
RENEWAL / ITEMS
Destruction Axe [2]
#1341Weapon
Destruction_Axe
Item stats
- ATK
- 230
- Slots
- 2
- Weight
- 440
- Weapon level
- 5
- Buy price
- 0 z
- Sell price
- 0 z
Usage & restrictions
- Type
- Weapon
- Weapon class
- One-Handed Axe
- Equipment position
- Weapon
- Gender
- Both
- Required level
- 215+
- Jobs
- Blacksmith
- Class tiers
- Fourth
- Refineable
- Yes
- Trading & storage
- No restrictions
Destruction Axe description & effects
A one-handed axe said to have been forged by a blacksmith consumed by evil power, crafted for the sole purpose of destroying the world.
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Indestructible in battle.
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ATK + 5%, POW + 2.
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Increases Triple Laser damage by 5%.
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When refined to +5 or higher, increases Triple Laser damage by 10%.
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When refined to +7 or higher, increases long-range physical damage by 5%.
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When refined to +9 or higher, increases Triple Laser damage by 10%.
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When refined to +10 or higher, CRI + 10.
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When refined to +11 or higher, increases Triple Laser damage by 5%, and critical damage by 20%.
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[Grade Bonus]
[Grade D] Increases long-range physical damage by 10%.
[Grade C] Increases physical damage against all size enemies by 10%.
[Grade B] Increases physical damage against all race enemies by 10%.
[Grade A] Increases physical damage against all property enemies by 10%.
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Type : One-handed Axe
Attack : 230
Weight : 440
Weapon Level : 5
Required Level : 215
Class : Meister
Item effect script
.@g = getenchantgrade();
.@r = getrefine();
bonus bUnbreakableWeapon;
bonus bAtkRate,5;
bonus bPow,2;
bonus2 bSkillAtk,"MT_TRIPLE_LASER",5;
if (.@r>=5) {
bonus2 bSkillAtk,"MT_TRIPLE_LASER",10;
if (.@r>=7) {
bonus bLongAtkRate,5;
if (.@r>=9) {
bonus2 bSkillAtk,"MT_TRIPLE_LASER",10;
if (.@r>=10) {
bonus bCritical,10;
if (.@r>=11) {
bonus bCritAtkRate,20;
bonus2 bSkillAtk,"MT_TRIPLE_LASER",5;
}
}
}
}
}
if (.@g>=ENCHANTGRADE_D) {
bonus bLongAtkRate,10;
if (.@g>=ENCHANTGRADE_C) {
bonus2 bAddSize,Size_All,10;
if (.@g>=ENCHANTGRADE_B) {
bonus2 bAddRace,RC_All,10;
if (.@g>=ENCHANTGRADE_A) {
bonus2 bAddEle,Ele_All,10;
}
}
}
}
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The preview shows appearance; equipment requirements are listed in the item details.
Some additional particle effects use the game client’s internal renderer and are not included in this preview.
Build an outfit with this itemEquipment sets
Set 1
Set effect
.@r = getequiprefinerycnt(EQI_HAND_R)/3;
bonus bCritAtkRate,10*.@r;
bonus2 bSkillAtk,"MT_TRIPLE_LASER",4*.@r;
if (getenchantgrade(EQI_HAND_R)>=ENCHANTGRADE_B) {
bonus2 bSkillAtk,"MT_TRIPLE_LASER",10;
}
Set 2
Set effect
bonus bCritAtkRate,25;
bonus2 bSkillAtk,"MT_TRIPLE_LASER",15;










