Game version
Astrologer's Dawn Boots artwork from Ragnarok Online
RENEWAL / ITEMS

Astrologer's Dawn Boots [1]

#470291Armor

Astrolo_Dawn_Boots

Item stats

DEF
20
Slots
1
Weight
80
Armor level
2
Buy price
0 z
Sell price
0 z

Usage & restrictions

Type
Armor
Equipment position
Footgear
Gender
Both
Required level
190+
Jobs
All jobs
Class tiers
All tiers
Refineable
Yes
Trading & storage
No restrictions

Astrologer's Dawn Boots description & effects

All talent status +10. ------------------------ Every 2 refine level, ATK and MATK +10. Every 3 refine level, POW, SPL, CON +2. ------------------------ When refine +7 or higher, increases melee/ranged physical damage by 12%, increases all property magical damage by 12%. When refine +9 or higher, decreases after cast delay by 8%. When refine +11 or higher, reduces fixed casting time by 0.7 seconds. When refine +13 or higher, increases physical/magical damage to all race enemies by 12%. ------------------------ Set Bonus: Astrologer's Dawn Boots [1] Star Cluster of Power Lv2 When physically attacking, has 3% chance to increase STR by 100 for 10 seconds. when Shoes [C grade], POW +7, When Shoes [A grade], additional POW +12, and Perfect Hit +8%. ------------------------ Set Bonus: Astrologer's Dawn Boots [1] Star Cluster of Stamina Lv2 When physically attacking, has 3% chance to increase VIT by 120 for 10 seconds. when Shoes [C grade], MHP +8%, P.ATK +10, When Shoes [A grade], additional MHP +15%, P.ATK +15, and increases physical damage all sizes enemies by 25%. ------------------------ Set Bonus: Astrologer's Dawn Boots [1] Star Cluster of Wisdom Lv2 When magically attack, has 3% chance to increase MATK by 30% for 10 seconds. when Shoes [C grade], reduces variable casting time by 20%, S.MATK +10. When Shoes [A grade], reduces variable casting time by additional 35%, S.MATK +15, and increases magical damage to all sizes enemies by 25%. ------------------------ Set Bonus: Astrologer's Dawn Boots [1] Star Cluster of Spell Lv2 When magically attack, has 3% chance to increase INT by 120 for 10 seconds. when Shoes [C grade], SPL +10. When Shoes [A grade], additional SPL +20, and reduces fixed casting time by 0.2 seconds. ------------------------ Set Bonus: Astrologer's Dawn Boots [1] Star Cluster of Concentration Lv2 When physically attacking, has 3% chance to increase DEX by 150 for 10 seconds. when Shoes [C grade], CON +10. When Shoes [A grade], additional CON +20, and increases ranged physical damage by 8%. ------------------------ Set Bonus: Astrologer's Dawn Boots [1] Star Cluster of Creative Lv2 When physically attacking, has 3% chance to increase ATK by 20% for 10 seconds. when Shoes [C grade], CRI +7. When Shoes [A grade], additional CRT +12, and C.RATE +10. ------------------------ Set Bonus: Astrologer's Dawn Boots [1] Star Cluster of Power Lv3 When physically attacking, has 3% chance to increase STR by 120 for 10 seconds. when