
RENEWAL / ITEMS
Sealed Bible [2]
#540053Weapon
Sealed_Bible
Item stats
- ATK
- 210
- Slots
- 2
- Weight
- 100
- Weapon level
- 5
- Buy price
- 0 z
- Sell price
- 0 z
Usage & restrictions
- Type
- Weapon
- Weapon class
- Book
- Equipment position
- Weapon
- Gender
- Both
- Required level
- 215+
- Jobs
- Priest
- Class tiers
- Fourth
- Refineable
- Yes
- Trading & storage
- No restrictions
Sealed Bible description & effects
A cursed bible that contains evil spirits sealed within it.
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Cannot be destroyed.
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ATK + 5%, POW + 2.
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Increase Petitio damage by 5%.
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When refined to +5 or higher, increase Petitio damage by additional 10%.
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When refined to +7 or higher, increase melee physical damage by 5%.
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When refined to +9 or higher, increase Petitio damage by additional 10%.
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When refined to +10 or higher, CRI + 10.
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When refined to +11 or higher, increase Petitio damage by additional 5% and Critical damage by 20%.
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[Grade Bonus]
[Grade D] Increase melee physical damage by 10%.
[Grade C] Increase physical damage against all sizes enemies by 10%.
[Grade B] Increase physical damage against all races enemies by 10%.
[Grade A] Increase physical damage against all property enemies by 10%.
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Type : Book
Attack : 210
Weight : 100
Weapon Level : 5
Required Level : 215
Class : Cardinal
Item effect script
.@g = getenchantgrade();
.@r = getrefine();
bonus bUnbreakableWeapon;
bonus bAtkRate,5;
bonus bPow,2;
bonus2 bSkillAtk,"CD_PETITIO",5;
if (.@r>=5) {
bonus2 bSkillAtk,"CD_PETITIO",10;
if (.@r>=7) {
bonus bShortAtkRate,5;
if (.@r>=9) {
bonus2 bSkillAtk,"CD_PETITIO",10;
if (.@r>=10) {
bonus bCritical,10;
if (.@r>=11) {
bonus bCritAtkRate,20;
bonus2 bSkillAtk,"CD_PETITIO",5;
}
}
}
}
}
if (.@g>=ENCHANTGRADE_D) {
bonus bShortAtkRate,10;
if (.@g>=ENCHANTGRADE_C) {
bonus2 bAddSize,Size_All,10;
if (.@g>=ENCHANTGRADE_B) {
bonus2 bAddRace,RC_All,10;
if (.@g>=ENCHANTGRADE_A) {
bonus2 bAddEle,Ele_All,10;
}
}
}
}
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The preview shows appearance; equipment requirements are listed in the item details.
Some additional particle effects use the game client’s internal renderer and are not included in this preview.
Build an outfit with this itemEquipment sets
Set 1
Set effect
bonus bCritAtkRate,25;
bonus2 bSkillAtk,"CD_PETITIO",15;
Set 2
Set effect
.@r = getequiprefinerycnt(EQI_HAND_R)/3;
bonus bCritAtkRate,10*.@r;
bonus2 bSkillAtk,"CD_PETITIO",4*.@r;
if (getenchantgrade(EQI_HAND_R)>=ENCHANTGRADE_B) {
bonus2 bSkillAtk,"CD_PETITIO",10;
}










