Game version
Blessed Bible artwork from Ragnarok Online
RENEWAL / ITEMS

Blessed Bible [2]

#540060Weapon

Blessed_Bible

Item stats

ATK
60
MATK
220
Slots
2
Weight
80
Weapon level
5
Buy price
0 z
Sell price
0 z

Usage & restrictions

Type
Weapon
Weapon class
Book
Equipment position
Weapon
Gender
Both
Required level
215+
Jobs
Sage
Class tiers
Fourth
Refineable
Yes
Trading & storage
No restrictions

Blessed Bible description & effects

A holy bible blessed by priests. ------------------------ Cannot be destroyed. ------------------------ MATK + 220. ------------------------ MATK + 5%, SPL + 2. ------------------------ Increase Diamond Storm damage by 5%. ------------------------ When refined to +5 or higher, increase Diamond Storm damage by additional 10%. ------------------------ When refined to +7 or higher, increase Water and Earth property magic damage by 5%. ------------------------ When refined to +9 or higher, increase Diamond Storm damage by additional 10%. ------------------------ When refined to +10 or higher, reduce Variable Casting Time by 10%. ------------------------ When refined to +11 or higher, increase Diamond Storm damage by additional 5% and Terra Drive damage by 15%. ------------------------ [Grade Bonus] [Grade D] Increase Water and Earth property magic damage by 10%. [Grade C] Increase magic damage against all sizes enemies by 10%. [Grade B] Increase magic damage against all races enemies by 10%. [Grade A] Increase magic damage against all property enemies by 10%. ------------------------ Type : Book Attack : 60 Weight : 80 Weapon Level : 5 Required Level : 215 Class : Elemental Master
Item effect script
.@g = getenchantgrade();
.@r = getrefine();
bonus bUnbreakableWeapon;
bonus bMatkRate,5;
bonus bSpl,2;
bonus2 bSkillAtk,"EM_DIAMOND_STORM",5;
if (.@r>=5) {
   bonus2 bSkillAtk,"EM_DIAMOND_STORM",10;
   if (.@r>=7) {
      bonus2 bMagicAtkEle,Ele_Earth,5;
      bonus2 bMagicAtkEle,Ele_Water,5;
      if (.@r>=9) {
         bonus2 bSkillAtk,"EM_DIAMOND_STORM",10;
         if (.@r>=10) {
            bonus bVariableCastrate,-10;
            if (.@r>=11) {
               bonus2 bSkillAtk,"EM_TERRA_DRIVE",15;
               bonus2 bSkillAtk,"EM_DIAMOND_STORM",5;
            }
         }
      }
   }
}
if (.@g>=ENCHANTGRADE_D) {
   bonus2 bMagicAtkEle,Ele_Earth,10;
   bonus2 bMagicAtkEle,Ele_Water,10;
   if (.@g>=ENCHANTGRADE_C) {
      bonus2 bMagicAddSize,Size_All,10;
      if (.@g>=ENCHANTGRADE_B) {
         bonus2 bMagicAddRace,RC_All,10;
         if (.@g>=ENCHANTGRADE_A) {
            bonus2 bMagicAddEle,Ele_All,10;
         }
      }
   }
}
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8 directions · original animations

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Equipment sets

Set 1

Set effect

bonus2 bSkillAtk,"EM_TERRA_DRIVE",20;
bonus2 bSkillAtk,"EM_DIAMOND_STORM",15;

Set 2

Set effect

.@r = getequiprefinerycnt(EQI_HAND_R)/3;
bonus2 bSkillAtk,"EM_DIAMOND_STORM",4*.@r;
bonus2 bSkillAtk,"EM_TERRA_DRIVE",5*.@r;
if (getenchantgrade(EQI_HAND_R)>=ENCHANTGRADE_B) {
   bonus2 bSkillAtk,"EM_DIAMOND_STORM",10;
}
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