Game version
Goat Crown artwork from Ragnarok Online
RENEWAL / ITEMS

Goat Crown [1]

#400120Armor

BioWeapon_Helm_SC

Item stats

DEF
10
Slots
1
Weight
10
Armor level
1
Buy price
0 z
Sell price
0 z

Usage & restrictions

Type
Armor
Equipment position
Headgear (Top)
Gender
Both
Required level
170+
Jobs
Rogue
Class tiers
All Third, Fourth
Refineable
Yes
Trading & storage
No restrictions

Goat Crown description & effects

For every 2 refine levels, ATK +20, MATK +20. If refine rate is 7 or higher, ASPD +10% and reduces variable casting time by 10%. If refine rate is 9 or higher, ATK +15% and MATK +15%. If refine rate is 11 or higher, increases physical and magical damage against all size enemies by 10%. ------------------------ Set Bonus: Biolab Capricorn Crown Jack the Knife Reduces global cooldown by 10%, increases Fatal Menace damage by 10% per refine rate of Jack the Knife. ------------------------ Set Bonus: Biolab Capricorn Crown Platinum Dagger Increases all property magical damage by 10%. Increases all property magical damage by 5% per refine rate of Platinum Dagger. ------------------------ Set Bonus: Biolab Capricorn Crown Rapid Fire Increases long ranged physical damage by 10%. Increases Triangle Shot damage by 10% per refine rate of Rapid Fire. ------------------------ Type : Headgear Def : 10 Location : Upper Weight : 10 Required Level : 170 Class : Shadow Chaser Class
Item effect script
.@r = getrefine();
bonus bMatk,20*(.@r/2);
bonus bBaseAtk,20*(.@r/2);
if (.@r>=7) {
   bonus bAspdRate,10;
}
if (.@r>=9) {
   bonus bMatkRate,15;
   bonus bAtkRate,15;
}
if (.@r>=11) {
   bonus2 bAddSize,Size_All,10;
   bonus2 bMagicAddSize,Size_All,10;
}
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8 directions · original animations

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Equipment sets

Set 1

Set effect

.@r_weapon = getequiprefinerycnt(EQI_HAND_R);
bonus bLongAtkRate,10;
bonus2 bSkillAtk,"SC_TRIANGLESHOT",10*.@r_weapon;

Set 2

Set effect

.@r_weapon = getequiprefinerycnt(EQI_HAND_R);
bonus bDelayrate,-10;
bonus2 bSkillAtk,"SC_FATALMENACE",10*.@r_weapon;

Set 3

Set effect

.@r_weapon = getequiprefinerycnt(EQI_HAND_R);
bonus2 bMagicAtkEle,Ele_All,10+5*.@r_weapon;

Set 4

Set effect

.@sum = getequiprefinerycnt(EQI_HEAD_TOP) + getequiprefinerycnt(EQI_HAND_R) + getequiprefinerycnt(EQI_SHOES);
if (.@sum >= 33) {
   skill "WM_SEVERE_RAINSTORM",5;
   bonus2 bSkillCooldown,"WM_SEVERE_RAINSTORM",-6000;
   bonus2 bSkillCooldown,"SC_FEINTBOMB",-1800;
   autobonus "{ bonus bDex,200; }",30,10000,BF_WEAPON;
   if (.@sum >= 35) {
      bonus2 bIgnoreDefRaceRate,RC_All,40;
      bonus2 bIgnoreDefRaceRate,RC_Player_Doram,-40;
      bonus2 bIgnoreDefRaceRate,RC_Player_Human,-40;
   }
}

Set 5

Set effect

.@sum = getequiprefinerycnt(EQI_HEAD_TOP) + getequiprefinerycnt(EQI_HAND_R) + getequiprefinerycnt(EQI_SHOES);
if (.@sum >= 33) {
   skill "WM_SEVERE_RAINSTORM",5;
   bonus2 bSkillCooldown,"WM_SEVERE_RAINSTORM",-6000;
   bonus2 bSkillCooldown,"SC_FEINTBOMB",-1800;
   autobonus "{ bonus bDex,200; }",30,10000,BF_WEAPON;
   if (.@sum >= 35) {
      bonus2 bIgnoreDefRaceRate,RC_All,40;
      bonus2 bIgnoreDefRaceRate,RC_Player_Doram,-40;
      bonus2 bIgnoreDefRaceRate,RC_Player_Human,-40;
   }
}
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