
RENEWAL / ITEMS
Astrologer's Dawn Boots [1]
#470291Armor
Astrolo_Dawn_Boots
Item stats
- DEF
- 20
- Slots
- 1
- Weight
- 80
- Armor level
- 2
- Buy price
- 0 z
- Sell price
- 0 z
Usage & restrictions
- Type
- Armor
- Equipment position
- Footgear
- Gender
- Both
- Required level
- 190+
- Jobs
- All jobs
- Class tiers
- All tiers
- Refineable
- Yes
- Trading & storage
- No restrictions
Astrologer's Dawn Boots description & effects
All talent status +10.
------------------------
Every 2 refine level, ATK and MATK +10.
Every 3 refine level, POW, SPL, CON +2.
------------------------
When refine +7 or higher,
increases melee/ranged physical damage by 12%,
increases all property magical damage by 12%.
When refine +9 or higher,
decreases after cast delay by 8%.
When refine +11 or higher,
reduces fixed casting time by 0.7 seconds.
When refine +13 or higher,
increases physical/magical damage to all race enemies by 12%.
------------------------
Set Bonus:
Astrologer's Dawn Boots [1]
Star Cluster of Power Lv2
When physically attacking, has 3% chance to increase STR by 100 for 10 seconds.
when Shoes [C grade], POW +7,
When Shoes [A grade], additional POW +12, and Perfect Hit +8%.
------------------------
Set Bonus:
Astrologer's Dawn Boots [1]
Star Cluster of Stamina Lv2
When physically attacking, has 3% chance to increase VIT by 120 for 10 seconds.
when Shoes [C grade], MHP +8%, P.ATK +10,
When Shoes [A grade], additional MHP +15%, P.ATK +15,
and increases physical damage all sizes enemies by 25%.
------------------------
Set Bonus:
Astrologer's Dawn Boots [1]
Star Cluster of Wisdom Lv2
When magically attack, has 3% chance to increase MATK by 30% for 10 seconds.
when Shoes [C grade], reduces variable casting time by 20%, S.MATK +10.
When Shoes [A grade], reduces variable casting time by additional 35%, S.MATK +15,
and increases magical damage to all sizes enemies by 25%.
------------------------
Set Bonus:
Astrologer's Dawn Boots [1]
Star Cluster of Spell Lv2
When magically attack, has 3% chance to increase INT by 120 for 10 seconds.
when Shoes [C grade], SPL +10.
When Shoes [A grade], additional SPL +20, and reduces fixed casting time by 0.2 seconds.
------------------------
Set Bonus:
Astrologer's Dawn Boots [1]
Star Cluster of Concentration Lv2
When physically attacking, has 3% chance to increase DEX by 150 for 10 seconds.
when Shoes [C grade], CON +10.
When Shoes [A grade], additional CON +20, and increases ranged physical damage by 8%.
------------------------
Set Bonus:
Astrologer's Dawn Boots [1]
Star Cluster of Creative Lv2
When physically attacking, has 3% chance to increase ATK by 20% for 10 seconds.
when Shoes [C grade], CRI +7.
When Shoes [A grade], additional CRT +12, and C.RATE +10.
------------------------
Set Bonus:
Astrologer's Dawn Boots [1]
Star Cluster of Power Lv3
When physically attacking, has 3% chance to increase STR by 120 for 10 seconds.
when Shoes [C grade], POW +10,
When Shoes [A grade], additional POW +18, and Perfect Hit +15%.
------------------------
Set Bonus:
Astrologer's Dawn Boots [1]
Star Cluster of Stamina Lv3
When physically attacking, has 3% chance to increase VIT by 150 for 10 seconds.
when Shoes [C grade], MHP +10%, P.ATK +10,
When Shoes [A grade], additional MHP +20%, P.ATK +15,
and increases physical damage all sizes enemies by 30%.
