
RENEWAL / ITEMS
Guardian Saber [2]
#500063Weapon
Guardian_Saber
TypeWeapon
Weapon classOne-Handed Sword
Equipment positionWeapon
GenderBoth
Weight110
Buy price0 z
Sell price0 z
ATK210
Slots2
Required level215
Weapon level5
Description
A sword bestowed upon those who protect others.
ATK + 5%, POW + 2.
Shield Chain Rush damage +5%.
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When refine level 5 or more, Shield Chain Rush damage +10%.
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When refine level 7 or more, Ranged physical damage +5%.
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When refine level 9 or more, Shield Chain Rush damage +10% additional.
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When refine level 10 or more, Variable Casting Time -10%.
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When refine level 11 or more, Shield Chain Rush damage +5% additional, Spiral Pierce Max damage +15%.
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[Bonus by Grade]
[Grade D] Ranged physical damage +10%.
[Grade C] Physical damage to all size enemies +10%.
[Grade B] Physical damage to all race enemies +10%.
[Grade A] Physical damage to all property enemies +10%.
------------------------
Type : Sword
Attack : 210
Weight : 110
Weapon Level : 5
Required Level : 215
Class : Hyper Novice
English Renewal client description · iRO. Numeric server data above takes precedence when the client text differs.
Item details
- Gender
- Both
- Equipment position
- Weapon
- Jobs
- Super Novice
- Yes
- Classes
- Fourth
- Yes
- Refineable
- Yes
- Trade
Item effect script
.@g = getenchantgrade();
.@r = getrefine();
bonus bAtkRate,5;
bonus bPow,2;
bonus2 bSkillAtk,"HN_SHIELD_CHAIN_RUSH",5;
if (.@r>=5) {
bonus2 bSkillAtk,"HN_SHIELD_CHAIN_RUSH",10;
if (.@r>=7) {
bonus bLongAtkRate,5;
if (.@r>=9) {
bonus2 bSkillAtk,"HN_SHIELD_CHAIN_RUSH",10;
if (.@r>=10) {
bonus bVariableCastrate,-10;
if (.@r>=11) {
bonus2 bSkillAtk,"HN_SPIRAL_PIERCE_MAX",15;
bonus2 bSkillAtk,"HN_SHIELD_CHAIN_RUSH",5;
}
}
}
}
}
if (.@g>=ENCHANTGRADE_D) {
bonus bLongAtkRate,10;
if (.@g>=ENCHANTGRADE_C) {
bonus2 bAddSize,Size_All,10;
if (.@g>=ENCHANTGRADE_B) {
bonus2 bAddRace,RC_All,10;
if (.@g>=ENCHANTGRADE_A) {
bonus2 bAddEle,Ele_All,10;
}
}
}
}
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Original iRO and kRO character and equipment sprites. The preview shows appearance; equipment requirements are listed in the item details.
Some additional particle effects use the game client’s internal renderer and are not included in this preview.
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