Game version
Exotic Temporal Boots-LT artwork from Ragnarok Online
RENEWAL / ITEMS

Exotic Temporal Boots-LT [1]

#470183Armor

Temporal_Boots_LT_TW

Item stats

DEF
20
Slots
1
Weight
30
Armor level
2
Buy price
0 z
Sell price
0 z

Usage & restrictions

Type
Armor
Equipment position
Footgear
Gender
Both
Required level
190+
Jobs
All jobs
Class tiers
All tiers
Refineable
Yes
Trading & storage
No restrictions

Exotic Temporal Boots-LT description & effects

MHP +15%, MSP +5%. ------------------------ When refine level 10 or more, When pure STR is 108 or higher, ATK +80. When pure AGI is 108 or higher, ASPD +2. When pure VIT is 108 or higher, MHP +10%. When pure INT is 108 or higher, MATK +80. When pure DEX is 108 or higher, fixed casting time -0.5 sec. [=[long range physical damage +10%. When pure LUK is 108 or higher, critical damage +35%. ------------------------ When refine level 13 or more, When pure POW is 60 or higher, physical damage to all size enemies +15%. When pure STA is 60 or higher, after cast delay -5%. P.ATK +15. When pure WIS is 60 or higher, after cast delay -5%. S.MATK +15. When pure SPL is 60 or higher, magical damage to all size enemies +15%. When pure CON is 60 or higher, ASPD +10%. When pure CRT is 60 or higher, fixed casting time -0.2 sec. critical damage +10%. ------------------------ [Grade Bonus] [Grade D] RES & MRES +30. [Grade C] ATK & MATK +50. [Grade B] physical/magical damage to all size enemies +15%. [Grade A] P.ATK & S.MATK +7. ------------------------ Type : Shoes Def : 20 Weight : 30 Armor Level : 2 Required Level : 190 Class : All Jobs
Item effect script
.@r = getrefine();
.@g = getenchantgrade();
bonus bAllStats,2;
bonus bMdef,15;
bonus bMaxHPrate,15;
bonus bMaxSPrate,5;
if (.@r>=10) {
   if (readparam(bStr)>=108)
       bonus bBaseAtk,80;
   if (readparam(bAgi)>=108)
       bonus bAspd,2;
   if (readparam(bVit)>=108)
       bonus bMaxHPrate,10;
   if (readparam(bInt)>=108)
       bonus bMatk,80;
   if (readparam(bDex)>=108) {
       bonus bFixedCast,-500;
       bonus bLongAtkRate,10;
   }
   if (readparam(bLuk)>=108)
       bonus bCritAtkRate,35;
}
if (.@r>=13) {
   if (readparam(bPow)>=60)
       bonus2 bAddSize,Size_All,15;
   if (readparam(bSta)>=60) {
       bonus bDelayrate,-5;
       bonus bPAtk,15;
   }
   if (readparam(bWis)>=60) {
       bonus bDelayrate,-5;
       bonus bSMatk,15;
   }
   if (readparam(bSpl)>=60)
       bonus2 bMagicAddSize,Size_All,15;
   if (readparam(bCon)>=60)
       bonus bAspdRate,10;
   if (readparam(bCrt)>=60) {
       bonus bFixedCast,-200;
       bonus bCritAtkRate,10;
   }
}
if (.@g>=ENCHANTGRADE_D) {
   bonus bRes,30;
   bonus bMRes,30;
}
if (.@g>=ENCHANTGRADE_C) {
   bonus bBaseAtk,50;
   bonus bMatk,50;
}
if (.@g>=ENCHANTGRADE_B) {
   bonus2 bAddRace,RC_All,15;
   bonus2 bMagicAddRace,RC_All,15;
}
if (.@g>=ENCHANTGRADE_A) {
   bonus bPAtk,7;
   bonus bSMatk,7;
}

Equipment sets

Set 1

Set effect

.@r = getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_SHOES);
bonus bMdef,5;
bonus bFixedCast,-200;
if (.@r>=25) {
   if (readparam(bStr)>=108)
      bonus bBaseAtk,120;
   if (readparam(bAgi)>=108)
      bonus bAspd,1;
   if (readparam(bVit)>=108)
      bonus bDelayrate,-8;
   if (readparam(bInt)>=108)
      bonus bMatk,120;
   if (readparam(bDex)>=108)
      bonus bLongAtkRate,15;
   if (readparam(bLuk)>=108)
      bonus bCritAtkRate,20;
}

Set 2

Set effect

.@r = getequiprefinerycnt(EQI_SHOES);
bonus bPAtk,.@r;
bonus bSMatk,.@r;
bonus bMaxHPrate,2*.@r;
bonus bMaxSPrate,2*.@r;
if (getenchantgrade(EQI_SHOES) >= ENCHANTGRADE_A) {
   bonus2 bAddEle,Ele_All,25;
   bonus2 bMagicAddEle,Ele_All,25;
}

Set 3

Set effect

bonus bBaseAtk,80;
bonus bMatk,80;
if (getequiprefinerycnt(EQI_ARMOR)+getequiprefinerycnt(EQI_SHOES) >= 22) {
   bonus2 bAddClass,Class_All,10;
   bonus2 bMagicAddClass,Class_All,10;
}

Set 4

Set effect

if (getequiprefinerycnt(EQI_ARMOR)+getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_GARMENT) >= 37)
   bonus bDelayrate,-10;
if (getenchantgrade(EQI_SHOES) && getenchantgrade(EQI_GARMENT) >= ENCHANTGRADE_A) {
   bonus bPAtk,10;
   bonus bSMatk,10;
}
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