
RENEWAL / ITEMS
Helm of Faith (Mechanic) [1]
#400230Armor
Viva_Adul_Hat_NC1
Item stats
- DEF
- 10
- Slots
- 1
- Weight
- 10
- Armor level
- 2
- Buy price
- 0 z
- Sell price
- 0 z
Usage & restrictions
- Type
- Armor
- Equipment position
- Headgear (Top)
- Gender
- Both
- Required level
- 180+
- Jobs
- Blacksmith
- Class tiers
- All Third, Fourth
- Refineable
- Yes
- Trading & storage
- No restrictions
Helm of Faith (Mechanic) description & effects
A helm containing the power of faith.
Has the effect of amplifying Adulter and Vivatus weapons.
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If the user base level is 210 or higher, POW +2, P.ATK +1.
If the user base level is 230 or higher, POW +3, P.ATK +2.
ATK +10 per 2 refine rate.
Increases Axe Boomerang and Axe Tornado damage by 15% per 3 refine rate.
Increases melee physical damage by 7% per 4 refine rate.
If refine rate is 7 or higher, increases physical damage against all size enemies by 5%.
If refine rate is 9 or higher, reduces fixed casting time by 0.2 seconds.
If refine rate is 11 or higher, ATK + 5%, reduces fixed casting time by additional 0.3 seconds.
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Set Bonus:
Helm of Faith(Mechanic)
Adulter Fides Axe
increases melee and long ranged physical damage by 10%,
increases Axe Boomerang and Axe Tornado damage by 5% per 3 refine rate of weapon.
------------------------
Set Bonus:
Helm of Faith(Mechanic)
Vivatus Fides Axe
increases melee and long ranged physical damage by 10%,
increases Axe Boomerang and Axe Tornado damage by 5% and Axe Stomp damage by 7% per 3 refine rate of weapon,
if grade of weapon is C or higher, increases Axe Stomp damage by additional 15%.
------------------------
Class: Headgear
Defense: 10
Location: Upper
Weight: 10
Armor Lv: 2
Required Lv: 180
Class: Mechanic
Item effect script
.@r = getrefine();
if (BaseLevel>=210) {
bonus bPAtk,1;
bonus bPow,2;
}
if (BaseLevel>=230) {
bonus bPAtk,2;
bonus bPow,3;
}
if (.@r>=7) {
bonus2 bAddSize,Size_All,5;
if (.@r>=9) {
bonus bFixedCast,-200;
if (.@r>=11) {
bonus bFixedCast,-300;
bonus bAtkRate,5;
}
}
}
bonus bBaseAtk,10*(.@r/2);
bonus2 bSkillAtk,"NC_AXETORNADO",15*(.@r/3);
bonus2 bSkillAtk,"NC_AXEBOOMERANG",15*(.@r/3);
bonus bShortAtkRate,7*(.@r/4);
TRY IT ON
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The preview shows appearance; equipment requirements are listed in the item details.
Some additional particle effects use the game client’s internal renderer and are not included in this preview.
Build an outfit with this itemEquipment sets
Set 1
Set effect
bonus bLongAtkRate,10;
bonus bShortAtkRate,10;
.@r_weapon = getequiprefinerycnt(EQI_HAND_R);
bonus2 bSkillAtk,"NC_AXETORNADO",5*(.@r_weapon/3);
bonus2 bSkillAtk,"NC_AXEBOOMERANG",5*(.@r_weapon/3);
Set 2
Set effect
bonus bLongAtkRate,10;
bonus bShortAtkRate,10;
.@r_weapon = getequiprefinerycnt(EQI_HAND_R);
bonus2 bSkillAtk,"MT_AXE_STOMP",7*(.@r_weapon/3);
bonus2 bSkillAtk,"NC_AXETORNADO",5*(.@r_weapon/3);
bonus2 bSkillAtk,"NC_AXEBOOMERANG",5*(.@r_weapon/3);
if (getenchantgrade(EQI_HAND_R) >= ENCHANTGRADE_C) {
bonus2 bSkillAtk,"MT_AXE_STOMP",15;
}










