
RENEWAL / ITEMS
Blessed Bible [2]
#540060Weapon
Blessed_Bible
Item stats
- ATK
- 60
- MATK
- 220
- Slots
- 2
- Weight
- 80
- Weapon level
- 5
- Buy price
- 0 z
- Sell price
- 0 z
Usage & restrictions
- Type
- Weapon
- Weapon class
- Book
- Equipment position
- Weapon
- Gender
- Both
- Required level
- 215+
- Jobs
- Sage
- Class tiers
- Fourth
- Refineable
- Yes
- Trading & storage
- No restrictions
Blessed Bible description & effects
A holy bible blessed by priests.
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Cannot be destroyed.
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MATK + 220.
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MATK + 5%, SPL + 2.
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Increase Diamond Storm damage by 5%.
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When refined to +5 or higher, increase Diamond Storm damage by additional 10%.
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When refined to +7 or higher, increase Water and Earth property magic damage by 5%.
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When refined to +9 or higher, increase Diamond Storm damage by additional 10%.
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When refined to +10 or higher, reduce Variable Casting Time by 10%.
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When refined to +11 or higher, increase Diamond Storm damage by additional 5% and Terra Drive damage by 15%.
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[Grade Bonus]
[Grade D] Increase Water and Earth property magic damage by 10%.
[Grade C] Increase magic damage against all sizes enemies by 10%.
[Grade B] Increase magic damage against all races enemies by 10%.
[Grade A] Increase magic damage against all property enemies by 10%.
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Type : Book
Attack : 60
Weight : 80
Weapon Level : 5
Required Level : 215
Class : Elemental Master
Item effect script
.@g = getenchantgrade();
.@r = getrefine();
bonus bUnbreakableWeapon;
bonus bMatkRate,5;
bonus bSpl,2;
bonus2 bSkillAtk,"EM_DIAMOND_STORM",5;
if (.@r>=5) {
bonus2 bSkillAtk,"EM_DIAMOND_STORM",10;
if (.@r>=7) {
bonus2 bMagicAtkEle,Ele_Earth,5;
bonus2 bMagicAtkEle,Ele_Water,5;
if (.@r>=9) {
bonus2 bSkillAtk,"EM_DIAMOND_STORM",10;
if (.@r>=10) {
bonus bVariableCastrate,-10;
if (.@r>=11) {
bonus2 bSkillAtk,"EM_TERRA_DRIVE",15;
bonus2 bSkillAtk,"EM_DIAMOND_STORM",5;
}
}
}
}
}
if (.@g>=ENCHANTGRADE_D) {
bonus2 bMagicAtkEle,Ele_Earth,10;
bonus2 bMagicAtkEle,Ele_Water,10;
if (.@g>=ENCHANTGRADE_C) {
bonus2 bMagicAddSize,Size_All,10;
if (.@g>=ENCHANTGRADE_B) {
bonus2 bMagicAddRace,RC_All,10;
if (.@g>=ENCHANTGRADE_A) {
bonus2 bMagicAddEle,Ele_All,10;
}
}
}
}
TRY IT ON
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The preview shows appearance; equipment requirements are listed in the item details.
Some additional particle effects use the game client’s internal renderer and are not included in this preview.
Build an outfit with this itemEquipment sets
Set 1
Set effect
bonus2 bSkillAtk,"EM_TERRA_DRIVE",20;
bonus2 bSkillAtk,"EM_DIAMOND_STORM",15;
Set 2
Set effect
.@r = getequiprefinerycnt(EQI_HAND_R)/3;
bonus2 bSkillAtk,"EM_DIAMOND_STORM",4*.@r;
bonus2 bSkillAtk,"EM_TERRA_DRIVE",5*.@r;
if (getenchantgrade(EQI_HAND_R)>=ENCHANTGRADE_B) {
bonus2 bSkillAtk,"EM_DIAMOND_STORM",10;
}










