Game version
Helm of Faith II (Star Emperor) artwork from Ragnarok Online
RENEWAL / ITEMS

Helm of Faith II (Star Emperor) [1]

#400242Armor

Viva_Adul_Hat_SJ2

Item stats

DEF
10
Slots
1
Weight
10
Armor level
2
Buy price
0 z
Sell price
0 z

Usage & restrictions

Type
Armor
Equipment position
Headgear (Top)
Gender
Both
Required level
180+
Jobs
Star Gladiator
Class tiers
All Third, Fourth
Refineable
Yes
Trading & storage
No restrictions

Helm of Faith II (Star Emperor) description & effects

A helm containing the power of faith. Has the effect of amplifying Adulter and Vivatus weapons. ------------------------ When base level is 210 or higher, POW + 2, P.ATK + 1. When base level is 230 or higher, POW + 3, P.ATK + 2. ------------------------ For every 2 refine level, ATK + 10. ------------------------ For every 3 refine level, Increase Falling Stars damage by 15%. ------------------------ For every 4 refine level, Increase melee physical damage by 7% ------------------------ If refine rate is 7 or higher, Increase physical damage against all size enemies by 5%. ------------------------ If refine rate is 9 or higher, Reduces Fixed Casting Time by 0.2 seconds. ------------------------ If refine rate is 11 or higher, ATK + 5%, reduces Fixed Casting Time by 0.3 seconds. ------------------------ Set Bonus: Helm of Faith II (Star Emperor) [1] Adulter Fides Stardust Book [2] Increase melee physical damage by 10%, Increase Falling Stars damage by 5% per 3 refine rate of weapon. ------------------------ Set Bonus: Helm of Faith II (Star Emperor) [1] Vivatus Fides Stardust Book [2] Increase melee physical damage by 10%, Increase Falling Stars damage by 5%, Star Cannon damage by 7% per 3 refine rate of weapon, If Grade of weapon is C or higher, increase Star Cannon damage by additional 15%. ------------------------ Class : Headgear Defense : 10 Location : Upper Weight : 10 Armor Level : 2 Required Level : 180 Jobs : Star Emperor
Item effect script
.@r = getrefine();
if (BaseLevel>=210) {
   bonus bPAtk,1;
   bonus bPow,2;
}
if (BaseLevel>=230) {
   bonus bPAtk,2;
   bonus bPow,3;
}
if (.@r>=7) {
   bonus2 bAddSize,Size_All,5;
   if (.@r>=9) {
      bonus bFixedCast,-200;
      if (.@r>=11) {
         bonus bFixedCast,-300;
         bonus bAtkRate,5;
      }
   }
}
bonus bBaseAtk,10*(.@r/2);
bonus2 bSkillAtk,"SJ_FALLINGSTAR_ATK",15*(.@r/3);
bonus2 bSkillAtk,"SJ_FALLINGSTAR_ATK2",15*(.@r/3);
bonus bShortAtkRate,7*(.@r/4);
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Equipment sets

Set 1

Set effect

bonus bShortAtkRate,10;
.@r_weapon = getequiprefinerycnt(EQI_HAND_R);
bonus2 bSkillAtk,"SJ_FALLINGSTAR_ATK",5*(.@r_weapon/3);
bonus2 bSkillAtk,"SJ_FALLINGSTAR_ATK2",5*(.@r_weapon/3);

Set 2

Set effect

bonus bShortAtkRate,10;
.@r_weapon = getequiprefinerycnt(EQI_HAND_R);
bonus2 bSkillAtk,"SKE_STAR_CANNON",7*(.@r_weapon/3);
bonus2 bSkillAtk,"SJ_FALLINGSTAR_ATK",5*(.@r_weapon/3);
bonus2 bSkillAtk,"SJ_FALLINGSTAR_ATK2",5*(.@r_weapon/3);
if (getenchantgrade(EQI_HAND_R) >= ENCHANTGRADE_C) {
   bonus2 bSkillAtk,"SKE_STAR_CANNON",15;
}
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