
RENEWAL / ITEMS
Darkness Tablet [2]
#540054Weapon
Darkness_Tablet
Item stats
- ATK
- 200
- Slots
- 2
- Weight
- 100
- Weapon level
- 5
- Buy price
- 0 z
- Sell price
- 0 z
Usage & restrictions
- Type
- Weapon
- Weapon class
- Book
- Equipment position
- Weapon
- Gender
- Both
- Required level
- 215+
- Jobs
- Star Gladiator
- Class tiers
- Fourth
- Refineable
- Yes
- Trading & storage
- No restrictions
Darkness Tablet description & effects
A book created to gather and wield the power of darkness.
Indestructible in battle.
ATK + 5%, POW + 2.
Midnight Kick damage +5%.
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When refine level 5 or more, Midnight Kick damage +10%.
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When refine level 7 or more, Melee physical damage +5%.
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When refine level 9 or more, Midnight Kick damage +10% additional.
------------------------
When refine level 10 or more, Variable Casting Time -10%.
------------------------
When refine level 11 or more, Midnight Kick damage +5% additional, Dawn Break damage +15%.
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[Bonus by Grade]
[Grade D] Melee physical damage +10%.
[Grade C] Physical damage to all size enemies +10%.
[Grade B] Physical damage to all race enemies +10%.
[Grade A] Physical damage to all property enemies +10%.
------------------------
Type : Book
Attack : 200
Weight : 100
Weapon Level : 5
Required Level : 215
Class : Sky Emperor
Item effect script
.@g = getenchantgrade();
.@r = getrefine();
bonus bUnbreakableWeapon;
bonus bAtkRate,5;
bonus bPow,2;
bonus2 bSkillAtk,"SKE_MIDNIGHT_KICK",5;
if (.@r>=5) {
bonus2 bSkillAtk,"SKE_MIDNIGHT_KICK",10;
if (.@r>=7) {
bonus bShortAtkRate,5;
if (.@r>=9) {
bonus2 bSkillAtk,"SKE_MIDNIGHT_KICK",10;
if (.@r>=10) {
bonus bVariableCastrate,-10;
if (.@r>=11) {
bonus2 bSkillAtk,"SKE_DAWN_BREAK",15;
bonus2 bSkillAtk,"SKE_MIDNIGHT_KICK",5;
}
}
}
}
}
if (.@g>=ENCHANTGRADE_D) {
bonus bShortAtkRate,10;
if (.@g>=ENCHANTGRADE_C) {
bonus2 bAddSize,Size_All,10;
if (.@g>=ENCHANTGRADE_B) {
bonus2 bAddRace,RC_All,10;
if (.@g>=ENCHANTGRADE_A) {
bonus2 bAddEle,Ele_All,10;
}
}
}
}
TRY IT ON
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The preview shows appearance; equipment requirements are listed in the item details.
Some additional particle effects use the game client’s internal renderer and are not included in this preview.
Build an outfit with this itemEquipment sets
Set 1
Set effect
bonus2 bSkillAtk,"SKE_DAWN_BREAK",20;
bonus2 bSkillAtk,"SKE_MIDNIGHT_KICK",15;
Set 2
Set effect
.@r = getequiprefinerycnt(EQI_HAND_R)/3;
bonus2 bSkillAtk,"SKE_DAWN_BREAK",5*.@r;
bonus2 bSkillAtk,"SKE_MIDNIGHT_KICK",4*.@r;
if (getenchantgrade(EQI_HAND_R)>=ENCHANTGRADE_B) {
bonus2 bSkillAtk,"SKE_MIDNIGHT_KICK",10;
}










