Game version
Battle Aura Manteau-LT artwork from Ragnarok Online
RENEWAL / ITEMS

Battle Aura Manteau-LT [1]

#480454Armor

Battle_Aura_Manteau_LT

TypeArmor
Equipment positionGarment
GenderBoth
Weight10
Buy price0 z
Sell price0 z
DEF20
Slots1
Required level190
Armor level2

Description

No Knockback. Can use skill Summon Spirit Sphere LV5. ------------------------ Every 2 refine level, ATK+10, POW+1, CON+1 Every 3 refine level, Increases ranged/melee physical damage by 8%. ------------------------ When refined to +7 or higher, ATK+15%, increases ASPD (delay after attack) by 10%. When refined to +9 or higher, Increases physical attack to all property by 12%. When refined to +11 or higher, Perfect Hit+25. When refined to +13 or higher, Increases ranged/melee physical damage by 10%. ------------------------ Set Bonus: Battle Aura Manteau-LT [1] Old Blazing Soul [1] Every 3 refine level, Increases Second Flame damage by 15%, increases Third Flame Bomb 10%. When headgear refined to +13 or higher, MaxHP+25%. ------------------------ Set Bonus: Battle Aura Manteau-LT [1] Ifrit Card Increases physical damage to human, angel, demon, and player race by 40%. Resistance to fire property by 50%. Resistance to water property -30%. Enable to use skill 'Fury' LV5, increases cooldown skill by 20 seconds. When using skill 'Fury', ATK+200 for 10 seconds. ------------------------ [Grade Bonus] [Grade D] ATK+80. [Grade C] Perfect Hit+10. [Grade B] Increases physical damage to all size by 12%. [Grade A] Reduce delay after cast skill by 7%. If refine +13, increases physical damage to all race by 12%. ------------------------ Type: Garment Def: 20 Weight: 10 Armor Level: 2 Required Level: 190 Class: All Jobs

English Renewal client description · iRO. Numeric server data above takes precedence when the client text differs.

Item details

Gender
Both
Equipment position
Garment
Jobs
All
Yes
Classes
All
Yes
Refineable
Yes
Trade

Item effect script

.@r = getrefine();
.@g = getenchantgrade();
bonus bNoKnockback;
skill "MO_CALLSPIRITS",5;
bonus bBaseAtk,10*(.@r/2);
bonus bPow,.@r/2;
bonus bCon,.@r/2;
bonus bShortAtkRate,8*(.@r/3);
bonus bLongAtkRate,8*(.@r/3);
if (.@r>=7) {
   bonus bAtkRate,15;
   bonus bAspdRate,10;
   if (.@r>=9) {
       bonus2 bAddEle,Ele_All,12;
       if (.@r>=11) {
            bonus bPerfectHitAddRate,25;
            if (.@r>=13) {
                bonus bShortAtkRate,10;
                bonus bLongAtkRate,10;
            }
       }
   }
}
if (.@g>=ENCHANTGRADE_D) {
   bonus bBaseAtk,80;
   if (.@g>=ENCHANTGRADE_C) {
       bonus bPerfectHitAddRate,10;
       if (.@g>=ENCHANTGRADE_B) {
            bonus2 bAddSize,Size_All,12;
            if (.@g>=ENCHANTGRADE_A) {
                bonus bDelayrate,-7;
                if (.@r>=13) {
                    bonus2 bAddRace,RC_All,12;
                }
            }
       }
   }
}
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