
RENEWAL / ITEMS
Vivatus Fides Poison Book [2]
#540025Weapon
Vivatus_F_P_Book
Item stats
- ATK
- 170
- MATK
- 200
- Slots
- 2
- Weight
- 130
- Weapon level
- 5
- Buy price
- 0 z
- Sell price
- 0 z
Usage & restrictions
- Type
- Weapon
- Weapon class
- Book
- Equipment position
- Weapon
- Gender
- Both
- Required level
- 210+
- Jobs
- Sage
- Class tiers
- Fourth
- Refineable
- Yes
- Trading & storage
- No restrictions
Vivatus Fides Poison Book description & effects
A poison book reborn with the power of true faith through a purification ritual.
MATK +200.
------------------------
Increases Poison Burst damage by 10%.
MATK +12 per 3 refine rate.
If refine rate is 7 or higher,
increases Poison Burst damage by additional 20%.
If refine rate is 9 or higher,
reduces skill cooldown of Poison Burst by 1 second.
If refine rate is 11 or higher,
increases Poison Burst damage by additional 25%.
If refine rate is 12 or higher,
increases poison property magical damage by 15%.
------------------------
[Bonus By Grade]
[Grade D] If refine rate is 11 or higher, increases magical damage againt all property enemies by 15%.
[Grade C] Increases Poison Burst damage by additional 15%.
[Grade B] MATK +7%.
[Grade A] SPL +1 and S.MATK + 1 per 3 refine rate.
------------------------
Class : Book
ATK : 170
Weight : 130
Weapon Lv : 5
Required Level : 210
Class : Elemental Master
Item effect script
.@g = getenchantgrade();
.@r = getrefine();
bonus2 bSkillAtk,"SO_POISON_BUSTER",10;
bonus bMatk,12*(.@r/3);
if (.@r>=7) {
bonus2 bSkillAtk,"SO_POISON_BUSTER",20;
if (.@r>=9) {
bonus2 bSkillCooldown,"SO_POISON_BUSTER",-1000;
if (.@r>=11) {
bonus2 bSkillAtk,"SO_POISON_BUSTER",25;
if (.@r>=12) {
bonus2 bMagicAtkEle,Ele_Poison,15;
}
}
}
}
if (.@g >= ENCHANTGRADE_D) {
if (.@r>=11) {
bonus2 bMagicAddEle,Ele_All,15;
}
}
if (.@g >= ENCHANTGRADE_C) {
bonus2 bSkillAtk,"SO_POISON_BUSTER",15;
if (.@g >= ENCHANTGRADE_B) {
bonus bMatkRate,7;
if (.@g >= ENCHANTGRADE_A) {
bonus bSMatk,(.@r/3);
bonus bSpl,(.@r/3);
}
}
}
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The preview shows appearance; equipment requirements are listed in the item details.
Some additional particle effects use the game client’s internal renderer and are not included in this preview.
Build an outfit with this itemEquipment sets
Set 1
Set effect
bonus2 bMagicAtkEle,Ele_Poison,10;
bonus2 bMagicAtkEle,Ele_Fire,10;
.@r_weapon = getequiprefinerycnt(EQI_HAND_R);
bonus2 bSkillAtk,"EM_CONFLAGRATION",7*(.@r_weapon/3);
bonus2 bSkillAtk,"EM_VENOM_SWAMP",7*(.@r_weapon/3);
bonus2 bSkillAtk,"SO_POISON_BUSTER",5*(.@r_weapon/3);
if (getenchantgrade(EQI_HAND_R) >= ENCHANTGRADE_C) {
bonus2 bSkillAtk,"EM_CONFLAGRATION",15;
bonus2 bSkillAtk,"EM_VENOM_SWAMP",15;
}
Set 2
Set effect
bonus2 bMagicAtkEle,Ele_All,15;
if (getenchantgrade(EQI_HAND_R) >= ENCHANTGRADE_A) {
bonus2 bMagicAddRace,RC_All,12;
bonus2 bSkillAtk,"EM_VENOM_SWAMP",20;
}
Set 3
Set effect
bonus bBaseAtk,300;
bonus bMatk,300;
bonus bDelayrate,-5;










