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RENEWAL / ITEMS
Lunar Eclipse Armor-LT [1]
#450263Armor
Lunar_E_Armor_LT
Item stats
- DEF
- 120
- Slots
- 1
- Weight
- 60
- Armor level
- 2
- Buy price
- 0 z
- Sell price
- 0 z
Usage & restrictions
- Type
- Armor
- Equipment position
- Armor
- Gender
- Both
- Required level
- 190+
- Jobs
- All jobs
- Class tiers
- All tiers
- Refineable
- Yes
- Trading & storage
- No restrictions
No description is available. Available properties and effects are shown below.
Item effect script
.@r = getrefine();
.@g = getenchantgrade();
bonus bMdef,10;
bonus2 bSubSize,Size_Medium,13;
bonus2 bSubSize,Size_Large,13;
bonus bDelayrate,-.@r;
bonus bBaseAtk,15*.@r;
bonus bMatk,15*.@r;
bonus bMaxHPrate,5*(.@r/3);
bonus bAtkRate,5*(.@r/3);
bonus bMatkRate,5*(.@r/3);
if (.@r>=9) {
bonus bRes,20;
bonus bMRes,20;
bonus2 bAddEle,Ele_All,15;
bonus2 bMagicAddEle,Ele_All,15;
if (.@r>=13) {
bonus2 bAddEffWhenHit,Eff_Freeze,2000;
}
}
if (.@g>=ENCHANTGRADE_D) {
if (.@r>=13) {
bonus bLongAtkDef,readparam(bSta)/10;
bonus bNearAtkDef,readparam(bWis)/10;
}
}
if (.@g>=ENCHANTGRADE_C) {
if (.@r>=13) {
bonus bMaxHP,10000;
bonus2 bAddEff,Eff_Freeze,800;
}
}
if (.@g>=ENCHANTGRADE_B)
bonus2 bAddEffWhenHit,Eff_Freeze,1500;
if (.@g>=ENCHANTGRADE_A) {
bonus2 bAddRace,RC_All,15;
bonus2 bMagicAddRace,RC_All,15;
}
Equipment sets
Set 1
Set effect
bonus bSta,8;
bonus bWis,8;
bonus bFixedCast,-300;
Set 2
Set effect
if (getequiprefinerycnt(EQI_ARMOR)>=7) {
bonus bMaxHPrate,25;
bonus2 bAddSize,Size_All,15;
bonus2 bMagicAddSize,Size_All,15;
bonus2 bSubSize,Size_Medium,10;
bonus2 bSubSize,Size_Large,10;
}
Set 3
Set effect
if (getequiprefinerycnt(EQI_ARMOR)>=7) {
bonus bMaxHPrate,70;
bonus2 bAddSize,Size_All,25;
bonus2 bMagicAddSize,Size_All,25;
bonus2 bResEff,Eff_Freeze,10000;
bonus2 bSubSize,Size_Medium,15;
bonus2 bSubSize,Size_Large,15;
}
Set 4
Set effect
bonus bSta,8;
bonus bWis,8;
bonus bFixedCast,-300;
bonus bLongAtkDef,8;
bonus bNearAtkDef,8;
if (getenchantgrade(EQI_ARMOR) >= ENCHANTGRADE_A) {
bonus2 bAddRace,RC_All,15;
bonus2 bMagicAddRace,RC_All,15;
bonus2 bAddEffWhenHit,Eff_Freeze,1000;
}
Set 5
Set effect
.@r = getequiprefinerycnt(EQI_ARMOR);
if ((eaclass()&EAJL_FOURTH) && (BaseJob == Job_Wizard || BaseJob == Job_Sage || BaseJob == Job_Priest)) {
bonus2 bMagicAtkEle,Ele_All,20;
if (.@r>=14) {
bonus bNearAtkDef,7;
}
}
if ((eaclass()&EAJL_FOURTH) && (BaseJob == Job_Hunter || BaseJob == Job_Bard || BaseJob == Job_Dancer)) {
bonus bLongAtkRate,20;
if (.@r>=14) {
bonus2 bSubSize,Size_Medium,8;
bonus2 bSubSize,Size_Large,8;
}
}