------------------------
Set Bonus:
Astrologer's Dawn Boots [1]
Star Cluster of Wisdom Lv3
When magically attack, has 3% chance to increase MATK by 35% for 10 seconds.
when Shoes [C grade], reduces variable casting time by 25%, S.MATK +10.
When Shoes [A grade], reduces variable casting time by additional 45%, S.MATK +15,
and increases magical damage to all sizes enemies by 30%.
------------------------
Set Bonus:
Astrologer's Dawn Boots [1]
Star Cluster of Spell Lv3
When magically attack, has 3% chance to increase INT by 150 for 10 seconds.
when Shoes [C grade], SPL +12.
When Shoes [A grade], additional SPL +27, and reduces fixed casting time by 0.3 seconds.
------------------------
Set Bonus:
Astrologer's Dawn Boots [1]
Star Cluster of Concentration Lv3
When physically attacking, has 3% chance to increase DEX by 200 for 10 seconds.
when Shoes [C grade], CON +12.
When Shoes [A grade], additional CON +27, and increases ranged physical damage by 15%.
------------------------
Set Bonus:
Astrologer's Dawn Boots [1]
Star Cluster of Creative Lv3
When physically attacking, has 3% chance to increase ATK by 25% for 10 seconds.
when Shoes [C grade], CRI +8.
When Shoes [A grade], additional CRT +17, and C.RATE +12.
------------------------
[Grade Bonus]
[Grade D] MHP and MSP +5%.
[Grade C] ATK and MATK +7%.
[Grade B] Reduced fixed casting time by 0.3 seconds.
[Grade A] Increases physical/magical damage to all class enemies by 10%.
------------------------
Type : Shoes
Def : 20
Weight : 80
Armor Level : 2
Required Level : 190
Class : All Jobs
Item effect script
.@r = getrefine();
.@g = getenchantgrade();
bonus bAllTraitStats,10;
bonus bBaseAtk,10*(.@r/2);
bonus bMatk,10*(.@r/2);
bonus bPow,2*(.@r/3);
bonus bSpl,2*(.@r/3);
bonus bCon,2*(.@r/3);
if (.@r>=7) {
bonus bShortAtkRate,12;
bonus bLongAtkRate,12;
bonus2 bMagicAtkEle,Ele_All,12;
if (.@r>=9) {
bonus bDelayrate,-8;
if (.@r>=11) {
bonus bFixedCast,-700;
if (.@r>=13) {
bonus2 bAddRace,RC_All,12;
bonus2 bMagicAddRace,RC_All,12;
}
}
}
}
if (.@g>=ENCHANTGRADE_D) {
bonus bMaxHPrate,5;
bonus bMaxSPrate,5;
if (.@g>=ENCHANTGRADE_C) {
bonus bAtkRate,7;
bonus bMatkRate,7;
if (.@g>=ENCHANTGRADE_B) {
bonus bFixedCast,-300;
if (.@g>=ENCHANTGRADE_A) {
bonus2 bAddClass,Class_All,10;
bonus2 bMagicAddClass,Class_All,10;
}
}
}
}
Equipment sets
Set 1
Set effect
.@g = getenchantgrade(EQI_SHOES);
autobonus "{ bonus bStr,100; }",30,10000,BF_WEAPON;
if (.@g>=ENCHANTGRADE_C) {
bonus bPow,7;
if (.@g>=ENCHANTGRADE_A) {
bonus bPow,12;
bonus bPerfectHitAddRate,8;
}
}
Set 2
Set effect
.@g = getenchantgrade(EQI_SHOES);
