
Evil Spell
Increases Hasty Fire in the Hole damage by additional 15% and Grenades Dropping damage by additional 20%.
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Set Bonus:
Crown of Good and Evil (Night Watch - Rifle) [1]
Last Dawn [2]
For every 3 weapon refinements, increases Spiral Shooting damage by 4% and Only One Bullet damage by 5%,
When weapon grade is B or higher, increases Spiral Shooting damage by additional 10%.
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Set Bonus:
Crown of Good and Evil (Night Watch - Rifle) [1]
Last Dawn [2]
Good Spell
Increases Spiral Shooting damage by additional 15% and Only One Bullet damage by additional 20%.
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[Bonus by Grade]
[Grade D] MHP + 5%.
[Grade C] P.ATK + 3, S.MATK + 3.
[Grade B] P.ATK + 2, S.MATK + 2, POW + 2, SPL + 2.
[Grade A] RES + 50, MRES + 50, When refined to +12 or higher, reduce Fixed Casting Time by 0.2 seconds.
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Position : Upper
Crown imbued with the power of good and evil.
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For every 3 refinement levels, increases Physical damage against all race enemies by 5%.
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For every 4 refinement levels, increases melee physical damage by 7%.
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When refined to +7 or higher, RES + 50.
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When refined to +9 or higher, reduce Variable Casting Time by 5%, reduce after cast delay by 5%.
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When refined to +11 or higher, ATK + 5%, reduce Fixed Casting Time by 0.3 seconds.
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Set Bonus:
Crown of Good and Evil (Sky Emperor) [1]
Darkness Tablet [2]
For every 3 weapon refinements, increases Midnight Kick damage by 4% and Dawn Break damage by 5%
When weapon grade is B or higher, increases Midnight Kick damage by additional 10%,
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Set Bonus:
Crown of Good and Evil (Sky Emperor) [1]
Darkness Tablet [2]
Evil Spell
increases Midnight Kick damage by additional 15% and Dawn Break damage by additional 20%.
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Crown of Good and Evil (Sky Emperor) [1]
Origin of Life [2]
For every 3 weapon refinements, increases Noon Blast damage by 4% and Sunset Blast damage by 5%
When weapon grade is B or higher, increases Noon Blast damage by additional 10%,
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Crown of Good and Evil (Sky Emperor) [1]
Origin of Life [2]
Good Spell
increases Noon Blast damage by additional 15% and Sunset Blast damage by additional 20%.
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[Bonus by Grade]
[Grade D] MHP + 5%.
[Grade C] P.ATK + 3, S.MATK + 3.
[Grade B] P.ATK + 2, S.MATK + 2, POW + 2, SPL + 2.
[Grade A] RES + 50, MRES + 50, When refined to +12 or higher, reduce Fixed Casting Time by 0.2 seconds.
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Position : Upper
A book created to gather and wield the power of darkness.
Indestructible in battle.
ATK + 5%, POW + 2.
Midnight Kick damage +5%.
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When refine level 5 or more, Midnight Kick damage +10%.
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When refine level 7 or more, Melee physical damage +5%.
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When refine level 9 or more, Midnight Kick damage +10% additional.
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When refine level 10 or more, Variable Casting Time -10%.
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When refine level 11 or more, Midnight Kick damage +5% additional, Dawn Break damage +15%.
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[Bonus by Grade]
[Grade D] Melee physical damage +10%.
[Grade C] Physical damage to all size enemies +10%.
[Grade B] Physical damage to all race enemies +10%.
[Grade A] Physical damage to all property enemies +10%.
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Set Bonus:
Evil Spell
Evil Vigor (Sky Emperor)
increases Midnight Kick damage by 20%,
increases Dawn Break damage by 40%,
increases physical damage against all property enemies by 20%,
reduces variable casting time by 5%.
Increases Midnight Kick and Dawn Break damage by 10%.
Increases Midnight Kick and Dawn Break damage by additional 5% per 4 refine rate.
If refine rate is 9 or higher, increases Midnight Kick and Dawn Break damage by additional 10%.
A box containing weapons once wielded by those with good will.
You can randomly obtain 1 weapon from the list below.
[Obtainable Items]
Punish Scepter [2]
Saint Bringer [2]
Huuma Shuriken Brilliance [2]
Jupiter Spear [2]
Holy Light Spear [2]
Lightforce Foxtail Wand [2]
Shining Light Katar [2]
Angel Wing Bow [2]
Guardian Saber [2]
Holy Light Dagger [2]
Light Power Harp [2]
Light Power Spark [2]
Lightning Splatter [2]
Justice Bomber [2]
Last Dawn [2]
Devil Hunter [2]
Lord of Glory [2]
Victory Sword [2]
Divine Buster [2]
Origin of Life [2]
Destiny Staff [2]
Blessed Bible [2]
Soul Liberator [2]
Increases New Moon Kick and Full Moon Kick damage by 15%.
If refine rate is 7 or higher, increases New Moon Kick and Full Moon Kick damage by additional 15%.
If refine rate is 9 or higher, increases New Moon Kick and Full Moon Kick damage by additional 15%.
If refine rate is 11 or higher, increases New Moon Kick and Full Moon Kick damage by additional 15%, increases Dawn Break damage by 15%.
A mana stone brimming with the frigid power of Ice Flower.
Can be enchanted onto Snow Flower equipment.
Increases New Moon Kick and Full Moon Kick damage by 15%.
If refine rate is 7 or higher, increases New Moon Kick and Full Moon Kick damage by additional 15%.
If refine rate is 9 or higher, increases New Moon Kick and Full Moon Kick damage by additional 15%.
If refine rate is 11 or higher, increases New Moon Kick and Full Moon Kick damage by additional 15%, increases Dawn Break damage by 15%.
[Enchantable equipment]
Snow Flower Armor (2nd slot)
Snow Flower Robe (2nd slot)
A Book created by combining holy relics and magical power.
ATK + 5%.
Increase Midnight Kick and Dawn Break damage by 10%.
If refine rate is 7 or higher, increases melee physical damage by 10%.
If refine rate is 9 or higher, increases Midnight Kick and Dawn Break damage by additional 10%.
If refine rate is 11 or higher, increases Midnight Kick and Dawn Break damage by additional 10%.
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[Grade Bonus]
[Grade D] Physical damage to small size enemies +15%.
[Grade C] Physical damage to medium size enemies +15%.
[Grade B] Physical damage to large size enemies +15%.
[Grade A] P.Atk + 5.
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Weapon Lv : 5
A book filled with the pain of grief.
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Indestructible in battle.
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ATK + 10%.
Increase Sunset Blast and Dawn Break damage by 10%.
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For every 2 refine level, increase Solar Explosion and Full Moon Kick damage by 3%.
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When refined to +7 or higher, increase melee physical damage by 10%.
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When refined to +9 or higher, increase Solar Explosion and Full Moon Kick damage by additional 25%.
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When refined to +11 or higher, increase physical damage against all size enemies by 15%.
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[Grade Bonus]
[Grade D] Increase Sunset Blast and Dawn Break damage by additional 5%.
[Grade C] Increase Sunset Blast and Dawn Break damage by additional 3%. P.ATK + 1.
[Grade B] Increase Sunset Blast and Dawn Break damage by additional 5%. POW + 1.
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