
RENEWAL / ITEMS
Victory Sword [2]
#500066Weapon
Victory_Sword
TypeWeapon
Weapon classOne-Handed Sword
Equipment positionWeapon
GenderBoth
Weight150
Buy price0 z
Sell price0 z
ATK210
Slots2
Required level215
Weapon level5
Description
A one-handed sword imbued with the strength of a hero who triumphed in countless battles.
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ATK + 5%, POW + 2.
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Increases Explosive Powder damage by 5%.
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When refined to +5 or higher, increases Explosive Powder damage by 10%.
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When refined to +7 or higher, increases melee physical damage by 5%.
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When refined to +9 or higher, increases Explosive Powder damage by 10%.
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When refined to +10 or higher, ASPD + 10%.
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When refined to +11 or higher, increases Explosive Powder damage by 5%, and melee physical damage by 15%.
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[Grade Bonus]
[Grade D] Increases melee physical damage by 10%.
[Grade C] Increases physical damage against all size enemies by 10%.
[Grade B] Increases physical damage against all race enemies by 10%.
[Grade A] Increases physical damage against all property enemies by 10%.
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Type : One-handed Sword
Attack : 210
Weight : 150
Weapon Level : 5
Required Level : 215
Class : Biolo
English Renewal client description · iRO. Numeric server data above takes precedence when the client text differs.
Item details
- Gender
- Both
- Equipment position
- Weapon
- Jobs
- Alchemist
- Yes
- Classes
- Fourth
- Yes
- Refineable
- Yes
- Trade
Item effect script
.@g = getenchantgrade();
.@r = getrefine();
bonus bAtkRate,5;
bonus bPow,2;
bonus2 bSkillAtk,"BO_EXPLOSIVE_POWDER",5;
if (.@r>=5) {
bonus2 bSkillAtk,"BO_EXPLOSIVE_POWDER",10;
if (.@r>=7) {
bonus bShortAtkRate,5;
if (.@r>=9) {
bonus2 bSkillAtk,"BO_EXPLOSIVE_POWDER",10;
if (.@r>=10) {
bonus bAspdRate,10;
if (.@r>=11) {
bonus bShortAtkRate,15;
bonus2 bSkillAtk,"BO_EXPLOSIVE_POWDER",5;
}
}
}
}
}
if (.@g>=ENCHANTGRADE_D) {
bonus bShortAtkRate,10;
if (.@g>=ENCHANTGRADE_C) {
bonus2 bAddSize,Size_All,10;
if (.@g>=ENCHANTGRADE_B) {
bonus2 bAddRace,RC_All,10;
if (.@g>=ENCHANTGRADE_A) {
bonus2 bAddEle,Ele_All,10;
}
}
}
}
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Original iRO and kRO character and equipment sprites. The preview shows appearance; equipment requirements are listed in the item details.
Some additional particle effects use the game client’s internal renderer and are not included in this preview.
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