Game version
Helm of Faith (Sorcerer) artwork from Ragnarok Online
RENEWAL / ITEMS

Helm of Faith (Sorcerer) [1]

#400218Armor

Viva_Adul_Hat_SO1

Item stats

DEF
10
Slots
1
Weight
10
Armor level
2
Buy price
0 z
Sell price
0 z

Usage & restrictions

Type
Armor
Equipment position
Headgear (Top)
Gender
Both
Required level
180+
Jobs
Sage
Class tiers
All Third, Fourth
Refineable
Yes
Trading & storage
No restrictions

Helm of Faith (Sorcerer) description & effects

A helm containing the power of faith. Has the effect of amplifying Adulter and Vivatus weapons. ------------------------ If the user base level is 210 or higher, SPL +2, S.MATK +1. If the user base level is 230 or higher, SPL +3, S.MATK +2. MATK +10 per 2 refine rate. Increases Poison Burst damage by 15% per 3 refine rate. Increases Fire and Poison property magical damage by 7% per 4 refine rate. If refine rate is 7 or higher, reduces variable casting time by 10%. If refine rate is 9 or higher, reduces fixed casting time by 0.2 seconds. If refine rate is 11 or higher, MATK + 5%, reduces fixed casting time by additional 0.3 seconds. ------------------------ Set Bonus: Helm of Faith II (Sorcerer) Adulter Fides Poison Book increases Poison property magical damage by 10%, increases Poison Burst damage by 5% per 3 refine rate of weapon. ------------------------ Set Bonus: Helm of Faith II (Sorcerer) Vivatus Fides Poison Book increases Fire and Poison property magical damage by 10%, increases Poison Burst damage by 5%, Conflagration and Venom Swamp damage by 7% per 3 refine rate of weapon, if grade of weapon is C or higher, increases Conflagration and Venom Swamp damage by additional 15%. ------------------------ Class: Headgear Defense: 10 Location: Upper Weight: 10 Armor Lv: 2 Required Lv: 180 Class: Sorcerer
Item effect script
.@r = getrefine();
if (BaseLevel>=210) {
   bonus bSMatk,1;
   bonus bSpl,2;
}
if (BaseLevel>=230) {
   bonus bSMatk,2;
   bonus bSpl,3;
}
if (.@r>=7) {
   bonus bVariableCastrate,-10;
   if (.@r>=9) {
      bonus bFixedCast,-200;
      if (.@r>=11) {
         bonus bFixedCast,-300;
         bonus bMatkRate,5;
      }
   }
}
bonus bMatk,10*(.@r/2);
bonus2 bSkillAtk,"SO_POISON_BUSTER",15*(.@r/3);
bonus2 bMagicAtkEle,Ele_Poison,7*(.@r/4);
bonus2 bMagicAtkEle,Ele_Fire,7*(.@r/4);
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Equipment sets

Set 1

Set effect

bonus2 bMagicAtkEle,Ele_Poison,10;
.@r_weapon = getequiprefinerycnt(EQI_HAND_R);
bonus2 bSkillAtk,"SO_POISON_BUSTER",5*(.@r_weapon/3);

Set 2

Set effect

bonus2 bMagicAtkEle,Ele_Poison,10;
bonus2 bMagicAtkEle,Ele_Fire,10;
.@r_weapon = getequiprefinerycnt(EQI_HAND_R);
bonus2 bSkillAtk,"EM_CONFLAGRATION",7*(.@r_weapon/3);
bonus2 bSkillAtk,"EM_VENOM_SWAMP",7*(.@r_weapon/3);
bonus2 bSkillAtk,"SO_POISON_BUSTER",5*(.@r_weapon/3);
if (getenchantgrade(EQI_HAND_R) >= ENCHANTGRADE_C) {
   bonus2 bSkillAtk,"EM_CONFLAGRATION",15;
   bonus2 bSkillAtk,"EM_VENOM_SWAMP",15;
}
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