Game version
Vivatus Fides Guardian Sword artwork from Ragnarok Online
RENEWAL / ITEMS

Vivatus Fides Guardian Sword [2]

#500027Weapon

Vivatus_F_G_Sword

Item stats

ATK
200
MATK
220
Slots
2
Weight
200
Weapon level
5
Buy price
0 z
Sell price
0 z

Usage & restrictions

Type
Weapon
Weapon class
One-Handed Sword
Equipment position
Weapon
Gender
Both
Required level
210+
Jobs
Crusader
Class tiers
Fourth
Refineable
Yes
Trading & storage
No restrictions

Vivatus Fides Guardian Sword description & effects

A sword reborn with the power of true faith through a purification ritual. MATK + 220. ------------------------ Increases Genesis Ray damage by 10%. MATK + 12 per 3 refine rate. If refine rate is 7 or higher, increases Genesis Ray damage by additional 20%. If refine rate is 9 or higher, reduces skill cooldown of Genesis Ray by 0.5 seconds. If refine rate is 11 or higher, increases Genesis Ray damage by additional 25%. If refine rate is 12 or higher, increases holy and neutral property magical damage by 15%. ------------------------ [Bonus By Grade] [Grade D] If refine rate is 11 or higher, increases magical damage against all property enemies by 15%. [Grade C] Increases Genesis Ray damage by additional 15%. [Grade B] MATK + 7%. [Grade A] SPL +1 and S.MATK + 1 per 3 refine rate. ------------------------ Class : Sword ATK : 200 Weight : 200 Weapon Lv : 5 Required Level : 210 Class : Imperial Guard
Item effect script
.@g = getenchantgrade();
.@r = getrefine();
bonus2 bSkillAtk,"LG_RAYOFGENESIS",10;
bonus bMatk,12*(.@r/3);
if (.@r>=7) {
   bonus2 bSkillAtk,"LG_RAYOFGENESIS",20;
   if (.@r>=9) {
      bonus2 bSkillCooldown,"LG_RAYOFGENESIS",-500;
      if (.@r>=11) {
         bonus2 bSkillAtk,"LG_RAYOFGENESIS",25;
         if (.@r>=12) {
            bonus2 bMagicAtkEle,Ele_Neutral,15;
            bonus2 bMagicAtkEle,Ele_Holy,15;
         }
      }
   }
}
if (.@g >= ENCHANTGRADE_D) {
   if (.@r>=11) {
      bonus2 bMagicAddEle,Ele_All,15;
   }
}
if (.@g >= ENCHANTGRADE_C) {
   bonus2 bSkillAtk,"LG_RAYOFGENESIS",15;
   if (.@g >= ENCHANTGRADE_B) {
      bonus bMatkRate,7;
      if (.@g >= ENCHANTGRADE_A) {
         bonus bSMatk,(.@r/3);
         bonus bSpl,(.@r/3);
      }
   }
}
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Equipment sets

Set 1

Set effect

bonus2 bMagicAtkEle,Ele_Neutral,10;
bonus2 bMagicAtkEle,Ele_Holy,10;
.@r_weapon = getequiprefinerycnt(EQI_HAND_R);
bonus2 bSkillAtk,"IG_CROSS_RAIN",7*(.@r_weapon/3);
bonus2 bSkillAtk,"LG_RAYOFGENESIS",5*(.@r_weapon/3);
if (getenchantgrade(EQI_HAND_R) >= ENCHANTGRADE_C) {
   bonus2 bSkillAtk,"IG_CROSS_RAIN",15;
}

Set 2

Set effect

bonus bBaseAtk,300;
bonus bMatk,300;
bonus bDelayrate,-5;
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