
RENEWAL / ITEMS
Vivatus Fides Magic Book [2]
#540024Weapon
Vivatus_F_M_Book
Item stats
- ATK
- 170
- MATK
- 200
- Slots
- 2
- Weight
- 120
- Weapon level
- 5
- Buy price
- 0 z
- Sell price
- 0 z
Usage & restrictions
- Type
- Weapon
- Weapon class
- Book
- Equipment position
- Weapon
- Gender
- Both
- Required level
- 210+
- Jobs
- Sage
- Class tiers
- Fourth
- Refineable
- Yes
- Trading & storage
- No restrictions
Vivatus Fides Magic Book description & effects
A magic book reborn with the power of true faith through a purification ritual.
MATK +200.
------------------------
Increases Psychic Wave damage by 10%.
MATK +12 per 3 refine rate.
If refine rate is 7 or higher,
increases Psychic Wave damage by additional 20%.
If refine rate is 9 or higher,
reduces skill cooldown of Psychic Wave by 1 second.
If refine rate is 11 or higher,
increases Psychic Wave damage by additional 25%.
If refine rate is 12 or higher,
increases neutral property magical damage by 15%.
------------------------
[Bonus By Grade]
[Grade D] If refine rate is 11 or higher, increases magical damage against all property enemies by 15%.
[Grade C] Increases Psychic Wave damage by additional 15%.
[Grade B] MATK +7%.
[Grade A] SPL +1 and S.MATK + 1 per 3 refine rate.
------------------------
Class : Book
ATK : 170
Weight : 120
Weapon Lv : 5
Required Level : 210
Class : Elemental Master
Item effect script
.@g = getenchantgrade();
.@r = getrefine();
bonus2 bSkillAtk,"SO_PSYCHIC_WAVE",10;
bonus bMatk,12*(.@r/3);
if (.@r>=7) {
bonus2 bSkillAtk,"SO_PSYCHIC_WAVE",20;
if (.@r>=9) {
bonus2 bSkillCooldown,"SO_PSYCHIC_WAVE",-1000;
if (.@r>=11) {
bonus2 bSkillAtk,"SO_PSYCHIC_WAVE",25;
if (.@r>=12) {
bonus2 bMagicAtkEle,Ele_Neutral,15;
}
}
}
}
if (.@g >= ENCHANTGRADE_D) {
if (.@r>=11) {
bonus2 bMagicAddEle,Ele_All,15;
}
}
if (.@g >= ENCHANTGRADE_C) {
bonus2 bSkillAtk,"SO_PSYCHIC_WAVE",15;
if (.@g >= ENCHANTGRADE_B) {
bonus bMatkRate,7;
if (.@g >= ENCHANTGRADE_A) {
bonus bSMatk,(.@r/3);
bonus bSpl,(.@r/3);
}
}
}
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Some additional particle effects use the game client’s internal renderer and are not included in this preview.
Build an outfit with this itemEquipment sets
Set 1
Set effect
bonus2 bMagicAtkEle,Ele_Earth,10;
bonus2 bMagicAtkEle,Ele_Neutral,10;
bonus2 bMagicAtkEle,Ele_Wind,10;
.@r_weapon = getequiprefinerycnt(EQI_HAND_R);
bonus2 bSkillAtk,"EM_LIGHTNING_LAND",7*(.@r_weapon/3);
bonus2 bSkillAtk,"EM_TERRA_DRIVE",7*(.@r_weapon/3);
bonus2 bSkillAtk,"SO_PSYCHIC_WAVE",5*(.@r_weapon/3);
if (getenchantgrade(EQI_HAND_R) >= ENCHANTGRADE_C) {
bonus2 bSkillAtk,"EM_LIGHTNING_LAND",15;
bonus2 bSkillAtk,"EM_TERRA_DRIVE",15;
}
Set 2
Set effect
skill "CR_PROVIDENCE",3;
bonus bMaxHPrate,15;
bonus2 bSubClass,Class_Boss,10;
Set 3
Set effect
bonus2 bSkillAtk,"EM_CONFLAGRATION",25;
bonus2 bSkillAtk,"EM_DIAMOND_STORM",25;
bonus2 bSkillAtk,"EM_LIGHTNING_LAND",25;
bonus2 bSkillAtk,"EM_TERRA_DRIVE",25;
bonus2 bSkillAtk,"EM_VENOM_SWAMP",25;
bonus2 bSubRace,RC_Player_Human,10;
bonus2 bSubRace,RC_Player_Doram,10;
Set 4
Set effect
bonus2 bMagicAtkEle,Ele_All,15;
if (getenchantgrade(EQI_HAND_R) >= ENCHANTGRADE_A) {
bonus2 bMagicAddRace,RC_All,12;
bonus2 bSkillCooldown,"SO_PSYCHIC_WAVE",-1000;
}
Set 5
Set effect
bonus bBaseAtk,300;
bonus bMatk,300;
bonus bDelayrate,-5;