autobonus "{ bonus bVit,120; }",30,10000,BF_WEAPON;
if (.@g>=ENCHANTGRADE_C) {
bonus bMaxHPrate,8;
bonus bPAtk,10;
if (.@g>=ENCHANTGRADE_A) {
bonus bMaxHPrate,15;
bonus bPAtk,15;
bonus2 bAddSize,Size_All,25;
}
}
Set 3
Set effect
.@g = getenchantgrade(EQI_SHOES);
autobonus "{ bonus bMatkRate,30; }",30,10000,BF_MAGIC;
if (.@g>=ENCHANTGRADE_C) {
bonus bVariableCastrate,-20;
bonus bSMatk,10;
if (.@g>=ENCHANTGRADE_A) {
bonus bVariableCastrate,-35;
bonus bSMatk,15;
bonus2 bMagicAddSize,Size_All,25;
}
}
Set 4
Set effect
.@g = getenchantgrade(EQI_SHOES);
autobonus "{ bonus bInt,120; }",30,10000,BF_MAGIC;
if (.@g>=ENCHANTGRADE_C) {
bonus bSpl,10;
if (.@g>=ENCHANTGRADE_A) {
bonus bSpl,20;
bonus bFixedCast,-200;
}
}
Set 5
Set effect
.@g = getenchantgrade(EQI_SHOES);
autobonus "{ bonus bDex,150; }",30,10000,BF_WEAPON;
if (.@g>=ENCHANTGRADE_C) {
bonus bCon,10;
if (.@g>=ENCHANTGRADE_A) {
bonus bCon,20;
bonus bLongAtkRate,8;
}
}
Set 6
Set effect
.@g = getenchantgrade(EQI_SHOES);
autobonus "{ bonus bAtkRate,20; }",30,10000,BF_WEAPON;
if (.@g>=ENCHANTGRADE_C) {
bonus bCritical,7;
if (.@g>=ENCHANTGRADE_A) {
bonus bCrt,12;
bonus bCRate,10;
}
}
Set 7
Set effect
.@g = getenchantgrade(EQI_SHOES);
autobonus "{ bonus bStr,120; }",30,10000,BF_WEAPON;
if (.@g>=ENCHANTGRADE_C) {
bonus bPow,10;
if (.@g>=ENCHANTGRADE_A) {
bonus bPow,18;
bonus bPerfectHitAddRate,15;
}
}
Set 8
Set effect
.@g = getenchantgrade(EQI_SHOES);
autobonus "{ bonus bVit,150; }",30,10000,BF_WEAPON;
if (.@g>=ENCHANTGRADE_C) {
bonus bMaxHPrate,10;
bonus bPAtk,10;
if (.@g>=ENCHANTGRADE_A) {
bonus bMaxHPrate,20;
bonus bPAtk,15;
bonus2 bAddSize,Size_All,30;
}
}
Set 9
Set effect
.@g = getenchantgrade(EQI_SHOES);
autobonus "{ bonus bMatkRate,35; }",30,10000,BF_MAGIC;
if (.@g>=ENCHANTGRADE_C) {
bonus bVariableCastrate,-25;
bonus bSMatk,10;
if (.@g>=ENCHANTGRADE_A) {
bonus bVariableCastrate,-45;
bonus bSMatk,15;
bonus2 bMagicAddSize,Size_All,30;
}
}
Set 10
Set effect
.@g = getenchantgrade(EQI_SHOES);
autobonus "{ bonus bInt,150; }",30,10000,BF_MAGIC;
if (.@g>=ENCHANTGRADE_C) {
bonus bSpl,12;
if (.@g>=ENCHANTGRADE_A) {
bonus bSpl,27;
bonus bFixedCast,-300;
}
}
Set 11
Set effect
.@g = getenchantgrade(EQI_SHOES);
autobonus "{ bonus bDex,200; }",30,10000,BF_WEAPON;
if (.@g>=ENCHANTGRADE_C) {
bonus bCon,12;
if (.@g>=ENCHANTGRADE_A) {
bonus bCon,27;
bonus bLongAtkRate,15;
}
}
Set 12
Set effect
.@g = getenchantgrade(EQI_SHOES);
autobonus "{ bonus bAtkRate,25; }",30,10000,BF_WEAPON;
if (.@g>=ENCHANTGRADE_C) {
bonus bCritical,8;
if (.@g>=ENCHANTGRADE_A) {
bonus bCrt,17;
bonus bCRate,12;
}
}











