
RENEWAL / ITEMS
Crown of Good and Evil (Elemental Master) [1]
#400377Armor
GoodnEvil_Circlet_EM
TypeArmor
Equipment positionHeadgear (Top)
GenderBoth
Weight10
Buy price0 z
Sell price0 z
DEF10
Slots1
Required level215
Armor level2
Description
Crown imbued with the power of good and evil.
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For every 3 refine level, increase magic damage against all races enemies by 5%.
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For every 4 refine level, increase Fire, Poison, Water, and Earth property magic damage by 7%.
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When refined to +7 or higher, RES + 50.
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When refined to +9 or higher, reduce Variable Casting Time by 10%.
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When refined to +11 or higher, MATK + 5%, reduce Fixed Casting Time by 0.3 seconds.
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Set Bonus:
Crown of Good and Evil (Elemental Master) [1]
Doom Bible [2]
For every 3 refine level of Weapon, increase Venom Swamp damage by 4%, increase Conflagration damage by 5%.
When weapon grade is B or higher, increase Venom Swamp damage by additional 10%.
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Set Bonus:
Crown of Good and Evil (Elemental Master) [1]
Doom Bible [2]
Evil Spell
Increase Venom Swamp damage by additional 15%, increase Conflagration damage by additional 20%.
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Set Bonus:
Crown of Good and Evil (Elemental Master) [1]
Blessed Bible [2]
For every 3 refine level of Weapon, increase Diamond Storm damage by 4%, increase Terra Drive damage by 5%.
When weapon grade is B or higher, increase Diamond Storm damage by additional 10%.
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Set Bonus:
Crown of Good and Evil (Elemental Master) [1]
Blessed Bible [2]
Good Spell
Increase Diamond Storm damage by additional 15%, increase Terra Drive damage by additional 20%.
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[Grade Bonus]
[Grade D] MHP + 5%.
[Grade C] P.ATK + 3, S.MATK + 3.
[Grade B] P.ATK + 2, S.MATK + 2, POW + 2, SPL + 2.
[Grade A] RES + 50, MRES + 50, When refined to +12 or higher, reduce Fixed Casting Time by additional 0.2 seconds.
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Type : Headgear
Def : 10
Location : Upper
Weight : 10
Armor Level : 2
Required Level : 215
Class : Elemental Master
English Renewal client description · iRO. Numeric server data above takes precedence when the client text differs.
Item details
- Gender
- Both
- Equipment position
- Headgear (Top)
- Jobs
- Sage
- Yes
- Classes
- Fourth
- Yes
- Refineable
- Yes
- Trade
Item effect script
.@g = getenchantgrade();
.@r = getrefine();
bonus2 bMagicAddRace,RC_All,5*(.@r/3);
bonus2 bMagicAtkEle,Ele_Earth,7*(.@r/4);
bonus2 bMagicAtkEle,Ele_Fire,7*(.@r/4);
bonus2 bMagicAtkEle,Ele_Water,7*(.@r/4);
bonus2 bMagicAtkEle,Ele_Poison,7*(.@r/4);
if (.@r>=7) {
bonus bRes,50;
if (.@r>=9) {
bonus bVariableCastrate,-10;
if (.@r>=11) {
bonus bFixedCast,-300;
bonus bMatkRate,5;
}
}
}
if (.@g>=ENCHANTGRADE_D) {
bonus bMaxHPrate,5;
if (.@g>=ENCHANTGRADE_C) {
bonus bPAtk,3;
bonus bSMatk,3;
if (.@g>=ENCHANTGRADE_B) {
bonus bPAtk,2;
bonus bSMatk,2;
bonus bPow,2;
bonus bSpl,2;
if (.@g>=ENCHANTGRADE_A) {
bonus bMRes,50;
bonus bRes,50;
if (.@r>=12) {
bonus bFixedCast,-200;
}
}
}
}
}
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Original iRO and kRO character and equipment sprites. The preview shows appearance; equipment requirements are listed in the item details.
Some additional particle effects use the game client’s internal renderer and are not included in this preview.
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