
RENEWAL / ITEMS
Devil Cursed Sword [2]
#500062Weapon
Devil_Cursed_Sword
Item stats
- ATK
- 110
- MATK
- 220
- Slots
- 2
- Weight
- 120
- Weapon level
- 5
- Buy price
- 0 z
- Sell price
- 0 z
Usage & restrictions
- Type
- Weapon
- Weapon class
- One-Handed Sword
- Equipment position
- Weapon
- Gender
- Both
- Required level
- 215+
- Jobs
- Super Novice
- Class tiers
- Fourth
- Refineable
- Yes
- Trading & storage
- No restrictions
Devil Cursed Sword description & effects
A one-handed sword imbued with a demonic curse, specialized for magical attacks.
MATK + 220.
MATK + 5%, SPL + 2.
Napalm Vulcan Strike damage +5%.
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When refine level 5 or more, Napalm Vulcan Strike damage +10%.
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When refine level 7 or more, Ghost and Neutral magic damage +5%.
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When refine level 9 or more, Napalm Vulcan Strike damage +10% additional.
------------------------
When refine level 10 or more, Global Cooldown -10%.
------------------------
When refine level 11 or more, Napalm Vulcan Strike damage +5% additional, Ground Gravitation damage +15%.
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[Bonus by Grade]
[Grade D] Ghost and Neutral magic damage +10%.
[Grade C] Magic damage to all size enemies +10%.
[Grade B] Magic damage to all race enemies +10%.
[Grade A] Magic damage to all property enemies +10%.
------------------------
Type : Sword
Attack : 110
Weight : 120
Weapon Level : 5
Required Level : 215
Class : Hyper Novice
Item effect script
.@g = getenchantgrade();
.@r = getrefine();
bonus bMatkRate,5;
bonus bSpl,2;
bonus2 bSkillAtk,"HN_NAPALM_VULCAN_STRIKE",5;
if (.@r>=5) {
bonus2 bSkillAtk,"HN_NAPALM_VULCAN_STRIKE",10;
if (.@r>=7) {
bonus2 bMagicAtkEle,Ele_Neutral,5;
bonus2 bMagicAtkEle,Ele_Ghost,5;
if (.@r>=9) {
bonus2 bSkillAtk,"HN_NAPALM_VULCAN_STRIKE",10;
if (.@r>=10) {
bonus bDelayrate,-10;
if (.@r>=11) {
bonus2 bSkillAtk,"HN_GROUND_GRAVITATION",15;
bonus2 bSkillAtk,"HN_NAPALM_VULCAN_STRIKE",5;
}
}
}
}
}
if (.@g>=ENCHANTGRADE_D) {
bonus2 bMagicAtkEle,Ele_Neutral,10;
bonus2 bMagicAtkEle,Ele_Ghost,10;
if (.@g>=ENCHANTGRADE_C) {
bonus2 bMagicAddSize,Size_All,10;
if (.@g>=ENCHANTGRADE_B) {
bonus2 bMagicAddRace,RC_All,10;
if (.@g>=ENCHANTGRADE_A) {
bonus2 bMagicAddEle,Ele_All,10;
}
}
}
}
TRY IT ON
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The preview shows appearance; equipment requirements are listed in the item details.
Some additional particle effects use the game client’s internal renderer and are not included in this preview.
Build an outfit with this itemEquipment sets
Set 1
Set effect
bonus2 bSkillAtk,"HN_GROUND_GRAVITATION",20;
bonus2 bSkillAtk,"HN_NAPALM_VULCAN_STRIKE",15;
Set 2
Set effect
.@r = getequiprefinerycnt(EQI_HAND_R)/3;
bonus2 bSkillAtk,"HN_GROUND_GRAVITATION",5*.@r;
bonus2 bSkillAtk,"HN_NAPALM_VULCAN_STRIKE",4*.@r;
if (getenchantgrade(EQI_HAND_R)>=ENCHANTGRADE_B) {
bonus2 bSkillAtk,"HN_NAPALM_VULCAN_STRIKE",10;
}










