
RENEWAL / ITEMS
Victory Sword [2]
#500066Weapon
Victory_Sword
Item stats
- ATK
- 210
- Slots
- 2
- Weight
- 150
- Weapon level
- 5
- Buy price
- 0 z
- Sell price
- 0 z
Usage & restrictions
- Type
- Weapon
- Weapon class
- One-Handed Sword
- Equipment position
- Weapon
- Gender
- Both
- Required level
- 215+
- Jobs
- Alchemist
- Class tiers
- Fourth
- Refineable
- Yes
- Trading & storage
- No restrictions
Victory Sword description & effects
A one-handed sword imbued with the strength of a hero who triumphed in countless battles.
------------------------
ATK + 5%, POW + 2.
------------------------
Increases Explosive Powder damage by 5%.
------------------------
When refined to +5 or higher, increases Explosive Powder damage by 10%.
------------------------
When refined to +7 or higher, increases melee physical damage by 5%.
------------------------
When refined to +9 or higher, increases Explosive Powder damage by 10%.
------------------------
When refined to +10 or higher, ASPD + 10%.
------------------------
When refined to +11 or higher, increases Explosive Powder damage by 5%, and melee physical damage by 15%.
------------------------
[Grade Bonus]
[Grade D] Increases melee physical damage by 10%.
[Grade C] Increases physical damage against all size enemies by 10%.
[Grade B] Increases physical damage against all race enemies by 10%.
[Grade A] Increases physical damage against all property enemies by 10%.
------------------------
Type : One-handed Sword
Attack : 210
Weight : 150
Weapon Level : 5
Required Level : 215
Class : Biolo
Item effect script
.@g = getenchantgrade();
.@r = getrefine();
bonus bAtkRate,5;
bonus bPow,2;
bonus2 bSkillAtk,"BO_EXPLOSIVE_POWDER",5;
if (.@r>=5) {
bonus2 bSkillAtk,"BO_EXPLOSIVE_POWDER",10;
if (.@r>=7) {
bonus bShortAtkRate,5;
if (.@r>=9) {
bonus2 bSkillAtk,"BO_EXPLOSIVE_POWDER",10;
if (.@r>=10) {
bonus bAspdRate,10;
if (.@r>=11) {
bonus bShortAtkRate,15;
bonus2 bSkillAtk,"BO_EXPLOSIVE_POWDER",5;
}
}
}
}
}
if (.@g>=ENCHANTGRADE_D) {
bonus bShortAtkRate,10;
if (.@g>=ENCHANTGRADE_C) {
bonus2 bAddSize,Size_All,10;
if (.@g>=ENCHANTGRADE_B) {
bonus2 bAddRace,RC_All,10;
if (.@g>=ENCHANTGRADE_A) {
bonus2 bAddEle,Ele_All,10;
}
}
}
}
TRY IT ON
8 directions · original animationsSee it on your character
Loading character preview…
SouthDrag to rotate
The preview shows appearance; equipment requirements are listed in the item details.
Some additional particle effects use the game client’s internal renderer and are not included in this preview.
Build an outfit with this itemEquipment sets
Set 1
Set effect
bonus bShortAtkRate,20;
bonus2 bSkillAtk,"BO_EXPLOSIVE_POWDER",15;
Set 2
Set effect
.@r = getequiprefinerycnt(EQI_HAND_R)/3;
bonus bShortAtkRate,5*.@r;
bonus2 bSkillAtk,"BO_EXPLOSIVE_POWDER",4*.@r;
if (getenchantgrade(EQI_HAND_R)>=ENCHANTGRADE_B) {
bonus2 bSkillAtk,"BO_EXPLOSIVE_POWDER",10;
}