Shoes [C grade], POW +10, When Shoes [A grade], additional POW +18, and Perfect Hit +15%. ------------------------ Set Bonus: Astrologer's Dawn Boots [1] Star Cluster of Stamina Lv3 When physically attacking, has 3% chance to increase VIT by 150 for 10 seconds. when Shoes [C grade], MHP +10%, P.ATK +10, When Shoes [A grade], additional MHP +20%, P.ATK +15, and increases physical damage all sizes enemies by 30%. ------------------------ Set Bonus: Astrologer's Dawn Boots [1] Star Cluster of Wisdom Lv3 When magically attack, has 3% chance to increase MATK by 35% for 10 seconds. when Shoes [C grade], reduces variable casting time by 25%, S.MATK +10. When Shoes [A grade], reduces variable casting time by additional 45%, S.MATK +15, and increases magical damage to all sizes enemies by 30%. ------------------------ Set Bonus: Astrologer's Dawn Boots [1] Star Cluster of Spell Lv3 When magically attack, has 3% chance to increase INT by 150 for 10 seconds. when Shoes [C grade], SPL +12. When Shoes [A grade], additional SPL +27, and reduces fixed casting time by 0.3 seconds. ------------------------ Set Bonus: Astrologer's Dawn Boots [1] Star Cluster of Concentration Lv3 When physically attacking, has 3% chance to increase DEX by 200 for 10 seconds. when Shoes [C grade], CON +12. When Shoes [A grade], additional CON +27, and increases ranged physical damage by 15%. ------------------------ Set Bonus: Astrologer's Dawn Boots [1] Star Cluster of Creative Lv3 When physically attacking, has 3% chance to increase ATK by 25% for 10 seconds. when Shoes [C grade], CRI +8. When Shoes [A grade], additional CRT +17, and C.RATE +12. ------------------------ [Grade Bonus] [Grade D] MHP and MSP +5%. [Grade C] ATK and MATK +7%. [Grade B] Reduced fixed casting time by 0.3 seconds. [Grade A] Increases physical/magical damage to all class enemies by 10%. ------------------------ Type : Shoes Def : 20 Weight : 80 Armor Level : 2 Required Level : 190 Class : All Jobs
Item effect script
.@r = getrefine();
.@g = getenchantgrade();
bonus bAllTraitStats,10;
bonus bBaseAtk,10*(.@r/2);
bonus bMatk,10*(.@r/2);
bonus bPow,2*(.@r/3);
bonus bSpl,2*(.@r/3);
bonus bCon,2*(.@r/3);
if (.@r>=7) {
   bonus bShortAtkRate,12;
   bonus bLongAtkRate,12;
   bonus2 bMagicAtkEle,Ele_All,12;
   if (.@r>=9) {
       bonus bDelayrate,-8;
       if (.@r>=11) {
            bonus bFixedCast,-700;
            if (.@r>=13) {
                bonus2 bAddRace,RC_All,12;
                bonus2 bMagicAddRace,RC_All,12;
            }
       }
   }
}
if (.@g>=ENCHANTGRADE_D) {
   bonus bMaxHPrate,5;
   bonus bMaxSPrate,5;
   if (.@g>=ENCHANTGRADE_C) {
       bonus bAtkRate,7;
       bonus bMatkRate,7;
       if (.@g>=ENCHANTGRADE_B) {
            bonus bFixedCast,-300;
            if (.@g>=ENCHANTGRADE_A) {
                bonus2 bAddClass,Class_All,10;
                bonus2 bMagicAddClass,Class_All,10;
            }
       }
   }
}

