
RENEWAL / ITEMS
Vivatus Fides Stardust Book [2]
#540045Weapon
Vivatus_F_Star_B
Item stats
- ATK
- 240
- Slots
- 2
- Weight
- 100
- Weapon level
- 5
- Buy price
- 0 z
- Sell price
- 0 z
Usage & restrictions
- Type
- Weapon
- Weapon class
- Book
- Equipment position
- Weapon
- Gender
- Both
- Required level
- 210+
- Jobs
- Star Gladiator
- Class tiers
- Fourth
- Refineable
- Yes
- Trading & storage
- No restrictions
Vivatus Fides Stardust Book description & effects
A book reborn through the power of true faith through a purification ritual.
------------------------
Increases Falling Stars damage by 10%.
ATK + 12 per 3 refine rate.
If refine rate is 7 or higher, increases Falling Stars damage by additional 20%.
If refine rate is 9 or higher, increases physical damage againt all size enemies by 15%.
If refine rate is 11 or higher, increases Falling Stars damage by additional 25%.
If refine rate is 12 or higher, increases melee physical damage by 15%.
------------------------
[Bonus By Grade]
[Grade D] If refine rate is 11 or higher, increases physical damage againt all property enemies by 15%.
[Grade C] Increases Falling Stars damage by additional 15%.
[Grade B] ATK +7%.
[Grade A] POW + 1 and P.ATK + 1 per 3 refine rate.
------------------------
Class: Book
Attack: 240
Weight: 100
Weapon Lv: 5
Required Lv: 210
Class: Sky Emperor
Item effect script
.@g = getenchantgrade();
.@r = getrefine();
bonus2 bSkillAtk,"SJ_FALLINGSTAR_ATK",10;
bonus2 bSkillAtk,"SJ_FALLINGSTAR_ATK2",10;
bonus bBaseAtk,12*(.@r/3);
if (.@r>=7) {
bonus2 bSkillAtk,"SJ_FALLINGSTAR_ATK",20;
bonus2 bSkillAtk,"SJ_FALLINGSTAR_ATK2",20;
if (.@r>=9) {
bonus2 bAddSize,Size_All,15;
if (.@r>=11) {
bonus2 bSkillAtk,"SJ_FALLINGSTAR_ATK",25;
bonus2 bSkillAtk,"SJ_FALLINGSTAR_ATK2",25;
if (.@r>=12) {
bonus bShortAtkRate,15;
}
}
}
}
if (.@g >= ENCHANTGRADE_D) {
if (.@r>=11) {
bonus2 bAddEle,Ele_All,15;
}
}
if (.@g >= ENCHANTGRADE_C) {
bonus2 bSkillAtk,"SJ_FALLINGSTAR_ATK",15;
bonus2 bSkillAtk,"SJ_FALLINGSTAR_ATK2",15;
if (.@g >= ENCHANTGRADE_B) {
bonus bAtkRate,7;
if (.@g >= ENCHANTGRADE_A) {
bonus bPAtk,(.@r/3);
bonus bPow,(.@r/3);
}
}
}
TRY IT ON
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The preview shows appearance; equipment requirements are listed in the item details.
Some additional particle effects use the game client’s internal renderer and are not included in this preview.
Build an outfit with this itemEquipment sets
Set 1
Set effect
bonus bShortAtkRate,10;
.@r_weapon = getequiprefinerycnt(EQI_HAND_R);
bonus2 bSkillAtk,"SKE_STAR_CANNON",7*(.@r_weapon/3);
bonus2 bSkillAtk,"SJ_FALLINGSTAR_ATK",5*(.@r_weapon/3);
bonus2 bSkillAtk,"SJ_FALLINGSTAR_ATK2",5*(.@r_weapon/3);
if (getenchantgrade(EQI_HAND_R) >= ENCHANTGRADE_C) {
bonus2 bSkillAtk,"SKE_STAR_CANNON",15;
}
Set 2
Set effect
bonus bBaseAtk,300;
bonus bMatk,300;
bonus bDelayrate,-5;










