
RENEWAL / ITEMS
Battle Aura Manteau-LT [1]
#480454Armor
Battle_Aura_Manteau_LT
Item stats
- DEF
- 20
- Slots
- 1
- Weight
- 10
- Armor level
- 2
- Buy price
- 0 z
- Sell price
- 0 z
Usage & restrictions
- Type
- Armor
- Equipment position
- Garment
- Gender
- Both
- Required level
- 190+
- Jobs
- All jobs
- Class tiers
- All tiers
- Refineable
- Yes
- Trading & storage
- No restrictions
Battle Aura Manteau-LT description & effects
No Knockback.
Can use skill Summon Spirit Sphere LV5.
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Every 2 refine level, ATK+10, POW+1, CON+1
Every 3 refine level, Increases ranged/melee physical damage by 8%.
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When refined to +7 or higher, ATK+15%, increases ASPD (delay after attack) by 10%.
When refined to +9 or higher, Increases physical attack to all property by 12%.
When refined to +11 or higher, Perfect Hit+25.
When refined to +13 or higher, Increases ranged/melee physical damage by 10%.
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Set Bonus:
Battle Aura Manteau-LT [1]
Old Blazing Soul [1]
Every 3 refine level, Increases Second Flame damage by 15%, increases Third Flame Bomb 10%.
When headgear refined to +13 or higher, MaxHP+25%.
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Set Bonus:
Battle Aura Manteau-LT [1]
Ifrit Card
Increases physical damage to human, angel, demon, and player race by 40%.
Resistance to fire property by 50%.
Resistance to water property -30%.
Enable to use skill 'Fury' LV5, increases cooldown skill by 20 seconds.
When using skill 'Fury', ATK+200 for 10 seconds.
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[Grade Bonus]
[Grade D] ATK+80.
[Grade C] Perfect Hit+10.
[Grade B] Increases physical damage to all size by 12%.
[Grade A] Reduce delay after cast skill by 7%. If refine +13, increases physical damage to all race by 12%.
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Type: Garment
Def: 20
Weight: 10
Armor Level: 2
Required Level: 190
Class: All Jobs
Item effect script
.@r = getrefine();
.@g = getenchantgrade();
bonus bNoKnockback;
skill "MO_CALLSPIRITS",5;
bonus bBaseAtk,10*(.@r/2);
bonus bPow,.@r/2;
bonus bCon,.@r/2;
bonus bShortAtkRate,8*(.@r/3);
bonus bLongAtkRate,8*(.@r/3);
if (.@r>=7) {
bonus bAtkRate,15;
bonus bAspdRate,10;
if (.@r>=9) {
bonus2 bAddEle,Ele_All,12;
if (.@r>=11) {
bonus bPerfectHitAddRate,25;
if (.@r>=13) {
bonus bShortAtkRate,10;
bonus bLongAtkRate,10;
}
}
}
}
if (.@g>=ENCHANTGRADE_D) {
bonus bBaseAtk,80;
if (.@g>=ENCHANTGRADE_C) {
bonus bPerfectHitAddRate,10;
if (.@g>=ENCHANTGRADE_B) {
bonus2 bAddSize,Size_All,12;
if (.@g>=ENCHANTGRADE_A) {
bonus bDelayrate,-7;
if (.@r>=13) {
bonus2 bAddRace,RC_All,12;
}
}
}
}
}
Equipment sets
Set 1
Set effect
.@r = getequiprefinerycnt(EQI_HEAD_TOP);
bonus2 bSkillAtk,"IQ_SECOND_FLAME",15*(.@r/3);
bonus2 bSkillAtk,"IQ_THIRD_FLAME_BOMB",15*(.@r/3);
if (.@r>=13)
bonus bMaxHPrate,25;
Set 2
Set effect
bonus2 bAddRace,RC_Angel,40;
bonus2 bAddRace,RC_DemiHuman,40;
bonus2 bAddRace,RC_Demon,40;
bonus2 bAddRace,RC_Player_Doram,40;
bonus2 bAddRace,RC_Player_Human,40;
bonus2 bSubEle,Ele_Fire,50;
bonus2 bSubEle,Ele_Water,-30;
skill "MO_EXPLOSIONSPIRITS",5;
bonus2 bSkillCooldown,"MO_EXPLOSIONSPIRITS",20000;
autobonus3 "{ bonus bBaseAtk,200; }",1000,10000,"MO_EXPLOSIONSPIRITS";