Equipment sets

Set 1

Set effect

.@g = getenchantgrade(EQI_SHOES);
autobonus "{ bonus bStr,100; }",30,10000,BF_WEAPON;
if (.@g>=ENCHANTGRADE_C) {
   bonus bPow,7;
   if (.@g>=ENCHANTGRADE_A) {
      bonus bPow,12;
      bonus bPerfectHitAddRate,8;
   }
}

Set 2

Set effect

.@g = getenchantgrade(EQI_SHOES);
autobonus "{ bonus bVit,120; }",30,10000,BF_WEAPON;
if (.@g>=ENCHANTGRADE_C) {
   bonus bMaxHPrate,8;
   bonus bPAtk,10;
   if (.@g>=ENCHANTGRADE_A) {
      bonus bMaxHPrate,15;
      bonus bPAtk,15;
      bonus2 bAddSize,Size_All,25;
   }
}

Set 3

Set effect

.@g = getenchantgrade(EQI_SHOES);
autobonus "{ bonus bMatkRate,30; }",30,10000,BF_MAGIC;
if (.@g>=ENCHANTGRADE_C) {
   bonus bVariableCastrate,-20;
   bonus bSMatk,10;
   if (.@g>=ENCHANTGRADE_A) {
      bonus bVariableCastrate,-35;
      bonus bSMatk,15;
      bonus2 bMagicAddSize,Size_All,25;
   }
}

Set 4

Set effect

.@g = getenchantgrade(EQI_SHOES);
autobonus "{ bonus bInt,120; }",30,10000,BF_MAGIC;
if (.@g>=ENCHANTGRADE_C) {
   bonus bSpl,10;
   if (.@g>=ENCHANTGRADE_A) {
      bonus bSpl,20;
      bonus bFixedCast,-200;
   }
}

Set 5

Set effect

.@g = getenchantgrade(EQI_SHOES);
autobonus "{ bonus bDex,150; }",30,10000,BF_WEAPON;
if (.@g>=ENCHANTGRADE_C) {
   bonus bCon,10;
   if (.@g>=ENCHANTGRADE_A) {
      bonus bCon,20;
      bonus bLongAtkRate,8;
   }
}

Set 6

Set effect

.@g = getenchantgrade(EQI_SHOES);
autobonus "{ bonus bAtkRate,20; }",30,10000,BF_WEAPON;
if (.@g>=ENCHANTGRADE_C) {
   bonus bCritical,7;
   if (.@g>=ENCHANTGRADE_A) {
      bonus bCrt,12;
      bonus bCRate,10;
   }
}

Set 7

Set effect

.@g = getenchantgrade(EQI_SHOES);
autobonus "{ bonus bStr,120; }",30,10000,BF_WEAPON;
if (.@g>=ENCHANTGRADE_C) {
   bonus bPow,10;
   if (.@g>=ENCHANTGRADE_A) {
      bonus bPow,18;
      bonus bPerfectHitAddRate,15;
   }
}

Set 8

Set effect

.@g = getenchantgrade(EQI_SHOES);
autobonus "{ bonus bVit,150; }",30,10000,BF_WEAPON;
if (.@g>=ENCHANTGRADE_C) {
   bonus bMaxHPrate,10;
   bonus bPAtk,10;
   if (.@g>=ENCHANTGRADE_A) {
      bonus bMaxHPrate,20;
      bonus bPAtk,15;
      bonus2 bAddSize,Size_All,30;
   }
}

Set 9

Set effect

.@g = getenchantgrade(EQI_SHOES);
autobonus "{ bonus bMatkRate,35; }",30,10000,BF_MAGIC;
if (.@g>=ENCHANTGRADE_C) {
   bonus bVariableCastrate,-25;
   bonus bSMatk,10;
   if (.@g>=ENCHANTGRADE_A) {
      bonus bVariableCastrate,-45;
      bonus bSMatk,15;
      bonus2 bMagicAddSize,Size_All,30;
   }
}

Set 10

Set effect

.@g = getenchantgrade(EQI_SHOES);
autobonus "{ bonus bInt,150; }",30,10000,BF_MAGIC;
if (.@g>=ENCHANTGRADE_C) {
   bonus bSpl,12;
   if (.@g>=ENCHANTGRADE_A) {
      bonus bSpl,27;
      bonus bFixedCast,-300;
   }
}

Set 11

Set effect

.@g = getenchantgrade(EQI_SHOES);
autobonus "{ bonus bDex,200; }",30,10000,BF_WEAPON;
if (.@g>=ENCHANTGRADE_C) {
   bonus bCon,12;
   if (.@g>=ENCHANTGRADE_A) {
      bonus bCon,27;
      bonus bLongAtkRate,15;
   }
}

Set 12

Set effect

.@g = getenchantgrade(EQI_SHOES);
autobonus "{ bonus bAtkRate,25; }",30,10000,BF_WEAPON;
if (.@g>=ENCHANTGRADE_C) {
   bonus bCritical,8;
   if (.@g>=ENCHANTGRADE_A) {
      bonus bCrt,17;
      bonus bCRate,12;
   }
}
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