
RENEWAL / ITEMS
Exotic Temporal Manteau-LT [1]
#480312Armor
Temporal_Cape_TW_LT
TypeArmor
Equipment positionGarment
GenderBoth
Weight10
Buy price0 z
Sell price0 z
DEF40
Slots1
Required level190
Armor level2
Description
MDEF+10.
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For every 2 refine level, ATK & MATK +15.
For every 3 refine level, ATK +4%, MATK +4%, CRI +3.
For every 4 refine level,
melee/ranged physical damage +5%,
all property magical damage +5%,
MHP +5%, ASPD +5%, critical damage +5%, after skill delay -5%.
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When refine level 7 or more, ATK & MATK +7%.
When refine level 9 or more, physical/magical damage to all size enemies +15%.
When refine level 12 or more, physical/magical damage to all property enemies +15%.
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Set Bonus:
Exotic Temporal Manteau-LT [1]
Exotic Temporal Boots-LT [1]
MDEF +5, fixed casting time -0.2 sec.
If the sum of refinement is 25 or higher,
When pure STR is 108 or higher, ATK +120.
When pure AGI is 108 or higher, ASPD +1.
When pure VIT is 108 or higher, after skill delay -8%.
When pure INT is 108 or higher, MATK +120.
When pure DEX is 108 or higher, long range physical damage +15%.
When pure LUK is 108 or higher, critical damage +20%.
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[Grade Bonus]
[Grade D] ATK & MATK +5%.
[Grade C] POW & SPL +5.
[Grade B] P.ATK & S.MATK +7.
[Grade A] When refine level 13 or more, physical/magical damage to all race enemies +15%.
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Type : Garment
Def : 40
Weight : 10
Armor Level : 2
Required Level : 190
Class : All Jobs
Item details
- Gender
- Both
- Equipment position
- Garment
- Jobs
- All
- Yes
- Classes
- All
- Yes
- Refineable
- Yes
- Trade
Item effect script
.@r = getrefine();
.@g = getenchantgrade();
bonus bMdef,10;
bonus bBaseAtk,15*(.@r/2);
bonus bMatk,15*(.@r/2);
bonus bAtkRate,4*(.@r/3);
bonus bMatkRate,4*(.@r/3);
bonus bCritical,3*(.@r/3);
bonus bLongAtkRate,5*(.@r/4);
bonus bShortAtkRate,5*(.@r/4);
bonus2 bMagicAtkEle,Ele_All,5*(.@r/4);
bonus bMaxHPrate,5*(.@r/4);
bonus bAspdRate,5*(.@r/4);
bonus bCritAtkRate,5*(.@r/4);
bonus bDelayrate,-5*(.@r/4);
if (.@r>=7) {
bonus bAtkRate,7;
bonus bMatkRate,7;
}
if (.@r>=9) {
bonus2 bAddRace,RC_All,15;
bonus2 bMagicAddRace,RC_All,15;
}
if (.@r>=12) {
bonus2 bAddEle,Ele_All,15;
bonus2 bMagicAddEle,Ele_All,15;
}
if (.@g>=ENCHANTGRADE_D) {
bonus bAtkRate,5;
bonus bMatkRate,5;
}
if (.@g>=ENCHANTGRADE_C) {
bonus bPow,5;
bonus bSpl,5;
}
if (.@g>=ENCHANTGRADE_B) {
bonus bPAtk,7;
bonus bSMatk,7;
}
if (.@g>=ENCHANTGRADE_A) {
if (.@r>=13) {
bonus2 bAddRace,RC_All,15;
bonus2 bMagicAddRace,RC_All,15;
}
}