Game version
Bull Crown artwork from Ragnarok Online
RENEWAL / ITEMS

Bull Crown [1]

#400098Armor

BioWeapon_Helm_NC

Item stats

DEF
10
Slots
1
Weight
10
Armor level
1
Buy price
0 z
Sell price
0 z

Usage & restrictions

Type
Armor
Equipment position
Headgear (Top)
Gender
Both
Required level
170+
Jobs
Blacksmith
Class tiers
All Third, Fourth
Refineable
Yes
Trading & storage
No restrictions

Bull Crown description & effects

For every 2 refine levels, ATK +20. If refine rate is 7 or higher, ASPD +10%. If refine rate is 9 or higher, increases long ranged physical damage by 15%. If refine rate is 11 or higher, increases physical damage against all size enemies by 10%. ------------------------ Set Bonus: Biolab Taurus Crown Golden Wrench Increases physical damage against all size enemies by 10%. Increases Power Swing damage by 10% per refine rate of Golden Wrench. ------------------------ Set Bonus: Biolab Taurus Crown Engine Pilebunker Increases long ranged physical damage by 15%. Increases Arm Cannon damage by 10% per refine rate of Engine Pilebunker. ------------------------ Set Bonus: Biolab Taurus Crown Maxi Spanner Increases physical damage against all size enemies by 10%. Increases Axe Tornado damage by 10% per refine rate of Maxi Spanner. ------------------------ Type : Headgear Def : 10 Location : Upper Weight : 10 Required Level : 170 Class : Mechanic Class
Item effect script
.@r = getrefine();
bonus bBaseAtk,20*(.@r/2);
if (.@r>=7) {
   bonus bAspdRate,10;
}
if (.@r>=9) {
   bonus bLongAtkRate,15;
}
if (.@r>=11) {
   bonus2 bAddSize,Size_All,10;
}
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8 directions · original animations

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Equipment sets

Set 1

Set effect

.@r_weapon = getequiprefinerycnt(EQI_HAND_R);
bonus2 bAddSize,Size_All,10;
bonus2 bSkillAtk,"NC_POWERSWING",10*.@r_weapon;

Set 2

Set effect

.@r_weapon = getequiprefinerycnt(EQI_HAND_R);
bonus bLongAtkRate,10;
bonus2 bSkillAtk,"NC_ARMSCANNON",10*.@r_weapon;

Set 3

Set effect

.@r_weapon = getequiprefinerycnt(EQI_HAND_R);
bonus2 bAddSize,Size_All,10;
bonus2 bSkillAtk,"NC_AXETORNADO",10*.@r_weapon;

Set 4

Set effect

.@sum = getequiprefinerycnt(EQI_HEAD_TOP) + getequiprefinerycnt(EQI_HAND_R) + getequiprefinerycnt(EQI_SHOES);
if (.@sum >= 33) {
   bonus bLongAtkRate,30;
   if (.@sum >= 35) {
      bonus bDelayrate,-10;
      bonus2 bVariableCastrate,"NC_ARMSCANNON",-50;
   }
}

Set 5

Set effect

.@sum = getequiprefinerycnt(EQI_HEAD_TOP) + getequiprefinerycnt(EQI_HAND_R) + getequiprefinerycnt(EQI_SHOES);
if (.@sum >= 33) {
   bonus bLongAtkRate,30;
   if (.@sum >= 35) {
      bonus bDelayrate,-10;
      bonus2 bVariableCastrate,"NC_ARMSCANNON",-50;
   }
}
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