
RENEWAL / ITEMS
Exotic Temporal Armor-LT [1]
#450299Armor
Temporal_Armor_TW_LT
TypeArmor
Equipment positionArmor
GenderBoth
Weight200
Buy price0 z
Sell price0 z
DEF120
Slots1
Required level190
Armor level2
Description
ATK & MATK +150.
MDEF +10.
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For every 2 refine level, MATK +15.
For every 3 refine level, ATK & MATK +2%.
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When refine level 7 or more,
ignores physical/magical defense for all races by 30%.
When refine level 9 or more,
reduces after skill delay by 10%.
When refine level 11 or more,
increses melee and long range physical damage by 10%,
increses all property magic damage by 10%.
When refine level 12 or more,
armor will be indestructible in battle.
When refine level 13 or more,
increases physical and magical damage to all property enemies by 15%.
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Set Bonus:
Exotic Temporal Armor-LT [1]
Exotic Temporal Manteau-LT [1]
If the sum of refinement is 22 or higher,
increases physical and magical damage to all size enemies by 12%.
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Set Bonus:
Exotic Temporal Armor-LT [1]
Exotic Temporal Boots-LT [1]
ATK & MATK +80.
If the sum of refinement is 22 or higher,
increases physical and magical damage to all class enemies by 10%.
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Set Bonus:
Exotic Temporal Armor-LT [1]
Exotic Temporal Manteau-LT [1]
Exotic Temporal Boots-LT [1]
If the sum of refinement is 37 or higher,
reduces after cast delay by 10%,
if both Shoes and Cloak are [A grade], P.ATK & S.MATK +10.
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[Grade Bonus]
[Grade D] Every 2 refine level, ATK & MATK +3%.
[Grade C] Every 2 refine level, melee/ranged physical damage +3%, all property magical damage +3%.
[Grade B] Every 2 refine level, P.ATK & S.MATK +1.
[Grade A] Every 2 refine level, physical/magical damage to all race +2%.
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Type : Armor
Def : 120
Weight : 200
Armor Level : 2
Required Level : 190
Class : All Jobs
English Renewal client description · iRO. Numeric server data above takes precedence when the client text differs.
Item details
- Gender
- Both
- Equipment position
- Armor
- Jobs
- All
- Yes
- Classes
- All
- Yes
- Refineable
- Yes
- Trade
Item effect script
.@r = getrefine();
.@g = getenchantgrade();
bonus bBaseAtk,150+(15*(.@r/2));
bonus bMatk,150+(15*(.@r/2));
bonus bAtkRate,2*(.@r/3);
bonus bMatkRate,2*(.@r/3);
if (.@r>=7) {
bonus2 bIgnoreDefRaceRate,RC_All,30;
bonus2 bIgnoreMdefRaceRate,RC_All,30;
if (.@r>=9) {
bonus bDelayrate,-10;
if (.@r>=11) {
bonus bShortAtkRate,10;
bonus bLongAtkRate,10;
bonus2 bMagicAtkEle,Ele_All,10;
if (.@r>=12) {
bonus bUnbreakableArmor;
if (.@r>=13) {
bonus2 bAddEle,Ele_All,15;
bonus2 bMagicAddEle,Ele_All,15;
}
}
}
}
}
if (.@g>=ENCHANTGRADE_D) {
bonus bAtkRate,3*(.@r/2);
bonus bMatkRate,3*(.@r/2);
}
if (.@g>=ENCHANTGRADE_C) {
bonus bShortAtkRate,3*(.@r/2);
bonus bLongAtkRate,3*(.@r/2);
bonus2 bMagicAtkEle,Ele_All,3*(.@r/2);
}
if (.@g>=ENCHANTGRADE_B) {
bonus bPAtk,.@r/2;
bonus bSMatk,.@r/2;
}
if (.@g>=ENCHANTGRADE_A) {
bonus2 bAddRace,RC_All,2*(.@r/2);
bonus2 bMagicAddRace,RC_All,2*(.@r/2);
}