Game version
Exotic Temporal Armor-LT artwork from Ragnarok Online
RENEWAL / ITEMS

Exotic Temporal Armor-LT [1]

#450299Armor

Temporal_Armor_TW_LT

Item stats

DEF
120
Slots
1
Weight
200
Armor level
2
Buy price
0 z
Sell price
0 z

Usage & restrictions

Type
Armor
Equipment position
Armor
Gender
Both
Required level
190+
Jobs
All jobs
Class tiers
All tiers
Refineable
Yes
Trading & storage
No restrictions

Exotic Temporal Armor-LT description & effects

ATK & MATK +150. MDEF +10. ------------------------ For every 2 refine level, MATK +15. For every 3 refine level, ATK & MATK +2%. ------------------------ When refine level 7 or more, ignores physical/magical defense for all races by 30%. When refine level 9 or more, reduces after skill delay by 10%. When refine level 11 or more, increses melee and long range physical damage by 10%, increses all property magic damage by 10%. When refine level 12 or more, armor will be indestructible in battle. When refine level 13 or more, increases physical and magical damage to all property enemies by 15%. ------------------------ Set Bonus: Exotic Temporal Armor-LT [1] Exotic Temporal Manteau-LT [1] If the sum of refinement is 22 or higher, increases physical and magical damage to all size enemies by 12%. ------------------------ Set Bonus: Exotic Temporal Armor-LT [1] Exotic Temporal Boots-LT [1] ATK & MATK +80. If the sum of refinement is 22 or higher, increases physical and magical damage to all class enemies by 10%. ------------------------ Set Bonus: Exotic Temporal Armor-LT [1] Exotic Temporal Manteau-LT [1] Exotic Temporal Boots-LT [1] If the sum of refinement is 37 or higher, reduces after cast delay by 10%, if both Shoes and Cloak are [A grade], P.ATK & S.MATK +10. ------------------------ [Grade Bonus] [Grade D] Every 2 refine level, ATK & MATK +3%. [Grade C] Every 2 refine level, melee/ranged physical damage +3%, all property magical damage +3%. [Grade B] Every 2 refine level, P.ATK & S.MATK +1. [Grade A] Every 2 refine level, physical/magical damage to all race +2%. ------------------------ Type : Armor Def : 120 Weight : 200 Armor Level : 2 Required Level : 190 Class : All Jobs
Item effect script
.@r = getrefine();
.@g = getenchantgrade();
bonus bBaseAtk,150+(15*(.@r/2));
bonus bMatk,150+(15*(.@r/2));
bonus bAtkRate,2*(.@r/3);
bonus bMatkRate,2*(.@r/3);
if (.@r>=7) {
   bonus2 bIgnoreDefRaceRate,RC_All,30;
   bonus2 bIgnoreMdefRaceRate,RC_All,30;
   if (.@r>=9) {
       bonus bDelayrate,-10;
       if (.@r>=11) {
           bonus bShortAtkRate,10;
           bonus bLongAtkRate,10;
           bonus2 bMagicAtkEle,Ele_All,10;
           if (.@r>=12) {
               bonus bUnbreakableArmor;
               if (.@r>=13) {
                   bonus2 bAddEle,Ele_All,15;
                   bonus2 bMagicAddEle,Ele_All,15;
               }
           }
       }
   }
}
if (.@g>=ENCHANTGRADE_D) {
   bonus bAtkRate,3*(.@r/2);
   bonus bMatkRate,3*(.@r/2);
}
if (.@g>=ENCHANTGRADE_C) {
   bonus bShortAtkRate,3*(.@r/2);
   bonus bLongAtkRate,3*(.@r/2);
   bonus2 bMagicAtkEle,Ele_All,3*(.@r/2);
}
if (.@g>=ENCHANTGRADE_B) {
   bonus bPAtk,.@r/2;
   bonus bSMatk,.@r/2;
}
if (.@g>=ENCHANTGRADE_A) {
   bonus2 bAddRace,RC_All,2*(.@r/2);
   bonus2 bMagicAddRace,RC_All,2*(.@r/2);
}

Equipment sets

Set 1

Set effect

if (getequiprefinerycnt(EQI_ARMOR)+getequiprefinerycnt(EQI_GARMENT) >= 22) {
   bonus2 bAddSize,Size_All,10;
   bonus2 bMagicAddSize,Size_All,10;
}

Set 2

Set effect

bonus bBaseAtk,80;
bonus bMatk,80;
if (getequiprefinerycnt(EQI_ARMOR)+getequiprefinerycnt(EQI_SHOES) >= 22) {
   bonus2 bAddClass,Class_All,10;
   bonus2 bMagicAddClass,Class_All,10;
}

Set 3

Set effect

if (getequiprefinerycnt(EQI_ARMOR)+getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_GARMENT) >= 37)
   bonus bDelayrate,-10;
if (getenchantgrade(EQI_SHOES) && getenchantgrade(EQI_GARMENT) >= ENCHANTGRADE_A) {
   bonus bPAtk,10;
   bonus bSMatk,10;
}
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