Game version
Vivatus Fides Magic Book artwork from Ragnarok Online
RENEWAL / ITEMS

Vivatus Fides Magic Book [2]

#540024Weapon

Vivatus_F_M_Book

Item stats

ATK
170
MATK
200
Slots
2
Weight
120
Weapon level
5
Buy price
0 z
Sell price
0 z

Usage & restrictions

Type
Weapon
Weapon class
Book
Equipment position
Weapon
Gender
Both
Required level
210+
Jobs
Sage
Class tiers
Fourth
Refineable
Yes
Trading & storage
No restrictions

Vivatus Fides Magic Book description & effects

A magic book reborn with the power of true faith through a purification ritual. MATK +200. ------------------------ Increases Psychic Wave damage by 10%. MATK +12 per 3 refine rate. If refine rate is 7 or higher, increases Psychic Wave damage by additional 20%. If refine rate is 9 or higher, reduces skill cooldown of Psychic Wave by 1 second. If refine rate is 11 or higher, increases Psychic Wave damage by additional 25%. If refine rate is 12 or higher, increases neutral property magical damage by 15%. ------------------------ [Bonus By Grade] [Grade D] If refine rate is 11 or higher, increases magical damage against all property enemies by 15%. [Grade C] Increases Psychic Wave damage by additional 15%. [Grade B] MATK +7%. [Grade A] SPL +1 and S.MATK + 1 per 3 refine rate. ------------------------ Class : Book ATK : 170 Weight : 120 Weapon Lv : 5 Required Level : 210 Class : Elemental Master
Item effect script
.@g = getenchantgrade();
.@r = getrefine();
bonus2 bSkillAtk,"SO_PSYCHIC_WAVE",10;
bonus bMatk,12*(.@r/3);
if (.@r>=7) {
   bonus2 bSkillAtk,"SO_PSYCHIC_WAVE",20;
   if (.@r>=9) {
      bonus2 bSkillCooldown,"SO_PSYCHIC_WAVE",-1000;
      if (.@r>=11) {
         bonus2 bSkillAtk,"SO_PSYCHIC_WAVE",25;
         if (.@r>=12) {
            bonus2 bMagicAtkEle,Ele_Neutral,15;
         }
      }
   }
}
if (.@g >= ENCHANTGRADE_D) {
   if (.@r>=11) {
      bonus2 bMagicAddEle,Ele_All,15;
   }
}
if (.@g >= ENCHANTGRADE_C) {
   bonus2 bSkillAtk,"SO_PSYCHIC_WAVE",15;
   if (.@g >= ENCHANTGRADE_B) {
      bonus bMatkRate,7;
      if (.@g >= ENCHANTGRADE_A) {
         bonus bSMatk,(.@r/3);
         bonus bSpl,(.@r/3);
      }
   }
}
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8 directions · original animations

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Equipment sets

Set 1

Set effect

bonus2 bMagicAtkEle,Ele_Earth,10;
bonus2 bMagicAtkEle,Ele_Neutral,10;
bonus2 bMagicAtkEle,Ele_Wind,10;
.@r_weapon = getequiprefinerycnt(EQI_HAND_R);
bonus2 bSkillAtk,"EM_LIGHTNING_LAND",7*(.@r_weapon/3);
bonus2 bSkillAtk,"EM_TERRA_DRIVE",7*(.@r_weapon/3);
bonus2 bSkillAtk,"SO_PSYCHIC_WAVE",5*(.@r_weapon/3);
if (getenchantgrade(EQI_HAND_R) >= ENCHANTGRADE_C) {
   bonus2 bSkillAtk,"EM_LIGHTNING_LAND",15;
   bonus2 bSkillAtk,"EM_TERRA_DRIVE",15;
}

Set 2

Set effect

skill "CR_PROVIDENCE",3;
bonus bMaxHPrate,15;
bonus2 bSubClass,Class_Boss,10;

Set 3

Set effect

bonus2 bSkillAtk,"EM_CONFLAGRATION",25;
bonus2 bSkillAtk,"EM_DIAMOND_STORM",25;
bonus2 bSkillAtk,"EM_LIGHTNING_LAND",25;
bonus2 bSkillAtk,"EM_TERRA_DRIVE",25;
bonus2 bSkillAtk,"EM_VENOM_SWAMP",25;
bonus2 bSubRace,RC_Player_Human,10;
bonus2 bSubRace,RC_Player_Doram,10;

Set 4

Set effect

bonus2 bMagicAtkEle,Ele_All,15;
if (getenchantgrade(EQI_HAND_R) >= ENCHANTGRADE_A) {
   bonus2 bMagicAddRace,RC_All,12;
   bonus2 bSkillCooldown,"SO_PSYCHIC_WAVE",-1000;
}

Set 5

Set effect

bonus bBaseAtk,300;
bonus bMatk,300;
bonus bDelayrate,-5;
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