
RENEWAL / ITEMS
Ignis Cap-LT [1]
#400266Armor
Ignis_CapK_LT
Item stats
- Slots
- 1
- Weight
- 10
- Armor level
- 2
- Buy price
- 0 z
- Sell price
- 0 z
Usage & restrictions
- Type
- Armor
- Equipment position
- Headgear (Top)
- Gender
- Both
- Required level
- 170+
- Jobs
- All jobs
- Class tiers
- All tiers
- Refineable
- Yes
- Trading & storage
- No restrictions
Ignis Cap-LT description & effects
A hat favored by blacksmiths of exceptional craftsmanship.
It has been modified to fit upgraded OS weapons.
Every 2 refine level, ATK +20.
------------------------
When refined to +7 or higher, decreases Variable Casting Time by 15%.
When refined to +9 or higher, increases ranged physical damage by 20%.
When refined to +10 or higher, increases damage to Small and Medium size monster by 20%,
and reduces Fixed Casting Time by 0.2 seconds.
------------------------
Set Bonus:
Ignis Cap-LT [1]
Saphir Mace-OSAD [2]
ATK +70.
Every 2 refine level of weapon, increases Cart Cannon damage by 5%.
------------------------
Set Bonus:
Ignis Cap-LT [1]
Virtual Bow-OSAD [2]
reduces Arrow Storm skill cooldown by 2.5 seconds.
Every 2 refine level of weapon, increases Focused Arrow Strike damage by 5%.
------------------------
Set Bonus:
Ignis Cap-LT [1]
Blasti-OSAD [2]
ATK +70.
Every 2 refine level of weapon, increases Arm Cannon damage by 5%.
------------------------
Type : Headgear
Def : 0
Location : Upper
Weight : 10
Armor Level : 2
Required Level : 170
Class : All jobs
Item effect script
.@r = getrefine();
bonus bBaseAtk,20*(.@r/2);
if (.@r>=7) {
bonus bVariableCastrate,-15;
if (.@r>=9) {
bonus bLongAtkRate,20;
if (.@r>=10) {
bonus bFixedCast,-200;
bonus2 bAddSize,Size_Small,20;
bonus2 bAddSize,Size_Medium,20;
}
}
}
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The preview shows appearance; equipment requirements are listed in the item details.
Some additional particle effects use the game client’s internal renderer and are not included in this preview.
Build an outfit with this itemEquipment sets
Set 1
Set effect
.@r_weapon = getequiprefinerycnt(EQI_HAND_R);
bonus bBaseAtk,70;
bonus2 bSkillAtk,"GN_CARTCANNON",5*(.@r_weapon/2);
Set 2
Set effect
.@r_weapon = getequiprefinerycnt(EQI_HAND_R);
bonus bBaseAtk,70;
bonus2 bSkillAtk,"NC_ARMSCANNON",5*(.@r_weapon/2);
Set 3
Set effect
.@r_weapon = getequiprefinerycnt(EQI_HAND_R);
bonus2 bSkillCooldown,"RA_ARROWSTORM",-2500;
bonus2 bSkillAtk,"SN_SHARPSHOOTING",5*(.@r_weapon/2);











