Game version
Old Blazing Soul artwork from Ragnarok Online
RENEWAL / ITEMS

Old Blazing Soul [1]

#18979Armor

Old_Blazing_Soul

Item stats

DEF
10
Slots
1
Weight
10
Armor level
1
Buy price
10 z
Sell price
5 z

Usage & restrictions

Type
Armor
Equipment position
Headgear (Top)
Gender
Both
Required level
170+
Jobs
Monk
Class tiers
All Third, Fourth
Refineable
Yes
Trading & storage
Restricted: Dropping, Trading, NPC selling, Cart storage, Guild storage, Mail, Auction

Old Blazing Soul description & effects

An old, abandoned blazing soul that emanates a mysterious aura. Account Bound Class: Headgear Position: Upper Defense: 10 Weight: 10 Requires Level: 170 Usable By: Sura All Stat + 1 Max HP + 1% per 2 upgrade levels of the item. Max SP + 1% per 2 upgrade levels of the item. ATK + 4 per upgrade level of the item. Crit + 2 per upgrade level of the item. Increases the damage of Lightning Ride by 20% per 2 upgrade levels of the item. Increases the damage of Rampage Blaster by 15% per 2 upgrade levels of the item. Set Bonus Old Detachments Ring Old Blazing Soul [1] Increases the damage of Lightning Ride by 70%.
Item effect script
.@r = getrefine();
bonus bAllStats,1;
bonus bCritical,2*.@r;
bonus bBaseAtk,4*.@r;
bonus bMaxHPrate,(.@r/2);
bonus bMaxSPrate,(.@r/2);
bonus2 bSkillAtk,"SR_RAMPAGEBLASTER",15*(.@r/2);
bonus2 bSkillAtk,"SR_RIDEINLIGHTNING",20*(.@r/2);
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8 directions · original animations

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Equipment sets

Set 1

Set effect

bonus2 bSkillAtk,"SR_RIDEINLIGHTNING",70;

Set 2

Set effect

.@r = getequiprefinerycnt(EQI_GARMENT);
bonus2 bSkillAtk,"SR_TIGERCANNON",3*(.@r/2);
if (.@r>=12)
   bonus bLongAtkDef,5;

Set 3

Set effect

.@r = getequiprefinerycnt(EQI_GARMENT);
bonus bLongAtkDef,2*(.@r/2);
if (.@r >= 12)
   bonus bBaseAtk,30;

Set 4

Set effect

bonus bLongAtkRate,15;
bonus2 bSkillAtk,"SR_RAMPAGEBLASTER",30;

Set 5

Set effect

.@r = getequiprefinerycnt(EQI_HEAD_TOP);
bonus2 bSkillAtk,"SR_EARTHSHAKER",2*.@r;
bonus2 bSkillAtk,"SR_RAMPAGEBLASTER",2*.@r;
bonus2 bSkillCooldown,"SR_EARTHSHAKER",-100*(.@r/2);
bonus2 bSkillCooldown,"SR_RAMPAGEBLASTER",-100*(.@r/2);

Set 6

Set effect

bonus bLongAtkRate,15;
bonus2 bSkillAtk,"SR_RAMPAGEBLASTER",30;
bonus4 bAutoSpellOnSkill,"SR_RAMPAGEBLASTER","CH_SOULCOLLECT",1,500;

Set 7

Set effect

bonus bLongAtkRate,15;
bonus2 bSkillAtk,"SR_RAMPAGEBLASTER",30;
bonus4 bAutoSpellOnSkill,"SR_RAMPAGEBLASTER","CH_SOULCOLLECT",1,500;

Set 8

Set effect

.@r = getequiprefinerycnt(EQI_HEAD_TOP);
bonus bLongAtkRate,2*.@r;
bonus bDelayrate,-.@r;

Set 9

Set effect

.@r = getequiprefinerycnt(EQI_HEAD_TOP);
bonus bLongAtkRate,2*.@r;
bonus bDelayrate,-.@r;

Set 10

Set effect

.@r = getequiprefinerycnt(EQI_HEAD_TOP);
bonus bAtkRate,3*(.@r/3);
bonus2 bSkillAtk,"SR_RAMPAGEBLASTER",10*(.@r/3);

Set 11

Set effect

.@r = getequiprefinerycnt(EQI_HEAD_TOP);
bonus bAtkRate,3*(.@r/3);
bonus2 bSkillAtk,"SR_RAMPAGEBLASTER",10*(.@r/3);

Set 12

Set effect

.@r = getequiprefinerycnt(EQI_HEAD_TOP);
bonus bAtkRate,3*(.@r/3);
bonus2 bSkillAtk,"SR_RAMPAGEBLASTER",10*(.@r/3);

Set 13

Set effect

.@r = getequiprefinerycnt(EQI_HEAD_TOP);
bonus bAtkRate,3*(.@r/3);
bonus2 bSkillAtk,"SR_RAMPAGEBLASTER",10*(.@r/3);

Set 14

Set effect

.@r = getequiprefinerycnt(EQI_HEAD_TOP);
bonus4 bAutoSpellOnSkill,"SR_RAMPAGEBLASTER","CH_SOULCOLLECT",1,1000;
bonus2 bAddRace,RC_All,4*(.@r/2);
bonus2 bSkillAtk,"SR_RAMPAGEBLASTER",10*(.@r/2);

Set 15

Set effect

bonus2 bSkillAtk,"SR_RAMPAGEBLASTER",60;

Set 16

Set effect

.@r = getequiprefinerycnt(EQI_HEAD_TOP);
bonus2 bSkillAtk,"IQ_SECOND_FLAME",15*(.@r/3);
bonus2 bSkillAtk,"IQ_THIRD_FLAME_BOMB",15*(.@r/3);
if (.@r>=13)
   bonus bMaxHPrate,25;
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