Game version
Crown of Good and Evil (Biolo) artwork from Ragnarok Online
RENEWAL / ITEMS

Crown of Good and Evil (Biolo) [1]

#400381Armor

GoodnEvil_Circlet_BO

Item stats

DEF
10
Slots
1
Weight
10
Armor level
2
Buy price
0 z
Sell price
0 z

Usage & restrictions

Type
Armor
Equipment position
Headgear (Top)
Gender
Both
Required level
215+
Jobs
Alchemist
Class tiers
Fourth
Refineable
Yes
Trading & storage
No restrictions

Crown of Good and Evil (Biolo) description & effects

Crown imbued with the power of good and evil. ------------------------ For every 3 refine level, increase physical damage against all races enemies by 5%. ------------------------ For every 4 refine level, increase melee and long-range physical damage by 7%. ------------------------ When refined to +7 or higher, RES + 50. ------------------------ When refined to +9 or higher, CRI + 5, ASPD + 5%. ------------------------ When refined to +11 or higher, ATK + 5%, reduce Fixed Casting Time by 0.3 seconds. ------------------------ Set Bonus: Crown of Good and Evil (Biolo) [1] Blood Rapier [2] For every 3 refine level of Weapon, increase Mayhemic Thorns damage by 4%, and Critical Damage by 10%. When weapon grade is B or higher, increase Mayhemic Thorns damage by additional 10%. When equipped with Evil Spell, increase Mayhemic Thorns damage by additional 15% and Critical Damage by additional 25%. ------------------------ Set Bonus: Crown of Good and Evil (Biolo) [1] Victory Sword [2] For every 3 refine level of Weapon, increase Explosive Powder damage by 4%, and melee physical damage by 5%. When weapon grade is B or higher, increase Explosive Powder damage by additional 10%. When equipped with Good Spell, increase Explosive Powder damage by additional 15% and melee physical damage by additional 20%. ------------------------ [Grade Bonus] [Grade D] MHP + 5%. [Grade C] P.ATK + 3, S.MATK + 3. [Grade B] P.ATK + 2, S.MATK + 2, POW + 2, SPL + 2. [Grade A] RES + 50, MRES + 50, When refined to +12 or higher, reduce Fixed Casting Time by additional 0.2 seconds. ------------------------ Type : Headgear Def : 10 Location : Upper Weight : 10 Armor Level : 2 Required Level : 215 Class : Biolo
Item effect script
.@g = getenchantgrade();
.@r = getrefine();
bonus2 bAddRace,RC_All,5*(.@r/3);
bonus bLongAtkRate,7*(.@r/4);
bonus bShortAtkRate,7*(.@r/4);
if (.@r>=7) {
   bonus bRes,50;
   if (.@r>=9) {
      bonus bAspdRate,5;
      bonus bCritical,5;
      if (.@r>=11) {
         bonus bFixedCast,-300;
         bonus bAtkRate,5;
      }
   }
}
if (.@g>=ENCHANTGRADE_D) {
   bonus bMaxHPrate,5;
   if (.@g>=ENCHANTGRADE_C) {
      bonus bPAtk,3;
      bonus bSMatk,3;
      if (.@g>=ENCHANTGRADE_B) {
         bonus bPAtk,2;
         bonus bSMatk,2;
         bonus bPow,2;
         bonus bSpl,2;
         if (.@g>=ENCHANTGRADE_A) {
            bonus bMRes,50;
            bonus bRes,50;
            if (.@r>=12) {
               bonus bFixedCast,-200;
            }
         }
      }
   }
}
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Equipment sets

Set 1

Set effect

bonus bShortAtkRate,20;
bonus2 bSkillAtk,"BO_EXPLOSIVE_POWDER",15;

Set 2

Set effect

bonus bCritAtkRate,25;
bonus2 bSkillAtk,"BO_MAYHEMIC_THORNS",15;

Set 3

Set effect

.@r = getequiprefinerycnt(EQI_HAND_R)/3;
bonus bCritAtkRate,10*.@r;
bonus2 bSkillAtk,"BO_MAYHEMIC_THORNS",4*.@r;
if (getenchantgrade(EQI_HAND_R)>=ENCHANTGRADE_B) {
   bonus2 bSkillAtk,"BO_MAYHEMIC_THORNS",10;
}

Set 4

Set effect

.@r = getequiprefinerycnt(EQI_HAND_R)/3;
bonus bShortAtkRate,5*.@r;
bonus2 bSkillAtk,"BO_EXPLOSIVE_POWDER",4*.@r;
if (getenchantgrade(EQI_HAND_R)>=ENCHANTGRADE_B) {
   bonus2 bSkillAtk,"BO_EXPLOSIVE_POWDER",10;
}
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