
RENEWAL / ITEMS
Crown of Good and Evil (Elemental Master) [1]
#400377Armor
GoodnEvil_Circlet_EM
Item stats
- DEF
- 10
- Slots
- 1
- Weight
- 10
- Armor level
- 2
- Buy price
- 0 z
- Sell price
- 0 z
Usage & restrictions
- Type
- Armor
- Equipment position
- Headgear (Top)
- Gender
- Both
- Required level
- 215+
- Jobs
- Sage
- Class tiers
- Fourth
- Refineable
- Yes
- Trading & storage
- No restrictions
Crown of Good and Evil (Elemental Master) description & effects
Crown imbued with the power of good and evil.
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For every 3 refine level, increase magic damage against all races enemies by 5%.
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For every 4 refine level, increase Fire, Poison, Water, and Earth property magic damage by 7%.
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When refined to +7 or higher, RES + 50.
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When refined to +9 or higher, reduce Variable Casting Time by 10%.
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When refined to +11 or higher, MATK + 5%, reduce Fixed Casting Time by 0.3 seconds.
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Set Bonus:
Crown of Good and Evil (Elemental Master) [1]
Doom Bible [2]
For every 3 refine level of Weapon, increase Venom Swamp damage by 4%, increase Conflagration damage by 5%.
When weapon grade is B or higher, increase Venom Swamp damage by additional 10%.
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Set Bonus:
Crown of Good and Evil (Elemental Master) [1]
Doom Bible [2]
Evil Spell
Increase Venom Swamp damage by additional 15%, increase Conflagration damage by additional 20%.
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Set Bonus:
Crown of Good and Evil (Elemental Master) [1]
Blessed Bible [2]
For every 3 refine level of Weapon, increase Diamond Storm damage by 4%, increase Terra Drive damage by 5%.
When weapon grade is B or higher, increase Diamond Storm damage by additional 10%.
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Set Bonus:
Crown of Good and Evil (Elemental Master) [1]
Blessed Bible [2]
Good Spell
Increase Diamond Storm damage by additional 15%, increase Terra Drive damage by additional 20%.
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[Grade Bonus]
[Grade D] MHP + 5%.
[Grade C] P.ATK + 3, S.MATK + 3.
[Grade B] P.ATK + 2, S.MATK + 2, POW + 2, SPL + 2.
[Grade A] RES + 50, MRES + 50, When refined to +12 or higher, reduce Fixed Casting Time by additional 0.2 seconds.
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Type : Headgear
Def : 10
Location : Upper
Weight : 10
Armor Level : 2
Required Level : 215
Class : Elemental Master
Item effect script
.@g = getenchantgrade();
.@r = getrefine();
bonus2 bMagicAddRace,RC_All,5*(.@r/3);
bonus2 bMagicAtkEle,Ele_Earth,7*(.@r/4);
bonus2 bMagicAtkEle,Ele_Fire,7*(.@r/4);
bonus2 bMagicAtkEle,Ele_Water,7*(.@r/4);
bonus2 bMagicAtkEle,Ele_Poison,7*(.@r/4);
if (.@r>=7) {
bonus bRes,50;
if (.@r>=9) {
bonus bVariableCastrate,-10;
if (.@r>=11) {
bonus bFixedCast,-300;
bonus bMatkRate,5;
}
}
}
if (.@g>=ENCHANTGRADE_D) {
bonus bMaxHPrate,5;
if (.@g>=ENCHANTGRADE_C) {
bonus bPAtk,3;
bonus bSMatk,3;
if (.@g>=ENCHANTGRADE_B) {
bonus bPAtk,2;
bonus bSMatk,2;
bonus bPow,2;
bonus bSpl,2;
if (.@g>=ENCHANTGRADE_A) {
bonus bMRes,50;
bonus bRes,50;
if (.@r>=12) {
bonus bFixedCast,-200;
}
}
}
}
}
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The preview shows appearance; equipment requirements are listed in the item details.
Some additional particle effects use the game client’s internal renderer and are not included in this preview.
Build an outfit with this itemEquipment sets
Set 1
Set effect
bonus2 bSkillAtk,"EM_TERRA_DRIVE",20;
bonus2 bSkillAtk,"EM_DIAMOND_STORM",15;
Set 2
Set effect
bonus2 bSkillAtk,"EM_CONFLAGRATION",20;
bonus2 bSkillAtk,"EM_VENOM_SWAMP",15;
Set 3
Set effect
.@r = getequiprefinerycnt(EQI_HAND_R)/3;
bonus2 bSkillAtk,"EM_CONFLAGRATION",5*.@r;
bonus2 bSkillAtk,"EM_VENOM_SWAMP",4*.@r;
if (getenchantgrade(EQI_HAND_R)>=ENCHANTGRADE_B) {
bonus2 bSkillAtk,"EM_VENOM_SWAMP",10;
}
Set 4
Set effect
.@r = getequiprefinerycnt(EQI_HAND_R)/3;
bonus2 bSkillAtk,"EM_DIAMOND_STORM",4*.@r;
bonus2 bSkillAtk,"EM_TERRA_DRIVE",5*.@r;
if (getenchantgrade(EQI_HAND_R)>=ENCHANTGRADE_B) {
bonus2 bSkillAtk,"EM_DIAMOND_STORM",10;
}




