
RENEWAL / ITEMS
Vivatus Fides Axe [2]
#520009Weapon
Vivatus_F_Axe
Item stats
- ATK
- 270
- Slots
- 2
- Weight
- 750
- Weapon level
- 5
- Buy price
- 0 z
- Sell price
- 0 z
Usage & restrictions
- Type
- Weapon
- Weapon class
- One-Handed Axe
- Equipment position
- Weapon
- Gender
- Both
- Required level
- 210+
- Jobs
- Blacksmith
- Class tiers
- Fourth
- Refineable
- Yes
- Trading & storage
- No restrictions
Vivatus Fides Axe description & effects
An axe reborn with the power of true faith through a purification ritual.
------------------------
Increases Axe Boomerang damage by 10%.
ATK + 12 per 3 refine rate.
If refine rate is 7 or higher,
increases Axe Boomerang damage by additional 20%.
If refine rate is 9 or higher,
increases physical damage against all size enemies by 15%.
If refine rate is 11 or higher,
increases Axe Boomerang damage by additional 25%.
If refine rate is 12 or higher,
increases long ranged physical damage by 15%.
------------------------
[Bonus By Grade]
[Grade D] If refine rate is 11 or higher, increases physical damage against all property enemies by 15%.
[Grade C] Increases Axe Boomerang damage by additional 15%.
[Grade B] ATK + 7%.
[Grade A] POW +1 and P.ATK +1 per 3 refine rate.
------------------------
Class : Axe
ATK : 270
Weight : 750
Weapon Lv : 5
Required Level : 210
Class : Meister
Item effect script
.@g = getenchantgrade();
.@r = getrefine();
bonus bUnbreakableWeapon;
bonus2 bSkillAtk,"NC_AXEBOOMERANG",10;
bonus bBaseAtk,12*(.@r/3);
if (.@r>=7) {
bonus2 bSkillAtk,"NC_AXEBOOMERANG",20;
if (.@r>=9) {
bonus2 bAddSize,Size_All,15;
if (.@r>=11) {
bonus2 bSkillAtk,"NC_AXEBOOMERANG",25;
if (.@r>=12) {
bonus bLongAtkRate,15;
}
}
}
}
if (.@g >= ENCHANTGRADE_D) {
if (.@r>=11) {
bonus2 bAddEle,Ele_All,15;
}
}
if (.@g >= ENCHANTGRADE_C) {
bonus2 bSkillAtk,"NC_AXEBOOMERANG",15;
if (.@g >= ENCHANTGRADE_B) {
bonus bAtkRate,7;
if (.@g >= ENCHANTGRADE_A) {
bonus bPAtk,(.@r/3);
bonus bPow,(.@r/3);
}
}
}
TRY IT ON
8 directions · original animationsSee it on your character
Loading character preview…
SouthDrag to rotate
The preview shows appearance; equipment requirements are listed in the item details.
Some additional particle effects use the game client’s internal renderer and are not included in this preview.
Build an outfit with this itemEquipment sets
Set 1
Set effect
bonus bLongAtkRate,10;
bonus bShortAtkRate,10;
.@r_weapon = getequiprefinerycnt(EQI_HAND_R);
bonus2 bSkillAtk,"MT_AXE_STOMP",7*(.@r_weapon/3);
bonus2 bSkillAtk,"NC_AXETORNADO",5*(.@r_weapon/3);
bonus2 bSkillAtk,"NC_AXEBOOMERANG",5*(.@r_weapon/3);
if (getenchantgrade(EQI_HAND_R) >= ENCHANTGRADE_C) {
bonus2 bSkillAtk,"MT_AXE_STOMP",15;
}
Set 2
Set effect
skill "CR_PROVIDENCE",3;
bonus bMaxHPrate,15;
bonus2 bSubClass,Class_Boss,10;
Set 3
Set effect
bonus2 bSkillAtk,"MT_AXE_STOMP",25;
bonus2 bSkillAtk,"MT_RUSH_QUAKE",25;
bonus2 bSubRace,RC_Player_Human,10;
bonus2 bSubRace,RC_Player_Doram,10;
Set 4
Set effect
bonus bShortAtkRate,10;
if (getenchantgrade(EQI_HAND_R) >= ENCHANTGRADE_A) {
bonus2 bAddRace,RC_All,12;
bonus2 bSkillAtk,"MT_MIGHTY_SMASH",20;
}
Set 5
Set effect
bonus bBaseAtk,300;
bonus bMatk,300;
bonus bDelayrate,-5;










