
RENEWAL / ITEMS
Devil Guardian Sword [2]
#500072Weapon
Devil_Guardian_Sword
Item stats
- ATK
- 100
- MATK
- 220
- Slots
- 2
- Weight
- 180
- Weapon level
- 5
- Buy price
- 0 z
- Sell price
- 0 z
Usage & restrictions
- Type
- Weapon
- Weapon class
- One-Handed Sword
- Equipment position
- Weapon
- Gender
- Both
- Required level
- 215+
- Jobs
- Crusader
- Class tiers
- Fourth
- Refineable
- Yes
- Trading & storage
- No restrictions
Devil Guardian Sword description & effects
A one-handed sword used by the gatekeeper of hell.
------------------------
MATK + 220.
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MATK + 5%, SPL + 2.
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Increase Cross Rain damage by 5%.
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When refined to +5 or higher, increase Cross Rain damage by additional 10%.
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When refined to +7 or higher, increase Holy property magic damage by 5%.
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When refined to +9 or higher, increase Cross Rain damage by additional 10%.
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When refined to +10 or higher, reduce Variable Casting Time by 10%.
------------------------
When refined to +11 or higher, increase Cross Rain damage by additional 5% and Holy property magic damage by 15%.
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[Grade Bonus]
[Grade D] Increase Holy property magic damage by 10%.
[Grade C] Increase magic damage against all sizes enemies by 10%.
[Grade B] Increase magic damage against all races enemies by 10%.
[Grade A] Increase magic damage against all property enemies by 10%.
------------------------
Type : Sword
Attack : 100
Weight : 180
Weapon Level : 5
Required Level : 215
Class : Imperial Guard
Item effect script
.@g = getenchantgrade();
.@r = getrefine();
bonus bMatkRate,5;
bonus bSpl,2;
bonus2 bSkillAtk,"IG_CROSS_RAIN",5;
if (.@r>=5) {
bonus2 bSkillAtk,"IG_CROSS_RAIN",10;
if (.@r>=7) {
bonus2 bMagicAtkEle,Ele_Holy,5;
if (.@r>=9) {
bonus2 bSkillAtk,"IG_CROSS_RAIN",10;
if (.@r>=10) {
bonus bVariableCastrate,-10;
if (.@r>=11) {
bonus2 bMagicAtkEle,Ele_Holy,15;
bonus2 bSkillAtk,"IG_CROSS_RAIN",5;
}
}
}
}
}
if (.@g>=ENCHANTGRADE_D) {
bonus2 bMagicAtkEle,Ele_Holy,10;
if (.@g>=ENCHANTGRADE_C) {
bonus2 bMagicAddSize,Size_All,10;
if (.@g>=ENCHANTGRADE_B) {
bonus2 bMagicAddRace,RC_All,10;
if (.@g>=ENCHANTGRADE_A) {
bonus2 bMagicAddEle,Ele_All,10;
}
}
}
}
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The preview shows appearance; equipment requirements are listed in the item details.
Some additional particle effects use the game client’s internal renderer and are not included in this preview.
Build an outfit with this itemEquipment sets
Set 1
Set effect
bonus2 bMagicAtkEle,Ele_Holy,20;
bonus2 bSkillAtk,"IG_CROSS_RAIN",15;
Set 2
Set effect
.@r = getequiprefinerycnt(EQI_HAND_R)/3;
bonus2 bMagicAtkEle,Ele_Holy,5*.@r;
bonus2 bSkillAtk,"IG_CROSS_RAIN",4*.@r;
if (getenchantgrade(EQI_HAND_R)>=ENCHANTGRADE_B) {
bonus2 bSkillAtk,"IG_CROSS_RAIN",10;
}










