
RENEWAL / ITEMS
Helm of Faith (Royal Guard) [1]
#400200Armor
Viva_Adul_Hat_LG1
Item stats
- DEF
- 10
- Slots
- 1
- Weight
- 10
- Armor level
- 2
- Buy price
- 0 z
- Sell price
- 0 z
Usage & restrictions
- Type
- Armor
- Equipment position
- Headgear (Top)
- Gender
- Both
- Required level
- 180+
- Jobs
- Crusader
- Class tiers
- All Third, Fourth
- Refineable
- Yes
- Trading & storage
- No restrictions
Helm of Faith (Royal Guard) description & effects
A helm containing the power of faith.
Has the effect of amplifying Adulter and Vivatus weapons.
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If the user base level is 210 or higher, SPL +2, S.MATK +1.
If the user base level is 230 or higher, SPL +3, S.MATK +2.
MATK +10 per 2 refine rate.
Increases Genesis Ray damage by 15% per 3 refine rate.
Increases neutral and holy property magical damage by 7% per 4 refine rate.
If refine rate is 7 or higher, reduces variable casting time by 10%.
If refine rate is 9 or higher, reduces fixed casting time by 0.2 seconds.
If refine rate is 11 or higher, MATK + 5%, reduces fixed casting time by additional 0.3 seconds.
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Set Bonus:
Helm of Faith(Royal Guard)
Adulter Fides Guardian Sword
increases neutral and holy property magical damage by 10%,
increases Genesis Ray damage by 5% per 3 refine rate of weapon.
------------------------
Set Bonus:
Helm of Faith(Royal Guard)
Vivatus Fides Guardian Sword
increases neutral and holy property magical damage by 10%,
increases Genesis Ray damage by 5% and Cross Rain damage by 7% per 3 refine rate of weapon,
if grade of weapon is C or higher, increases Cross Rain damage by additional 15%.
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Class: Headgear
Defense: 10
Location: Upper
Weight: 10
Armor Lv: 2
Required Lv: 180
Class: Royal Guard
Item effect script
.@r = getrefine();
if (BaseLevel>=210) {
bonus bSMatk,1;
bonus bSpl,2;
}
if (BaseLevel>=230) {
bonus bSMatk,2;
bonus bSpl,3;
}
if (.@r>=7) {
bonus bVariableCastrate,-10;
if (.@r>=9) {
bonus bFixedCast,-200;
if (.@r>=11) {
bonus bFixedCast,-300;
bonus bMatkRate,5;
}
}
}
bonus bMatk,10*(.@r/2);
bonus2 bSkillAtk,"LG_RAYOFGENESIS",15*(.@r/3);
bonus2 bMagicAtkEle,Ele_Neutral,7*(.@r/4);
bonus2 bMagicAtkEle,Ele_Holy,7*(.@r/4);
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The preview shows appearance; equipment requirements are listed in the item details.
Some additional particle effects use the game client’s internal renderer and are not included in this preview.
Build an outfit with this itemEquipment sets
Set 1
Set effect
bonus2 bMagicAtkEle,Ele_Neutral,10;
bonus2 bMagicAtkEle,Ele_Holy,10;
.@r_weapon = getequiprefinerycnt(EQI_HAND_R);
bonus2 bSkillAtk,"LG_RAYOFGENESIS",5*(.@r_weapon/3);
Set 2
Set effect
bonus2 bMagicAtkEle,Ele_Neutral,10;
bonus2 bMagicAtkEle,Ele_Holy,10;
.@r_weapon = getequiprefinerycnt(EQI_HAND_R);
bonus2 bSkillAtk,"IG_CROSS_RAIN",7*(.@r_weapon/3);
bonus2 bSkillAtk,"LG_RAYOFGENESIS",5*(.@r_weapon/3);
if (getenchantgrade(EQI_HAND_R) >= ENCHANTGRADE_C) {
bonus2 bSkillAtk,"IG_CROSS_RAIN",15;
}










