
RENEWAL / ITEMS
Guardian Saber [2]
#500063Weapon
Guardian_Saber
Item stats
- ATK
- 210
- Slots
- 2
- Weight
- 110
- Weapon level
- 5
- Buy price
- 0 z
- Sell price
- 0 z
Usage & restrictions
- Type
- Weapon
- Weapon class
- One-Handed Sword
- Equipment position
- Weapon
- Gender
- Both
- Required level
- 215+
- Jobs
- Super Novice
- Class tiers
- Fourth
- Refineable
- Yes
- Trading & storage
- No restrictions
Guardian Saber description & effects
A sword bestowed upon those who protect others.
ATK + 5%, POW + 2.
Shield Chain Rush damage +5%.
------------------------
When refine level 5 or more, Shield Chain Rush damage +10%.
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When refine level 7 or more, Ranged physical damage +5%.
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When refine level 9 or more, Shield Chain Rush damage +10% additional.
------------------------
When refine level 10 or more, Variable Casting Time -10%.
------------------------
When refine level 11 or more, Shield Chain Rush damage +5% additional, Spiral Pierce Max damage +15%.
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[Bonus by Grade]
[Grade D] Ranged physical damage +10%.
[Grade C] Physical damage to all size enemies +10%.
[Grade B] Physical damage to all race enemies +10%.
[Grade A] Physical damage to all property enemies +10%.
------------------------
Type : Sword
Attack : 210
Weight : 110
Weapon Level : 5
Required Level : 215
Class : Hyper Novice
Item effect script
.@g = getenchantgrade();
.@r = getrefine();
bonus bAtkRate,5;
bonus bPow,2;
bonus2 bSkillAtk,"HN_SHIELD_CHAIN_RUSH",5;
if (.@r>=5) {
bonus2 bSkillAtk,"HN_SHIELD_CHAIN_RUSH",10;
if (.@r>=7) {
bonus bLongAtkRate,5;
if (.@r>=9) {
bonus2 bSkillAtk,"HN_SHIELD_CHAIN_RUSH",10;
if (.@r>=10) {
bonus bVariableCastrate,-10;
if (.@r>=11) {
bonus2 bSkillAtk,"HN_SPIRAL_PIERCE_MAX",15;
bonus2 bSkillAtk,"HN_SHIELD_CHAIN_RUSH",5;
}
}
}
}
}
if (.@g>=ENCHANTGRADE_D) {
bonus bLongAtkRate,10;
if (.@g>=ENCHANTGRADE_C) {
bonus2 bAddSize,Size_All,10;
if (.@g>=ENCHANTGRADE_B) {
bonus2 bAddRace,RC_All,10;
if (.@g>=ENCHANTGRADE_A) {
bonus2 bAddEle,Ele_All,10;
}
}
}
}
TRY IT ON
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The preview shows appearance; equipment requirements are listed in the item details.
Some additional particle effects use the game client’s internal renderer and are not included in this preview.
Build an outfit with this itemEquipment sets
Set 1
Set effect
bonus2 bSkillAtk,"HN_SPIRAL_PIERCE_MAX",20;
bonus2 bSkillAtk,"HN_SHIELD_CHAIN_RUSH",15;
Set 2
Set effect
.@r = getequiprefinerycnt(EQI_HAND_R)/3;
bonus2 bSkillAtk,"HN_SHIELD_CHAIN_RUSH",4*.@r;
bonus2 bSkillAtk,"HN_SPIRAL_PIERCE_MAX",5*.@r;
if (getenchantgrade(EQI_HAND_R)>=ENCHANTGRADE_B) {
bonus2 bSkillAtk,"HN_SHIELD_CHAIN_RUSH",10;
}










