Game version
Vivatus Fides Rapier artwork from Ragnarok Online
RENEWAL / ITEMS

Vivatus Fides Rapier [2]

#500028Weapon

Vivatus_F_Lapier

Item stats

ATK
210
Slots
2
Weight
200
Weapon level
5
Buy price
0 z
Sell price
0 z

Usage & restrictions

Type
Weapon
Weapon class
One-Handed Sword
Equipment position
Weapon
Gender
Both
Required level
210+
Jobs
Alchemist
Class tiers
Fourth
Refineable
Yes
Trading & storage
No restrictions

Vivatus Fides Rapier description & effects

A rapier reborn with the power of true faith through a purification ritual. ------------------------ Increases Cart Cannon damage by 10%. ATK + 12 per 3 refine rate. If refine rate is 7 or higher, increases Cart Cannon damage by additional 20%. If refine rate is 9 or higher, reduces variable casting time by 10%. If refine rate is 11 or higher, increases Cart Cannon damage by additional 25%. If refine rate is 12 or higher, increases long ranged physical damage by 15%. ------------------------ [Bonus By Grade] [Grade D] If refine rate is 11 or higher, increases physical damage against all property enemies by 15%. [Grade C] Increases Cart Cannon damage by additional 15%. [Grade B] ATK +7%. [Grade A] POW +1 and P.ATK +1 per 3 refine rate. ------------------------ Class : Sword ATK : 210 Weight : 200 Weapon Lv : 5 Required Level : 210 Class : Biolo
Item effect script
.@g = getenchantgrade();
.@r = getrefine();
bonus2 bSkillAtk,"GN_CARTCANNON",10;
bonus bBaseAtk,12*(.@r/3);
if (.@r>=7) {
   bonus2 bSkillAtk,"GN_CARTCANNON",20;
   if (.@r>=9) {
      bonus bVariableCastrate,-10;
      if (.@r>=11) {
         bonus2 bSkillAtk,"GN_CARTCANNON",25;
         if (.@r>=12) {
            bonus bLongAtkRate,15;
         }
      }
   }
}
if (.@g >= ENCHANTGRADE_D) {
   if (.@r>=11) {
      bonus2 bAddEle,Ele_All,15;
   }
}
if (.@g >= ENCHANTGRADE_C) {
   bonus2 bSkillAtk,"GN_CARTCANNON",15;
   if (.@g >= ENCHANTGRADE_B) {
      bonus bAtkRate,7;
      if (.@g >= ENCHANTGRADE_A) {
         bonus bPAtk,(.@r/3);
         bonus bPow,(.@r/3);
      }
   }
}
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8 directions · original animations

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Equipment sets

Set 1

Set effect

bonus bLongAtkRate,10;
.@r_weapon = getequiprefinerycnt(EQI_HAND_R);
bonus2 bSkillAtk,"BO_ACIDIFIED_ZONE_WIND",7*(.@r_weapon/3);
bonus2 bSkillAtk,"BO_ACIDIFIED_ZONE_FIRE",7*(.@r_weapon/3);
bonus2 bSkillAtk,"BO_ACIDIFIED_ZONE_WATER",7*(.@r_weapon/3);
bonus2 bSkillAtk,"BO_ACIDIFIED_ZONE_GROUND",7*(.@r_weapon/3);
bonus2 bSkillAtk,"GN_CARTCANNON",5*(.@r_weapon/3);
if (getenchantgrade(EQI_HAND_R) >= ENCHANTGRADE_C) {
   bonus2 bSkillAtk,"BO_ACIDIFIED_ZONE_WIND",15;
   bonus2 bSkillAtk,"BO_ACIDIFIED_ZONE_FIRE",15;
   bonus2 bSkillAtk,"BO_ACIDIFIED_ZONE_WATER",15;
   bonus2 bSkillAtk,"BO_ACIDIFIED_ZONE_GROUND",15;
}

Set 2

Set effect

skill "CR_PROVIDENCE",3;
bonus bMaxHPrate,15;
bonus2 bSubClass,Class_Boss,10;

Set 3

Set effect

bonus2 bSkillAtk,"BO_ACIDIFIED_ZONE_FIRE",25;
bonus2 bSkillAtk,"BO_ACIDIFIED_ZONE_WATER",25;
bonus2 bSkillAtk,"BO_ACIDIFIED_ZONE_WIND",25;
bonus2 bSkillAtk,"BO_ACIDIFIED_ZONE_GROUND",25;
bonus2 bSubRace,RC_Player_Human,10;
bonus2 bSubRace,RC_Player_Doram,10;

Set 4

Set effect

bonus bLongAtkRate,10;
if (getenchantgrade(EQI_HAND_R) >= ENCHANTGRADE_A) {
   bonus2 bAddRace,RC_All,12;
   bonus2 bSkillAtk,"BO_MAYHEMIC_THORNS",20;
}

Set 5

Set effect

bonus bBaseAtk,300;
bonus bMatk,300;
bonus bDelayrate,-5;
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