
RENEWAL / ITEMS
Origin of Life [2]
#540055Weapon
Orign_Of_Life
Item stats
- ATK
- 200
- Slots
- 2
- Weight
- 100
- Weapon level
- 5
- Buy price
- 0 z
- Sell price
- 0 z
Usage & restrictions
- Type
- Weapon
- Weapon class
- Book
- Equipment position
- Weapon
- Gender
- Both
- Required level
- 215+
- Jobs
- Star Gladiator
- Class tiers
- Fourth
- Refineable
- Yes
- Trading & storage
- No restrictions
Origin of Life description & effects
A tablet known as the source of life, recording the beginning of light.
Indestructible in battle.
ATK + 5%, POW + 2.
Noon Blast damage +5%.
------------------------
When refine level 5 or more, Noon Blast damage +10%.
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When refine level 7 or more, Melee physical damage +5%.
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When refine level 9 or more, Noon Blast damage +10% additional.
------------------------
When refine level 10 or more, Global Cooldown -10%.
------------------------
When refine level 11 or more, Noon Blast damage +5% additional, Sunset Blast damage +15%.
------------------------
[Bonus by Grade]
[Grade D] Melee physical damage +10%.
[Grade C] Physical damage to all size enemies +10%.
[Grade B] Physical damage to all race enemies +10%.
[Grade A] Physical damage to all property enemies +10%.
------------------------
Type : Book
Attack : 200
Weight : 100
Weapon Level : 5
Required Level : 215
Class : Sky Emperor
Item effect script
.@g = getenchantgrade();
.@r = getrefine();
bonus bUnbreakableWeapon;
bonus bAtkRate,5;
bonus bPow,2;
bonus2 bSkillAtk,"SKE_NOON_BLAST",5;
if (.@r>=5) {
bonus2 bSkillAtk,"SKE_NOON_BLAST",10;
if (.@r>=7) {
bonus bShortAtkRate,5;
if (.@r>=9) {
bonus2 bSkillAtk,"SKE_NOON_BLAST",10;
if (.@r>=10) {
bonus bDelayrate,-10;
if (.@r>=11) {
bonus2 bSkillAtk,"SKE_SUNSET_BLAST",15;
bonus2 bSkillAtk,"SKE_NOON_BLAST",5;
}
}
}
}
}
if (.@g>=ENCHANTGRADE_D) {
bonus bShortAtkRate,10;
if (.@g>=ENCHANTGRADE_C) {
bonus2 bAddSize,Size_All,10;
if (.@g>=ENCHANTGRADE_B) {
bonus2 bAddRace,RC_All,10;
if (.@g>=ENCHANTGRADE_A) {
bonus2 bAddEle,Ele_All,10;
}
}
}
}
TRY IT ON
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The preview shows appearance; equipment requirements are listed in the item details.
Some additional particle effects use the game client’s internal renderer and are not included in this preview.
Build an outfit with this itemEquipment sets
Set 1
Set effect
bonus2 bSkillAtk,"SKE_SUNSET_BLAST",20;
bonus2 bSkillAtk,"SKE_NOON_BLAST",15;
Set 2
Set effect
.@r = getequiprefinerycnt(EQI_HAND_R)/3;
bonus2 bSkillAtk,"SKE_NOON_BLAST",4*.@r;
bonus2 bSkillAtk,"SKE_SUNSET_BLAST",5*.@r;
if (getenchantgrade(EQI_HAND_R)>=ENCHANTGRADE_B) {
bonus2 bSkillAtk,"SKE_NOON_BLAST",10;
}










