
RENEWAL / ITEMS
Vivatus Fides Bible [2]
#540026Weapon
Vivatus_F_Bible
Item stats
- ATK
- 210
- MATK
- 210
- Slots
- 2
- Weight
- 180
- Weapon level
- 5
- Buy price
- 0 z
- Sell price
- 0 z
Usage & restrictions
- Type
- Weapon
- Weapon class
- Book
- Equipment position
- Weapon
- Gender
- Both
- Required level
- 210+
- Jobs
- Priest
- Class tiers
- Fourth
- Refineable
- Yes
- Trading & storage
- No restrictions
Vivatus Fides Bible description & effects
A Bible reborn with the power of true faith through a purification ritual.
MATK +210.
------------------------
Increases Duple Light damage by 10%.
ATK +12 and MATK +12 per 3 refine rate.
If refine rate is 7 or higher,
increases Duple Light damage by additional 25%.
If refine rate is 9 or higher,
increases ASPD by 10%.
If refine rate is 11 or higher,
increases Duple Light damage by additional 40%.
If refine rate is 12 or higher,
increases melee physical damage by 15%.
------------------------
[Bonus By Grade]
[Grade D] If refine rate is 11 or higher, increases physical and magical damage against all property enemies by 15%.
[Grade C] Increases Duple Light damage by additional 25%.
[Grade B] ATK +7%, MATK +7%.
[Grade A] POW + 1 and P.ATK + 1 per 3 refine rate.
------------------------
Class : Book
ATK : 210
Weight : 180
Weapon Lv : 5
Required Level : 210
Class : Cardinal
Item effect script
.@g = getenchantgrade();
.@r = getrefine();
bonus2 bSkillAtk,"AB_DUPLELIGHT_MELEE",15;
bonus2 bSkillAtk,"AB_DUPLELIGHT_MAGIC",15;
bonus bMatk,12*(.@r/3);
bonus bBaseAtk,12*(.@r/3);
if (.@r>=7) {
bonus2 bSkillAtk,"AB_DUPLELIGHT_MELEE",25;
bonus2 bSkillAtk,"AB_DUPLELIGHT_MAGIC",25;
if (.@r>=9) {
bonus bAspdRate,10;
if (.@r>=11) {
bonus2 bSkillAtk,"AB_DUPLELIGHT_MELEE",40;
bonus2 bSkillAtk,"AB_DUPLELIGHT_MAGIC",40;
if (.@r>=12) {
bonus bShortAtkRate,15;
}
}
}
}
if (.@g >= ENCHANTGRADE_D) {
if (.@r>=11) {
bonus2 bMagicAddEle,Ele_All,15;
bonus2 bAddEle,Ele_All,15;
}
}
if (.@g >= ENCHANTGRADE_C) {
bonus2 bSkillAtk,"AB_DUPLELIGHT_MELEE",25;
bonus2 bSkillAtk,"AB_DUPLELIGHT_MAGIC",25;
if (.@g >= ENCHANTGRADE_B) {
bonus bMatkRate,7;
bonus bAtkRate,7;
if (.@g >= ENCHANTGRADE_A) {
bonus bPAtk,(.@r/3);
bonus bPow,(.@r/3);
}
}
}
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The preview shows appearance; equipment requirements are listed in the item details.
Some additional particle effects use the game client’s internal renderer and are not included in this preview.
Build an outfit with this itemEquipment sets
Set 1
Set effect
bonus bShortAtkRate,10;
.@r_weapon = getequiprefinerycnt(EQI_HAND_R);
bonus2 bSkillAtk,"CD_PETITIO",7*(.@r_weapon/3);
bonus2 bSkillAtk,"AB_DUPLELIGHT_MELEE",5*(.@r_weapon/3);
bonus2 bSkillAtk,"AB_DUPLELIGHT_MAGIC",5*(.@r_weapon/3);
if (getenchantgrade(EQI_HAND_R) >= ENCHANTGRADE_C) {
bonus2 bSkillAtk,"CD_PETITIO",15;
}
Set 2
Set effect
bonus2 bMagicAtkEle,Ele_All,15;
if (getenchantgrade(EQI_HAND_R) >= ENCHANTGRADE_A) {
bonus2 bAddRace,RC_All,12;
bonus2 bMagicAddRace,RC_All,12;
bonus2 bSkillAtk,"CD_PETITIO",20;
}
Set 3
Set effect
bonus bBaseAtk,300;
bonus bMatk,300;
bonus bDelayrate,-5;










